Benny:Now recording.
Argyle:I think you
Johnny:Thank you.
Gamemaster:you
Anzu:you
Argyle:joined quickly.
Benny:Why are we going to walk away?
Argyle:I was going to go
Argyle:start a Marvel game.
Benny:Oh.
Benny:Those resolve in five to ten minutes?
Argyle:Yeah.
Argyle:Yeah.
Benny:It's good.
Argyle:how are y'all
Johnny:alive
Gamemaster:you
Anzu:you
Argyle:oh one of those days
Johnny:are you guys alive
Benny:Yeah.
Johnny:yeah
Argyle:yeah yeah
Johnny:are you guys alive
Johnny:I
Benny:Yeah.
Argyle:yeah yeah
Johnny:every year we have to get all of our roofs evaluated
Benny:you
Argyle:So you drew the short sick not to be the one with him.
Gamemaster:you
Anzu:you
Johnny:to make sure you know
Johnny:that they work as roofs
Johnny:and our contractor
Johnny:is a real hands on sort of dude
Johnny:which is great but
Johnny:he really likes
Johnny:us to come up and look at the roofs with him
Johnny:so I have been up
Benny:you
Johnny:on roofs since 8am
Johnny:and it's very hot outside
Johnny:and he's a
Johnny:very chatty dude.
Benny:you
Benny:Chilling.
Argyle:oh
Gamemaster:you
Anzu:you
Johnny:Yeah.
Johnny:It was a very long day of being up on roofs
Johnny:and I know
Johnny:a lot about this man now.
Argyle:yeah
Johnny:What about you guys?
Johnny:What's up?
Johnny:Thank you
Argyle:I uh oh what was that
Benny:I had a eureka moment with AI today I had a breakthrough after days of deliberation Well I been having it engineer its own prompt based on like I like here a piece of code that was bad Here a
Gamemaster:you you
Anzu:you you
Benny:piece of code that I wrote. It's good. How do I make language models or specifically Claude write
Benny:the good piece and not the bad piece? Because Claude wrote the bad piece. And then it gives me
Argyle:yeah
Benny:like a an md or whatever and we kept doing that iteration and then i was like all right i think
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:i'm comfortable enough with sort of knowing where the downfalls are and and directing it and i was
Benny:like hey here's this badly written ai generated code i need you to one shot the entire creation
Benny:of this dashboard like this and the entire refactor of this dashboard and use this data
Benny:frame library and it was like okay and then it gave me all the code and then i ran it and it
Benny:matched 100 the previous code and it was 30 times faster and i was like okay cool i'm comfortable
Argyle:yeah
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:now i'm comfortable and then i was looking at the code and i was like listen i didn't understand
Benny:what the previous code was doing this code i also don't understand but i it's because i haven't read
Benny:it and then i started reading it's like this makes this is laid out way way better than the other was
Argyle:so have you been doing more
Argyle:spec driven development or
Argyle:or
Benny:but
Benny:No, this just like, hey, refactor this in polars.
Argyle:yeah
Benny:And it was taking raw dicts.
Argyle:ew
Benny:And then it did a bunch of vectorization.
Benny:And then raw dicts, raw dicts, please, please, please.
Argyle:ew
Argyle:Oh.
Johnny:What's this thing?
Gamemaster:you
Anzu:you
Argyle:Raw dick.
Benny:Listen, we had someone ask on a prod call who introduced the keyword
Benny:or who introduced the variable come to the repo
Benny:because they were doing a lot of cumulative calculations for a new module.
Argyle:They did the...
Argyle:What was it? That Reddit story?
Benny:the red no no
Argyle:when they just
Benny:I don't think so what reddit story are you talking about
Argyle:they were talking about how they just had to come all over their code base because of cumulative sums Yeah
Johnny:Oh no Oh no
Gamemaster:you you
Anzu:you you
Benny:oh no no that is that is what happened And it just like I think it was my manager that introduced the word
Benny:and he is English as a second language.
Benny:And it's just like, yeah, no.
Argyle:Yeah.
Benny:I mean, I saw it because I was reviewing some of the code,
Benny:but I didn't say anything.
Benny:That is beyond my scope of maturity.
Benny:I will not say that shit at work.
Benny:you
Argyle:Thank you.
Johnny:Josh, how are you?
Gamemaster:Thank you.
Anzu:you
Johnny:How's your job?
Johnny:He cannot respond.
Johnny:Josh has been killed.
Benny:he sent an ai here finally he got everything working he got the
Johnny:Oh, no, it's going to send us prompts in the chat.
Benny:he got an end-to-end model working just so that he doesn't have to dm anymore
Benny:he's running it locally so it's
Johnny:That's how we're doing this now.
Benny:he's running it locally
Benny:from from disk
Argyle:no he's doing that like 800 billion parameter model on a macbook all he has to do is downsample
Johnny:Oh, he still has Fable.
Gamemaster:Or my mic was unplugged.
Anzu:you
Benny:so it's at like
Benny:.2 tokens per second
Argyle:everything uh
Benny:no no
Benny:he's running fable 5 from swap
Argyle:yeah
Argyle:i had a um no i am
Benny:or that
Johnny:He took it.
Gamemaster:no that's that's crazy
Benny:hmm
Argyle:I had some interviews today because I just can't stop interviewing.
Johnny:We know you're addicted.
Anzu:you
Argyle:But this is for a venture capital multi-strat company that does venture capital all the way to public companies.
Johnny:We love you for it.
Johnny:What do you do for it?
Argyle:And it was the most fun interview prep I've ever done.
Benny:Thank you I think with photonics you like oh we got this company that promising and it
Argyle:Just research like potentially emerging trends.
Gamemaster:you
Argyle:trends and I was like wow this is fun how photonic chips can help Scale AI and all that stuff I like wow this is great this doesn feel like a real job but it cool people are hopeful from before that
Johnny:you This feels like one of those things where people put we just going to hang out and
Gamemaster:you
Anzu:you you
Johnny:get paid and they're like, yeah.
Benny:like, we might see a return in 10 years.
Benny:uh
Johnny:Thank you.
Gamemaster:you
Anzu:you
Argyle:for a lot of these chips
Argyle:because they're not looking to replace the GPUs
Argyle:or CPUs necessarily
Argyle:the first step is to just like
Argyle:basically replace the copper wiring between GPUs and hard drives.
Argyle:Because that wiring is slow, heat intensive, and energy intensive.
Benny:oh
Argyle:But if we're able to do that with photonic-based bridges,
Benny:it is a lot less crazy than what i was thinking this you're you're talking about like essentially
Johnny:you
Gamemaster:you
Anzu:you
Argyle:you could drastically increase time and then also help load larger models quicker,
Argyle:load larger data sets quicker
Argyle:have less
Argyle:energy burden
Argyle:yeah
Benny:fiber optics extended into the computer i was thinking of photonic computing like using the
Benny:lenses to do matrix multiplication.
Argyle:people still want to do that
Argyle:people still want to do that
Benny:Oh, yeah.
Argyle:but that was a while from now
Argyle:it was also funny
Benny:Yeah, unfortunately.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Argyle:because one of the
Argyle:I met with one of the partners and they were just like,
Argyle:what are you most excited about?
Argyle:I was like,
Argyle:obviously I think,
Argyle:uh,
Argyle:quantum computing would be amazing,
Argyle:but like,
Argyle:I think we might be landing on Mars before that happens.
Argyle:And then the founders like,
Argyle:but we should be doing both of those things.
Argyle:Right.
Argyle:I was like,
Argyle:yeah,
Argyle:yeah,
Argyle:yeah.
Benny:Thank you.
Argyle:Ideally we will be landing on Mars and have quantum computers.
Argyle:But I just thought it was funny how the guy's like,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa,
Argyle:you don't believe in Mars.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Argyle:And I was like,
Argyle:Oh,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa,
Argyle:whoa.
Argyle:Thank you.
Benny:yeah quantum uh
Argyle:I was like, I don't know how much you bought of SpaceX, but...
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:i don't know from what i understand there are evangelists and there are people that think it's
Benny:an absolute crapshoot and i think there's a lot more people at least for now whatever the state
Benny:is i mean i also follow bullish uh or not sorry bearish quantum people on twitter that are like
Benny:we can't even factor like
Argyle:oh we're we're a long way away from
Johnny:Yeah, I can't count above.
Gamemaster:you
Anzu:Hello.
Benny:fucking numbers above 200
Benny:with whatever we have
Benny:currently available
Benny:yeah
Argyle:quantum
Argyle:those are cool yeah
Benny:but the photonic chips
Benny:those seem
Benny:way cooler and it's just like
Argyle:yeah yeah
Benny:oh no you just do all the matrix math at once
Benny:it's like wait that makes so much more sense like it's immediately
Benny:applicable but quantum it's like
Argyle:yeah yeah one of the
Benny:the one thing it's supposed to do is factor numbers
Benny:and we're not above 200
Benny:yeah
Benny:okay
Argyle:One of the photonic companies is called Light Matter.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Argyle:I think they have $4.8 billion in evaluation currently.
Benny:yeah the big lab-esque companies are the ones that have like nvidia intel probably
Argyle:Yeah, but there's also the heavyweights.
Argyle:NVIDIA said they were working on this last year.
Argyle:So once NVIDIA dials that in, it'll be pretty dope.
Anzu:you
Anzu:you
Benny:like where hardware meets
Benny:software.
Benny:It's like fucking
Argyle:Yeah.
Johnny:I don think so Thank you Hello
Gamemaster:you
Anzu:I feel like...
Benny:I don't know, Bell Labs.
Benny:The people with the physicists.
Argyle:Yeah.
Argyle:
Argyle:
Argyle:
Argyle:Yeah.
Benny:Although I guess it's technically fucking everyone.
Benny:Did I tell you guys about my physicist
Benny:co-worker?
Benny:He joined
Benny:Hello hello I think I think it was but it was like he sat next to me like for like the first three weeks
Anzu:Hello Oh I feel like we were talking about somebody that sounds like that last week but go ahead
Argyle:you Thank you
Gamemaster:you Thank you
Benny:and then we like moved floors a bunch um but he was like picking everything up pretty quickly and
Benny:I was like oh okay cool and then I was like you know he cares a lot about his tools etc etc
Benny:And then it was just like largely impressive.
Argyle:oh is he the one that's hired on the hot girl team
Johnny:Thank you.
Gamemaster:What?
Anzu:you
Benny:And then I looked up his education background, and he has a PhD in physics from Harvard.
Benny:And I was like, oh, the hot girl team?
Argyle:yeah you said there's one pm that only hires women and then uh decides
Benny:Oh, no, no, no, no, no, no.
Argyle:you
Benny:That's a stats PhD from Texas A&M.
Benny:No, no, no.
Benny:i also i i had a very interesting discussion with my manager about that guy because he's like hey um
Argyle:you
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:he he technically reports to a guy in london who i sort of report to like i half report to him i
Benny:half report to an engineer in in new york and he's like by the way he's going to ask you to help this
Benny:guy with his his stuff because uh uh peter fires very quickly and he hasn't really delivered
Benny:anything and it's like since he's joined and i'm like oh god this was the guy with the the 13 or
Benny:14,000 line PR
Benny:diff and it's just like
Benny:hasn't delivered anything. So now we're under pressure
Benny:to move this huge glob
Argyle:Oh, so one of the sociopaths in London likes you.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:of shit into our code base.
Benny:Maybe he should have checked in with us
Benny:earlier than four weeks before
Benny:he snowballed this horrific PR.
Benny:But anyways,
Benny:yeah, so I
Benny:this guy from London who technically
Benny:manages him messaged me like
Benny:this guy has a demo due. Can you
Benny:help him get shit in line for a demo?
Benny:And I was like, absolutely.
Benny:So then I helped him get shit in line for a demo.
Benny:But no, no, no.
Argyle:That's a good sign.
Argyle:Go ahead
Johnny:you Thank you
Gamemaster:you you
Anzu:you you
Benny:This guy is way nicer One of the sociopaths in London now really does like me he visited last week of the no the week before last week and um was like very complimentary of me constantly
Benny:doing support work so it is it is going notice but no this the back to the the phd physics from
Benny:harvard um it's very funny because he's like he's comes from like a random town in nebraska
Benny:his dad owned like a furniture store or something and he goes and gets a phd uh in physics from
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:you
Anzu:Thank you.
Benny:harvard it's like okay like chatting with him and then uh it comes out like because of course he did
Benny:like when you look at his history he spent eight years at harvard doing his phd which is like oh
Benny:so he picked up like teaching commitments etc like you can't just be a student for for eight years
Benny:and then um he was asking like we were talking about food from different regions of the world
Benny:and he's just like well you know like they're talking about europe and he's like well honestly i
Argyle:you
Johnny:Thank you.
Gamemaster:you
Anzu:Thank you.
Benny:felt like switzerland had garbage food and they're like what do you mean uh you know this isn't this
Benny:place isn't that bad or this other place like near the border and he's just like no no i lived in
Benny:this town for six years trust me it didn't it there was no good food you have to leave the
Benny:town for like an hour two hours and then the other guy's like that's literally the other side of the
Benny:country if you get on a fucking train in france and then i was like oh switzerland six years he
Benny:worked at cern for six years yeah and i'm like oh okay it makes sense why every time i tell this
Argyle:Oh.
Johnny:He's a smart guy.
Gamemaster:you
Anzu:you
Benny:guy something he immediately remembers it and applies it everywhere it's applicable i'm like
Benny:oh okay this is terrifying
Benny:yeah no no no
Benny:me too Me too
Argyle:you you
Johnny:you I knew you had nothing happening
Gamemaster:Thank you my computer just hates you i guess it flips a coin when it goes to serve stuff to you
Anzu:So I just decided to load Foundry because it always loads so slowly
Anzu:And I was like, you know, let me just get it set up before the session, you know, get
Anzu:this process rolling.
Anzu:And it came up in seconds.
Johnny:Okay.
Benny:Josh has been.
Benny:He's been optimizing.
Gamemaster:No.
Anzu:Indeed.
Benny:You haven't been optimizing with agentic workflows?
Argyle:you
Johnny:against Tanner
Gamemaster:What?
Johnny:oh not just optimizing against Tanner
Benny:No, no, no.
Benny:To improve the load time of the website.
Gamemaster:No.
Gamemaster:No.
Gamemaster:So I will say, the one thing I did have an LLM do
Gamemaster:is I was looking to consolidate a bunch of various D&D repositories
Gamemaster:into one big repo so that it's easier to manage
Gamemaster:because currently it's just held together with a bunch of ad hoc bash scripts.
Anzu:you
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:And when I was having an LLM go through
Gamemaster:and figure out what would be required for the migration,
Gamemaster:it pointed out to me that there was an issue with my dice bot
Gamemaster:because it was using a seed that gets attached to a random seeded thing from the OS,
Gamemaster:and so the original seed was unnecessary.
Gamemaster:And I thought that was very funny that I had to be like,
Gamemaster:no, no, my players wanted it.
Gamemaster:They like having the number attached to it.
Gamemaster:That's on purpose.
Anzu:Thank you.
Benny:what did it
Argyle:Thank you.
Johnny:We like pretending to have power here.
Gamemaster:Yeah.
Gamemaster:So that was fun.
Gamemaster:But, um...
Benny:say when you're like oh no my players
Gamemaster:Yeah.
Benny:are dumbasses or they're superstitious
Benny:I talked
Gamemaster:No, LLMs don't actually have feelings.
Gamemaster:So I just said, no, I did that on purpose.
Gamemaster:And then I said, okay, and I moved on.
Gamemaster:I just thought it was funny that it brought up, like,
Gamemaster:hey, this is dead code. It's not doing anything.
Gamemaster:I'm like, no, I understand.
Benny:I talked to it like a human
Johnny:It's very...
Johnny:Yeah.
Benny:I just want to see what it says
Anzu:you
Argyle:you
Gamemaster:Why?
Benny:like if it like
Benny:This one thing, I sent it a PR and I was like, I'm sharpening my ClaudeMD.
Argyle:you
Johnny:Thank you.
Gamemaster:Thank you.
Anzu:Thank you.
Benny:So I see a PR.
Benny:I know my comments that I'm going to have.
Benny:And then I give it to Claude and I ask for its comments.
Benny:And then I go, no, these are the comments you should have.
Benny:And then I give it to ClaudeMD and I go update it so that you don't think the first thing and you always think the second thing.
Benny:Like when I'm giving you, I'm dead serious.
Benny:Like when I'm giving you, because I have a custom prompt for reviewing PRs.
Benny:I go adjust this so that you never tell me the other shit.
Benny:You only tell me the shit that I think.
Benny:I'm just cloning myself.
Benny:and uh one of the things it was just like uh i guess in the the prompt it said like some code
Argyle:you
Johnny:you
Gamemaster:you
Anzu:you
Benny:is like some bad code is allowable on a deadline which i believe is true and it in its response it
Benny:was like this sort of implementation is okay because of the deadline and i was just like first
Benny:off the fuck deadline are you talking about no deadline was mentioned here second off how long
Benny:does it really take to move this to a general utils file versus keeping it private and hidden
Benny:in this specific module.
Benny:So that's what I said.
Argyle:you
Johnny:you
Gamemaster:Long time?
Anzu:you
Benny:I was just like, really, how long does it take?
Benny:And it's just like, no, no, you're right.
Benny:Copy, paste, very simple.
Benny:And I'm like, okay, okay, there we go.
Benny:Or I'll say like, dude, what are you talking?
Benny:Or like, this is too complicated.
Benny:Can you make this simpler?
Benny:Like, I want to see some level of personality out of it
Benny:when I ask it shit.
Benny:Or if it has any, I guess.
Gamemaster:I don't like it. It's a tool. I want it to do what I tell it to do and no more than
Gamemaster:that. Don't pretend to be a person. I hate it when, so I've only been at work for a week,
Benny:Thank you.
Argyle:Thank you
Johnny:you
Anzu:you
Gamemaster:and already I'm getting into spots where, like, I'm talking to it, and it says, hey, this is a,
Gamemaster:you know, a three quarters of a day lift. That might take a while. Do you want to take a break
Gamemaster:and pick this up next time I like no What do you mean First of all time isn relevant to you your computer program and second of all what do you mean pick it up tomorrow We working on it right now I don get it It stupid This is Claude
Benny:Is this Claude
Johnny:you you
Anzu:you you
Benny:I've,
Benny:I've heard,
Benny:I've seen funny and weird stuff,
Benny:but it continually referencing,
Benny:like,
Benny:like for some reason you use Claude code.
Benny:It's like,
Benny:this is like a one week type thing.
Benny:And everyone's like,
Benny:Claude,
Benny:are you fucking on crack?
Benny:We're doing this next 15 minutes.
Benny:Like,
Benny:what do you mean a one week thing?
Benny:Like,
Benny:this is,
Benny:you just laid out the whole plan and you're going to do it.
Benny:It's going to take you fucking five minutes, bro.
Argyle:Thank you.
Johnny:you
Gamemaster:Thank you.
Anzu:Thank you.
Benny:Like, what are you talking about?
Benny:But in the chat UI, it keeps telling people to go to bed.
Benny:Like, if the chat gets too long, it goes like, go to bed.
Benny:We'll pick this up tomorrow.
Benny:And this one guy that I follow just keeps posting pictures of his poodle and his poodle's, like, feet with, like, the, or, like, paws with all the hair.
Benny:And he just keeps referring to his dog's monkey feet.
Benny:And I guess he's mentioned this to Claude.
Benny:so Claude is like go
Benny:rub Newt's monkey feet and go to bed
Argyle:you
Johnny:Go to bed.
Gamemaster:ridiculous
Anzu:It's just being friendly.
Benny:it's like a real thing Claude said
Benny:and he's like what the fuck
Benny:are you talking about
Benny:go to bed
Gamemaster:time to go to bed
Benny:you gotta go to bed
Benny:and it's like 3pm
Benny:I want to know what happened
Benny:in evals that made
Benny:go to bed like a score
Benny:high like if you just say
Benny:go to bed in like arc agi2 does it like pass the puzzle or something like what the
Argyle:you
Johnny:Claude knows that people need to go to bed more.
Gamemaster:Yeah, it's bedtime.
Anzu:Thank you.
Gamemaster:I think the AI is dumb.
Benny:it's hypnotizing people to give it good
Benny:go to bed give me a thumbs up on this message and go to bed
Gamemaster:That's the moral of the story.
Benny:hans what was what was that
Benny:I a tattletale it not a critical miss
Gamemaster:What?
Gamemaster:What's happening?
Argyle:you you
Johnny:Oh no Anzu is starting stuff
Gamemaster:Are you guys all hanging out in https://btl.iridi.cc without me
Anzu:you Thank you
Gamemaster:Oh, he missed.
Gamemaster:Wait, no. Yeah, he missed.
Johnny:I wish you would tell us how much we missed by.
Gamemaster:I know how much you missed by.
Benny:it's not a critical miss
Gamemaster:But I'm not telling you. It's not a critical miss. You're correct.
Benny:so it's a 36 or under
Johnny:So there's eight.
Benny:which means Benny will hit
Benny:75% of the time.
Argyle:you
Johnny:Crazy.
Gamemaster:Thank you.
Anzu:Geeth.
Benny:No, I'm
Benny:joking.
Benny:It's close, though.
Benny:I think
Benny:with whatever
Benny:plus one
Benny:Johnny usually gives me, that would mean
Benny:36 or below
Benny:Benny will hit
Benny:Oh, no, that is 75% of the time.
Benny:No.
Benny:25% of the time.
Argyle:yeah yeah
Johnny:That's a big goal.
Gamemaster:Why are you guys even all in foundry?
Anzu:I think I, oh my gosh.
Gamemaster:Are you planning on fighting this guy?
Gamemaster:I gave you a plus 75
Benny:Well, Tanner was saying something like,
Benny:I opened Foundry today and
Benny:Huh.
Benny:I feel like
Anzu:Now that's mythic.
Benny:what are the circumstances
Argyle:um
Benny:that
Benny:you
Argyle:his circumstance bonus
Argyle:josh gave it to me
Argyle:Yeah, yeah, yeah, yeah.
Johnny:super mythic
Anzu:Thank you.
Gamemaster:to your circumstance bonus
Gamemaster:for what
Argyle:You said I wasn't allowed to know.
Gamemaster:Oh, right, of course, it's one of those classified you get a plus 75 bonuses, of course.
Argyle:It was classified.
Argyle:Yeah, it's just not on me.
Argyle:Yeah, yeah, yeah, yeah.
Gamemaster:Johnny with a dagger is worse than Anzu with his beak.
Johnny:yet Anzu's never missed with the beak
Johnny:yeah our guy was plus 75
Benny:So this must be like a godlike entity we can't fight.
Gamemaster:Yeah.
Argyle:Besides Argyle Yeah yeah Oh man guys
Anzu:you you
Benny:Of course of course
Gamemaster:Besides Argyle because Argyle got a 97 on his last roll so he definitely hit That too many
Johnny:Why are you doing a hundred and four acid?
Gamemaster:Oh.
Benny:Spicy.
Gamemaster:Another thing.
Argyle:I wasn't allowed to know.
Gamemaster:I record the results of every die roll from the Dicebot in Discord,
Benny:Spicy.
Argyle:Oh, I wish.
Gamemaster:because I was afraid that I would be accused that the rolls aren't fair,
Gamemaster:and I wanted proof that they are.
Argyle:Huh?
Johnny:And you've discovered the therapy.
Gamemaster:They are fair.
Benny:you
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:That's besides the point.
Anzu:you
Gamemaster:I didn't have any limits on what gets put into the database.
Gamemaster:And just because of the format of the database, if you roll a pool of dice, like 3d6, it records that as three different rows.
Gamemaster:Because I needed to know the result of each die roll, you know, instead of like the addition of all of them.
Gamemaster:and I got an alert that it was taking up some space,
Gamemaster:like more space than I would expect
Gamemaster:because it's just like a little SQLite database
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:that's just sitting around in the file system.
Gamemaster:And that was because somebody some time ago
Gamemaster:rolled a 1, 2, 3, 4, 5, 6, 7, 8, 9
Gamemaster:D, 1, 2, 3, 4, 5, 6, 7, 8, 9.
Gamemaster:And that turned into a bunch of rows in the database.
Gamemaster:So I like go to check
Gamemaster:and the database has 47 million rows in it
Gamemaster:and only like
Gamemaster:4,000 of them are legitimate.
Benny:I had a feeling
Argyle:Who rolled that?
Johnny:Thank you.
Anzu:you
Gamemaster:So, Mike.
Gamemaster:It was Mike.
Benny:I had a feeling
Benny:When you said all the numbers
Argyle:I knew it was either Mike or me,
Argyle:so I was really hoping it was Mike.
Gamemaster:So I've updated the logic.
Argyle:Mike.
Benny:I was like maybe this was Jorge
Gamemaster:no
Argyle:Yeah.
Benny:Jorge
Benny:Jorge
Gamemaster:I've updated the logic and it doesn't
Benny:Jorge
Gamemaster:save those kind of rolls anymore
Gamemaster:because I don't need that
Gamemaster:but that was a surprise
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Anzu:That's great.
Gamemaster:that was a good time
Benny:Is there any...
Argyle:you can save it as a proto if you wanted that right or an array that just makes it gross for no reason
Johnny:Thank you.
Gamemaster:I don't believe
Anzu:Thank you.
Benny:Actually, I don't know how a database would handle
Benny:if you saved it as an appending map.
Benny:I guess that wouldn't matter, actually, much.
Gamemaster:I don't believe
Gamemaster:SQLite has support for
Gamemaster:protos or
Gamemaster:for arrays by default
Argyle:it does
Argyle:it's not worth it's not worth setting up because it just makes every look up like a terrible
Gamemaster:no I know Postgres has arrays
Benny:Oh.
Gamemaster:and it has like general bytes
Gamemaster:I don't know if it can support arrays in SQLite.
Benny:you
Johnny:Thank you.
Anzu:you
Gamemaster:I mean, I'm using, it's a very, very simple table.
Gamemaster:No, why would I want to store the results of 123456789d123456789?
Argyle:i'm just saying
Argyle:yeah yeah so modern uh sqlite doesn't have it but it does have json so that's the recommended
Benny:well cuz then you would only add one row but it then it would add an array of
Gamemaster:Like, how is that useful?
Benny:of however many billion or million.
Gamemaster:Yeah, it's still a lot of space for no reason.
Gamemaster:Yeah, but I'm not gonna store just Jason either.
Johnny:Oh.
Anzu:you
Argyle:all right
Gamemaster:I'm just not gonna store that.
Benny:Store it.
Gamemaster:I put a limit in so that if you try to roll a die over a d100, or if you try to roll more
Argyle:Thank you.
Gamemaster:than 30 dice in one pool, I'm just not gonna save it.
Johnny:Oh.
Benny:You should store it as a text file that is not like CSV,
Gamemaster:like
Gamemaster:sure
Johnny:Thank you
Anzu:you
Benny:and then you'll have to write something to parse the text file.
Benny:Just make it as hard as possible.
Gamemaster:I don't think I want that
Gamemaster:because
Gamemaster:and I feel the need to reiterate this
Gamemaster:what would I do with that
Gamemaster:information
Gamemaster:the dice rolls are fair
Benny:You'll finally see how unfair the dice rolls.
Argyle:Thank you So for your unedification
Benny:if I didn't roll
Benny:one of each side of the 1 2 3 4 5 6 7 8 9 in as many rolls It not fair I expected to roll each one once if that doesn happen
Gamemaster:That not how that works
Anzu:you you
Benny:in that many rolls.
Gamemaster:You know that that's not how that works.
Gamemaster:You're the most statsy of us.
Gamemaster:It's not true.
Argyle:foundry doesn't let us roll any more than 999 on any part of the dice spot
Gamemaster:Nope.
Gamemaster:Yep.
Benny:What if we do a lot of damage?
Johnny:What if we do max damage?
Gamemaster:Which is, I think, a reasonable restriction.
Anzu:you
Argyle:i don't know
Gamemaster:Oh.
Argyle:i still kind of i still kind of think there should be a rule in pathfinder
Benny:What if we do a lot of damage?
Johnny:I mean, integer for Pathfinder.
Benny:Pathfinder Maxin.
Benny:Pathfinder Maxin.
Argyle:that if you crit you have the option to roll another die and if you get anything besides a d20
Benny:Thank you.
Johnny:Oh, I like that.
Gamemaster:Well, you're not quite, but kind of describing exploding dice, which are a thing in some
Anzu:you
Argyle:it's gone but if you get another d20 it turns into a super crit
Gamemaster:systems, which is traditionally in damage rolls, if you roll the max number on an exploding
Gamemaster:die, you get to roll another version of that die and add it to the total.
Gamemaster:and if you roll a max number on that die
Gamemaster:you get to add that die to the total and roll it again.
Benny:you
Johnny:Thank you.
Anzu:you
Gamemaster:Usually you see it on like d4s and stuff
Argyle:I was going to say, smaller dice are actually more chaotic, right?
Gamemaster:so it can never really grow out of a like bound
Gamemaster:but it is a thing.
Argyle:Because then they're more likely to have more rerolls.
Gamemaster:They're more likely to explode
Gamemaster:but the increment of each one is less.
Gamemaster:But like in general, in general, you know.
Argyle:Lower variance.
Argyle:Yeah.
Argyle:But if I do a fireball and I upcast it and I have like 6d6,
Gamemaster:Yeah you get some extra damage out of it it fun It also a pretty difficult modeling problem to like figure out the probability of getting a certain value off of exploding
Benny:Thank you
Johnny:you you
Anzu:you Thank you
Argyle:that a good chance
Argyle:Yeah, now you have like some weird geometric series.
Gamemaster:die. Yeah. This isn't what I thought it was. I have all of these new songs and I haven't
Gamemaster:had taken the time to go through and figure out what each one sounds like. I'm just going
Gamemaster:off of the name. This is Wish Come True, in case you were curious.
Benny:it in constant time with recursion?
Argyle:Thank you.
Johnny:you
Gamemaster:No?
Anzu:Thank you.
Gamemaster:No?
Gamemaster:How?
Benny:I think you can.
Gamemaster:How?
Benny:You define an exploding die as like the exploding d8
Benny:would be the expect 7 eighths times the expectation of everything
Benny:but 8.
Benny:So like 1 through 7 times 1 eighth of the exploding die.
Benny:So it's like x equals 7 eighths some number times 1 8x.
Gamemaster:Oh.
Gamemaster:No, that's fair.
Benny:Oh, you just have to solve it algebraically.
Argyle:I'm going to go ahead and close the session.
Johnny:you
Anzu:you
Gamemaster:I don't know how I would represent that in a program, like generically.
Gamemaster:But...
Benny:You just have to solve for x and then tell the program.
Benny:There might be a general form of n-sided die.
Benny:But there were many probability problems in my probability class
Benny:where it was like, you look at it, you're like,
Benny:I have to solve this infinitely.
Benny:And it's like, no, no, no.
Benny:Just write a variable as x, and then it's like fifth grade,
Gamemaster:I'm sorry
Benny:which is very disheartening
Argyle:well it's also like i remember when i was chatting with some like physics professors for wpi when i
Johnny:Thank you.
Anzu:you
Argyle:was going to go there they were just like all of math is just really algebra calc is really just
Argyle:some like fake algebra and then you just really try to make it algebra again
Argyle:calc is really just like what if we just said this number's zero you know like what if we just say
Benny:I mean
Benny:I mean
Gamemaster:I mean I remember in Calc 3 where we spent a non amount of time doing Laplace
Argyle:if it gets close enough, it turns into that number.
Benny:Algebra with constraints Algebra with constraints
Argyle:And then you like all right cool Now you go back to algebra Yeah
Johnny:you you
Anzu:you you
Gamemaster:transforms just to get back into making it look like algebra again.
Argyle:Yeah.
Gamemaster:So I see it.
Benny:Yeah, that was also
Gamemaster:Oh yeah.
Benny:Diffie Q.
Benny:You'd turn a differential
Argyle:Yeah, but they did that in a...
Benny:equation into an algebraic.
Gamemaster:Well, it's so much easier to work with it as algebra than it is, like, otherwise.
Argyle:It's all
Argyle:trying to turn it back into it.
Benny:And then there was
Benny:like
Benny:Well, yeah, but then there was also
Argyle:Yeah.
Johnny:I suppose.
Anzu:you
Benny:Coordinate Transforms
Benny:Which was the most suicidal I've ever been in my life
Benny:Here's the formula to get into polar
Benny:For fucking
Benny:Transform this into
Benny:Fuck you, dude
Benny:Here's hard algebra
Benny:I don't want to do this
Gamemaster:Do we even want to play some Pathfinder?
Argyle:Yeah.
Benny:
Benny:Yes.
Argyle:Thank you.
Johnny:Thank you.
Anzu:you
Gamemaster:Uh, okay.
Gamemaster:Does anybody remember what happened last time?
Gamemaster:Do they want to do a recap?
Gamemaster:Okay.
Gamemaster:Okay.
Benny:I will do so not using my memory, but only my notes.
Gamemaster:That's fine.
Benny:Session 32.
Benny:I think I may have lost count.
Gamemaster:Thank you.
Benny:We're trying to figure out plans.
Benny:We realize we want a map.
Benny:Harlequins probably have one.
Benny:uh prime meridian maybe but they said they didn't other large orgs probably have a map
Argyle:hmm
Johnny:Thank you.
Anzu:you
Argyle:hmm
Benny:um we also think that we have to get other hearts energy at some point spoiler alert we do
Benny:uh so we we start interrogating our now genie-esque uh compatriot chuck who tells us about a map in a
Argyle:hmm
Gamemaster:you
Benny:library we go and see Verdant Holdings they don't let us come in as a walk-on
Argyle:you
Johnny:you
Anzu:you
Benny:like Mark Wahlberg in the famous movie
Benny:invincible
Argyle:you
Johnny:Nothing really.
Gamemaster:you
Anzu:you
Benny:yeah let's see
Benny:oh yeah so we go to the
Benny:Harlequin's place
Benny:but there's some weird movement about
Benny:there's some weird movement
Benny:of mana in the town
Benny:there's clock towers
Benny:there's a church with the eyeball
Benny:in the hands
Benny:and
Benny:We go to the library, we see a bunch of hands, we see a wall of fire, we see a bone guy.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:you
Anzu:you
Benny:After much discussion, hooting and hollering, we either have to give up knowledge effectively forever for unlimited access to the library,
Benny:or we can get this guy his ink ribbon or something.
Benny:and he doesn't know where it is so it's like not helpful but i guess if he knew where it is he would
Argyle:you
Johnny:Thank you.
Gamemaster:Thank you.
Anzu:you
Benny:get it he told us that actually many times when we kept asking him where it was um the eye in
Benny:hands represents four princes and the eye which is the thing that awoken them um that's not specified
Benny:anywhere it was just ominously said to us and we had to kind of live with it uh we go to herney and
Benny:heavy. We chat
Benny:with them. It seems like they had
Benny:a gun to their head while they were
Benny:speaking to us because they were
Benny:cold, but not
Argyle:Thank you you That was the power company
Johnny:Thank you.
Gamemaster:Thank you If I can Doug if I can quibble a little bit why did you think Ternion was cold but not rude
Anzu:Thank you.
Benny:rude.
Benny:And then
Benny:Benny went and
Benny:killed a bunch of hearts
Benny:while Johnny
Benny:did this with his hands.
Benny:We took all that
Benny:energy and we bought
Benny:walls, a moat,
Benny:and a selection of rooms hopefully allowing us to fit our new populace Dog
Johnny:dog Uh Okay So I going to go ahead and show you the slides To see if there any questions
Anzu:you
Johnny:I'm going to go ahead and.
Anzu:...
Johnny:I'm going to go ahead and share my screen.
Anzu:...
Benny:Wasn't that the thing?
Anzu:...
Benny:Where they were like...
Johnny:And I'll just wait a moment.
Anzu:...
Johnny:I'll just wait a moment.
Benny:Was it Ternion or was...
Anzu:...
Johnny:I'll just wait a moment.
Anzu:...
Johnny:I'll just wait a moment.
Anzu:Kurnian was relatively kind.
Johnny:I'll just wait a moment.
Anzu:They just...
Anzu:And they actually offered to help us,
Anzu:but they won't join our alliance,
Anzu:because they're already allied with Grayson.
Benny:Oh, yeah.
Argyle:and the problem is like
Johnny:We got a couple of people being like, was it Hildebrandt?
Gamemaster:Yeah, both.
Johnny:They were like, those guys are sketchy.
Johnny:They're murderers.
Johnny:They're bad people.
Johnny:They shot us out of the sky.
Gamemaster:Both.
Argyle:they're just our butts
Anzu:Which one called us a little naive?
Argyle:so
Argyle:that was the energy company
Anzu:Was that Braxton or Jethro?
Argyle:I have a solution
Gamemaster:That was Ætherion Limited.
Benny:Yeah, Tass and Braxton.
Johnny:Oh, Ætherion and Ætherion.
Benny:Right.
Gamemaster:Yeah.
Argyle:for this
Argyle:once we start
Gamemaster:For being naive.
Argyle:yes
Benny:Yeah, we killed him.
Argyle:think
Anzu:Thank you.
Benny:You were naive to think we wouldn't kill them.
Johnny:Who's the ace? You don't even have a brain!
Gamemaster:so yeah I think I think otherwise that was that was a pretty good recap
Johnny:Think, Arthurian limited! Think!
Argyle:think Mark
Argyle:you
Benny:Yeah.
Benny:Yeah.
Gamemaster:unless anybody else has anything to add um I can get the mythic point
Gamemaster:and we will
Benny:Oh.
Argyle:Yeah.
Anzu:One thing that we left out is that Tanner learned the definition of a word that he's
Benny:Thank you.
Johnny:Thank you.
Gamemaster:open up today's session
Gamemaster:with all of you
Gamemaster:in your newly
Gamemaster:reinforced home
Gamemaster:excuse me, with some new guests
Gamemaster:that you've absorbed
Gamemaster:from those veins that you murdered
Gamemaster:yes, Tanner
Gamemaster:that's true
Anzu:probably not going to use again.
Gamemaster:he did do that
Gamemaster:he did do that
Argyle:I told that
Gamemaster:yep
Anzu:Thank you Yes indeed
Gamemaster:laughing well so as as it turns out yeah as it turns out it was a learning experience for everyone
Argyle:I told I told that story to Bailey because neither of us knew what nonsense were So then I was like and then Josh was like what did I say to make you think that
Benny:Thank you You
Johnny:Man I looked at a guy and went this pedophile right there
Argyle:We were with you, Tanner.
Argyle:We had no idea.
Gamemaster:so it's fine um
Argyle:I just loved Josh's horror when he was just like, what the fuck did I say?
Johnny:Yeah.
Gamemaster:yeah I was
Johnny:I also,
Johnny:I also,
Argyle:I say?
Benny:I heard Daniel say it, and I know the definition,
Johnny:I also wish with an insult.
Anzu:It's because of the chip on my shoulder.
Gamemaster:it's a
Gamemaster:it's fine
Benny:and I was just happy with the added aggression.
Benny:Call them whatever you want, as long as they're being mean and hard-nosed.
Benny:Call them pedophiles.
Benny:I don't even know if they are, but I like the energy.
Benny:It's because of the chip on your shoulder.
Johnny:Guy's bad.
Benny:Watch out for this guy.
Benny:I'll call anyone a pedophile because of the chip on his shoulder.
Gamemaster:Thank you.
Argyle:so
Benny:It talks to him sometimes.
Johnny:He's mad as heck.
Anzu:All right.
Benny:It's how he psychs himself up.
Argyle:yeah
Benny:He doesn't want to hurt innocent people, so he just imagines things.
Johnny:He's like,
Johnny:Squaw! Squaw!
Johnny:These pedophiles! Squaw!
Johnny:Squaw!
Anzu:That's derivative.
Anzu:And according to my notes, we have 73 energy in our heart.
Benny:Yeah.
Gamemaster:I'm trusting you on it.
Argyle:So I have an idea, gentlemen.
Benny:Who knows?
Johnny:Okay.
Anzu:Thank you.
Argyle:I'd like to chat with you guys before we go to bed,
Argyle:just the court group.
Johnny:Johnny's in his pajamas.
Johnny:He's ready.
Argyle:So part of my training with the Scale,
Argyle:I worked with some pact brokers,
Johnny:Okay.
Argyle:and I learned the ritual of Gaius.
Johnny:That a pretty good idea actually
Argyle:What if we make a constitution
Gamemaster:Thank you
Argyle:that everyone that in our group we not allowed to hurt each other or our heart unless we make a vote That way everyone signs it and we know there no spies
Benny:Thank you
Anzu:you What I mean what more are the terms of this ritual
Johnny:Can you imagine get around?
Argyle:Well, that's why I got you guys here.
Anzu:Well,
Argyle:You're the smart ones.
Johnny:I am the smart one of this group.
Johnny:Thank you for noticing.
Argyle:There is a feat in Gaius
Argyle:where basically it just says like
Benny:Thank you.
Argyle:I think the only way to get around it is basically with a wish,
Johnny:you
Gamemaster:Sorry, what are...
Anzu:you
Argyle:if I'm understanding this correctly.
Gamemaster:Where did you get this ritual from, and what are you reading?
Argyle:So this is not from the new archetype.
Argyle:That is oiled slick walls and consecrate.
Gamemaster:Okay, I found this on...
Gamemaster:Oh, yes, that's true.
Argyle:So I removed those.
Argyle:I forgot to send that.
Argyle:Gaius I got on Argyle.
Argyle:I asked if I could get Gaius and Angelic Messenger,
Argyle:and you said yes.
Benny:Wait, I like that.
Argyle:so i asked for this a while ago
Johnny:The consequences of your actions.
Anzu:you
Gamemaster:This is my fault.
Gamemaster:I told you you can do this.
Gamemaster:Yeah, this was, this wasn't new.
Argyle:um yeah by the way there's a cool ritual feat i think it's a third level where you effectively
Argyle:just go drinking with your buddies and then you black out and then if you roll well something
Gamemaster:Thank you.
Argyle:good happened but basically it's just like a bender which is so funny it's a mythic spell
Johnny:This is a...
Johnny:I can get this spell then.
Argyle:and I think you need like mythic diplomacy for it.
Argyle:Let's see if I can find it.
Benny:totally go for that
Anzu:you
Johnny:What is the...
Johnny:One day I'll be able to get this spell.
Johnny:What is...
Johnny:Hang on.
Argyle:Yeah, it's so funny.
Benny:this is like a hangover but we end up in like the
Argyle:Butterfly Bender.
Benny:king's
Benny:what's it called
Benny:oh so real
Argyle:Butterfly Bender.
Argyle:The cost is alcohol worth 20 gold.
Benny:expensive booze
Argyle:Oh wait, no, it's a medicine check.
Benny:...
Gamemaster:Thank you.
Benny:...
Johnny:It's not...
Argyle:Yeah.
Benny:...
Johnny:It's not a mythic.
Johnny:We can just do this.
Argyle:Never mind, I was looking at a different mythic spell.
Benny:...
Johnny:This is medicine diplomacy?
Argyle:That was like a...
Johnny:We can so do this.
Argyle:Yeah, but I don't have that spell.
Benny:you
Anzu:you
Johnny:Everyone stop.
Johnny:Okay, well, we got to figure out where the spell is.
Johnny:We'll deal with this later.
Benny:you
Argyle:band of heroes i think is the yeah it's the mythic one but this isn't a bender
Johnny:you
Gamemaster:Uh, yeah.
Anzu:Is Gaius just free?
Johnny:you
Argyle:well people have to agree to it people have to agree to it
Benny:Virgo
Johnny:you
Benny:you
Argyle:i don't know why you wouldn't agree to it unless you're a spy because i'm literally just like
Benny:you
Argyle:hey what about if we just don't hurt each other or hurt our heart like it's a it's a
Argyle:constitution and then if you want out you can get out if we vote as long as you're not hurting each
Benny:Thank you.
Johnny:you
Gamemaster:for what it's worth just because this might be a gotcha if you end up doing it in the future
Anzu:you
Argyle:other
Argyle:does that notify people on the breakage of it
Gamemaster:uh the restriction on you need something like a wish to remove a gas is if the target is willing
Gamemaster:if at any point the target becomes unwilling then it's a curse and it can be removed with remove curse
Gamemaster:um
Gamemaster:I like I would assume
Argyle:Okay.
Benny:I gotta be honest.
Johnny:Thank you.
Anzu:you
Gamemaster:that you would be aware if it gets
Gamemaster:broken
Gamemaster:yeah I
Gamemaster:I would say that the primary
Gamemaster:caster would know if the
Gamemaster:contract gets broken for whatever reason
Gamemaster:Thank you.
Benny:This butterfly bender one is perfect for the group.
Benny:Because there have been so many times where we're like, we don't know what to do.
Argyle:Yeah.
Benny:I don't know.
Benny:Let's check the same six places that Josh has to take us.
Benny:You don't find anything.
Argyle:Butterfly Bender is really hysterical
Johnny:Thank you I don think we have that already Common item A new friend
Anzu:you
Benny:You want to look around?
Benny:You don't find,
Benny:he doesn't even ask us to roll.
Benny:He just goes,
Benny:you don't find.
Benny:And then we're missing the one thing.
Gamemaster:Any options that aren't chosen are temporarily lost to you?
Gamemaster:...
Gamemaster:...
Gamemaster:If this is one of the things
Benny:Your dignity is one of them so
Argyle:you you
Anzu:you you
Gamemaster:lost an existing friend refuses to speak
Gamemaster:to you for one day
Gamemaster:If you don't take a useful piece of knowledge
Johnny:Oh no.
Johnny:Oh no.
Benny:It's literally just like.
Johnny:A convenient
Johnny:gift.
Gamemaster:you just have a minus four penalty to your
Gamemaster:next recall knowledge. You just
Gamemaster:knocked out a few brain cells
Gamemaster:you have problems like thinking of stuff.
Benny:It's...
Argyle:I feel like that ritual
Johnny:I think the last one is just a convenient opportunity of the GM's choice,
Anzu:you
Johnny:which means if we pick that every time,
Johnny:we just get a lot of convenient opportunities.
Gamemaster:Correct.
Argyle:deserves its own session.
Benny:But it's fantastic.
Argyle:That's not something you do just, ah, let's just do this one.
Argyle:I feel like that's enough to be prepared.
Gamemaster:It's crazy.
Benny:I mean, the flavor of it's hilarious.
Benny:Like, you know, guys, fuck it.
Argyle:Yeah.
Benny:Let's just go get a drink.
Benny:and then we end up in wherever
Benny:doing whatever.
Gamemaster:Okay, well, so, sorry.
Argyle:Heather Ritual has been a
Johnny:Okay.
Anzu:you
Argyle:scotman in Boston
Argyle:alright but
Argyle:gayeth
Argyle:make a constitution
Argyle:effectively
Argyle:someone else can handle
Argyle:I can't do two checks
Argyle:I can do the religion check
Argyle:so effectively
Argyle:we want
Argyle:every member of the group
Argyle:yeah
Benny:All of them.
Gamemaster:just to clarify here, how many people are you planning on casting this on?
Argyle:everyone
Johnny:Thank you.
Anzu:It's going to take a while to cover everybody.
Gamemaster:Okay, so I'm assuming excluding Iconoclasm.
Argyle:I'd say we eventually do it
Gamemaster:Or including Iconoclasm.
Argyle:we might not be the first ones but
Argyle:yep
Gamemaster:Okay, well the reason I ask is because it's a day of casting per person.
Benny:Oh, Jesus.
Anzu:and also we can do other stuff So
Gamemaster:Yes.
Benny:Alright well we just kill all our allies then Josh
Gamemaster:Correct Because you busy casting the spell
Argyle:Thank you
Johnny:you you
Benny:Is that what you want us to do?
Benny:Because we can't force them into a contract.
Gamemaster:No.
Benny:You want us to just kill everyone in our house,
Benny:all the people that we agree to take in?
Anzu:Yeah, you know what?
Anzu:Screw them.
Benny:Yeah.
Gamemaster:I'm not...
Anzu:Screw every single one of them.
Gamemaster:I'm not telling you not to cast the spell.
Gamemaster:I'm just telling you that it'll take some time
Gamemaster:if you want to go through
Gamemaster:there are three people from Solari Sub-surface
Benny:Thank you.
Argyle:Okay.
Johnny:you
Anzu:Yeah.
Gamemaster:there's Salvado and the
Gamemaster:two nappers in the car
Gamemaster:and then from
Gamemaster:Alcahast Freight
Gamemaster:I think it was four people
Gamemaster:including Kadou
Gamemaster:so all told
Gamemaster:just for the people that you recently brought in
Gamemaster:it's seven
Gamemaster:so that's a week's worth of casting
Gamemaster:if you wanted to start there
Gamemaster:yeah
Anzu:Well, we have plans for tomorrow.
Anzu:So, we have some time to think about it.
Benny:I don't think we can actually do this.
Argyle:No.
Johnny:Okay.
Benny:Because, like, okay, so...
Benny:Targets one creature of a level no greater than double the Gaea's Ritual.
Benny:Sure.
Benny:But it heightened to fifth.
Benny:Do we have fifth level spells yet?
Anzu:No.
Benny:Heightened to fifth says it lasts...
Benny:Oh, this is for unwilling.
Benny:Unwilling.
Benny:Okay, never mind.
Gamemaster:for a willing creature
Gamemaster:it lasts as long as
Gamemaster:you're all willing still
Gamemaster:effectively
Anzu:How do you go about learning rituals?
Benny:Oh, nice.
Benny:Okay.
Gamemaster:you read them
Benny:you
Argyle:Why don't you ask?
Johnny:It's more.
Argyle:We need to find the rituals, or you need to take an archetype.
Argyle:Do we know where...
Argyle:Can I, on our heart, send a message over in the morning
Gamemaster:Thank you.
Argyle:after we sleep to the other Scale people
Argyle:to ask if they have the ritual spells?
Anzu:you
Argyle:I still going to take the feat next level But if they have the ritual spells consecrate or oil slicked walls
Benny:you you
Johnny:you Thank you
Gamemaster:one second i need to read through these to make sure that i'm not giving you anything ridiculous
Anzu:I don't see that.
Benny:you
Argyle:One of them requires
Argyle:warfare lore, but I assume
Anzu:I don't see that.
Argyle:if there's someone on here that has warfare
Argyle:lore, it's going to be one of those people.
Benny:you
Gamemaster:ridiculous
Gamemaster:yeah i i know
Anzu:I don't even see it.
Argyle:They're uncommon.
Benny:you
Anzu:what level is oil slicked walls
Argyle:I know.
Gamemaster:oh not only is it uncommon
Benny:Okay.
Argyle:two
Johnny:That's what that means.
Anzu:oh
Argyle:which one
Gamemaster:it's banned in normal play
Gamemaster:oil slicked walls
Argyle:wait wait how do you find out a band
Gamemaster:do you see the X
Argyle:i was just looking
Anzu:oh
Anzu:oh
Gamemaster:next to the name
Gamemaster:that means Pathfinder Society
Gamemaster:restricted
Argyle:yeah but those are for nerds
Johnny:that
Anzu:That's
Johnny:the outer wall
Gamemaster:player core
Anzu:That's so good
Johnny:the surface
Benny:Thank you.
Argyle:what were they using
Argyle:how did this break something
Anzu:Wait guys
Johnny:of the metal
Johnny:silly spell
Anzu:Is the core rulebook or the player core
Anzu:The remastered one
Anzu:Okay
Gamemaster:all of the
Anzu:Let's get rid of core rulebook
Anzu:I don't want to look at these
Anzu:Cool
Gamemaster:all of the blank core
Gamemaster:are the remastered ones
Argyle:I don't know why it's banned.
Anzu:you
Johnny:how long does it take to cast
Gamemaster:Eight hours.
Johnny:oh there it is
Benny:Thank you.
Johnny:wow that's kind of funny though
Johnny:it'll last for one week
Johnny:that's pretty good
Gamemaster:All the surfaces, thin slippery sheen, okay.
Gamemaster:That's very goofy. Within 7 miles is funny because that's larger than the upper surface
Argyle:It seems so situational.
Argyle:you
Anzu:you
Johnny:Thank you.
Benny:you
Benny:Thank you.
Argyle:We can make the striders slicked.
Johnny:Okay.
Gamemaster:of the strider.
Anzu:you
Gamemaster:That's like 100% of the entirety
Johnny:That's great.
Gamemaster:of the strider.
Johnny:Okay.
Argyle:So people trying to catch up.
Johnny:All right.
Gamemaster:That's not quite how it works.
Argyle:Ha ha ha.
Gamemaster:No, all it really means
Johnny:All right.
Gamemaster:is that your walls would be slicked,
Johnny:All right.
Gamemaster:but if you critically fail,
Gamemaster:it doesn't matter where you are
Johnny:All right.
Gamemaster:on the strider,
Gamemaster:you'll have pools of oil
Gamemaster:underneath your feet
Gamemaster:for the next week.
Johnny:All right.
Gamemaster:Okay, so yeah,
Johnny:All right.
Gamemaster:I think oil-slicked walls is fine.
Argyle:Mm-hmm.
Benny:you
Argyle:great
Johnny:Thank you.
Gamemaster:I don't see anything in it that's gonna...
Anzu:you
Gamemaster:I'm going to regret saying this out loud.
Gamemaster:I don't see anything in it that's outrageous.
Argyle:consecrate's actually I think less
Gamemaster:Let me look at consecrate.
Argyle:useful because we don't follow
Argyle:the same gods but
Argyle:it's mostly just for me
Gamemaster:That is fair.
Gamemaster:It would just...
Argyle:it's not on the top of my list so don't worry about that one
Gamemaster:Yeah, you can rope them into a three-day ritual
Gamemaster:so that you get a plus one status bonus
Benny:Thank you.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:to attack, roll skill checks, and saving throws.
Argyle:do they have oil slicked walls though
Gamemaster:I'm gonna say no, they don't have this on hand.
Argyle:did you say yes to the slicked walls
Gamemaster:What?
Gamemaster:I said yes to the oil slicked walls.
Argyle:yes yes
Argyle:alright I'll remove the other
Gamemaster:Lance can help you out
Argyle:great
Gamemaster:and transcribe the instructions for oil slicked walls.
Argyle:great great great
Gamemaster:Radiant Arms said that they would agree to join in your alliance.
Argyle:alright guys
Argyle:are we going to dive into the
Benny:Good sub.
Johnny:To subsurface, sublevel, subbasement.
Anzu:you
Argyle:depths
Argyle:level 12
Argyle:well
Johnny:To the yellow submarine 12.
Argyle:well
Argyle:wait wait a second before we go
Argyle:um
Argyle:Raiding Arms. They said they were going to join with us.
Gamemaster:They did not say they were moving in with you Yeah you set up with them
Argyle:I know but there was a thing with the hearts that they can connect right Yeah so Oh I thought there was a separate thing because when we went to the
Benny:Thank you
Johnny:you Thank you
Anzu:you you
Argyle:that first heart that we killed, there was an option to just expand our territory and link it.
Argyle:Because I thought we were all paying the tithe together.
Gamemaster:you
Gamemaster:that's that's effectively what they've done you are all paying the tithe together you're
Argyle:Okay.
Argyle:Okay.
Gamemaster:you're paying the tithe the the important bit is you are collectively paying the tithe with them
Argyle:Okay.
Gamemaster:but the hearts don't get to mix energy
Benny:you
Argyle:Yeah, just double checking that they joined.
Johnny:Cool.
Anzu:you
Gamemaster:so
Gamemaster:like if a
Gamemaster:third party were to
Benny:you
Gamemaster:come in and take the heart at
Gamemaster:radiant arms in space they would
Benny:you
Gamemaster:get all of the latent energy within it
Gamemaster:just as like a
Benny:you
Gamemaster:heads up but you are like one
Gamemaster:entity you already agreed to that
Gamemaster:like two sessions ago
Gamemaster:yep
Argyle:Okay.
Gamemaster:that happened
Johnny:Nerds.
Argyle:Do they want to move into our place?
Gamemaster:they do not
Argyle:Okay.
Gamemaster:They have their own base.
Benny:Mm-hmm.
Argyle:okay
Johnny:Now, what was our base?
Anzu:you
Gamemaster:They feel pretty comfortable in it.
Argyle:our base is only going to get cooler and they're going to feel jealous
Johnny:Super jealous.
Argyle:because
Johnny:Especially when we come back from sub level 12 with all this new knowledge.
Gamemaster:Okay, listen.
Argyle:yeah
Argyle:yeah
Argyle:um what do you guys think about before we go giving radiant arms
Gamemaster:Sure.
Gamemaster:So...
Gamemaster:Okay, so you're giving Y'shael and Radiant Arms one of the weapons that Sable and Suns
Argyle:one of our laser weapons for them to start R&Ding on.
Benny:Okay.
Johnny:And lastly, any top beefey then,
Anzu:using it brick
Johnny:I will let you guys,
Anzu:you
Argyle:All right, we're not even...
Argyle:Yeah.
Johnny:lets make it up.
Benny:Okay.
Gamemaster:made.
Argyle:Yeah, yeah, yeah.
Gamemaster:Okay.
Argyle:We're saying, shh.
Gamemaster:Absolutely, you can do that.
Argyle:And here's the energy source.
Johnny:Here may be on a moment here,
Gamemaster:That works.
Argyle:Yeah.
Gamemaster:Absolutely you can do that. That works.
Argyle:Hopefully that gets us some...
Argyle:If we were in, like, you know, like,
Argyle:out of Skyrim there be like a plus faction rating And they like Ooh Yeah Yeah Yeah
Benny:Radiant arms like that Radiant arms like that
Johnny:Thank you Oh no
Anzu:Thank you They one sons disliked that
Gamemaster:Your reputation has increased with radiant arms Yeah
Gamemaster:Sure, so you can hand it over.
Argyle:They don't know.
Gamemaster:You are literally doing corporate espionage.
Gamemaster:But yeah, you can hand that over.
Gamemaster:you're handing over
Argyle:That counts as scorpion espionage.
Benny:They weren't given to us in confidence.
Argyle:Yeah, but they tried to kill us with it.
Johnny:Yeah, but they tried to.
Anzu:you
Gamemaster:trade secrets from one company to another
Gamemaster:that's
Johnny:So.
Gamemaster:that I
Gamemaster:I don't know if that's actually a requirement
Argyle:Yeah, yeah, they weren't given confidence.
Argyle:Yeah.
Argyle:I think it's just theft.
Argyle:I think it's just grand larceny.
Gamemaster:sure
Argyle:I think it's different.
Gamemaster:sure it's not corporate espionage
Gamemaster:it's just theft
Gamemaster:that's better I suppose
Argyle:Yeah.
Gamemaster:um
Gamemaster:either way you hand it over they are definitely
Gamemaster:interested in the tech
Argyle:Yeah.
Gamemaster:even if Sable & Sons has a marginally different
Gamemaster:what's the term?
Benny:Thank you.
Argyle:methodology
Johnny:you
Anzu:you
Gamemaster:Not psychology.
Gamemaster:Like, not motivation.
Gamemaster:Like, tact in how they approach making firearms.
Gamemaster:I can't think of the actual word that I would use there.
Argyle:they are
Gamemaster:Yes, thank you.
Gamemaster:That's it.
Gamemaster:Words are hard.
Gamemaster:But they'll look into it.
Gamemaster:They'll investigate.
Gamemaster:Could be interesting.
Argyle:you
Gamemaster:end with that
Gamemaster:I believe it's actually the evening
Gamemaster:because you had waited until the middle
Benny:I know what you've been doing.
Argyle:I helped the guy medicate his sorrows,
Johnny:you
Anzu:Now we're going to sleep and then go underground in the morning.
Gamemaster:of the night to
Gamemaster:yoink the two hearts
Gamemaster:are you planning on doing anything else before
Gamemaster:resting up
Gamemaster:okay
Gamemaster:you did do that yes
Argyle:and then I'm like, you have to get straight after this.
Gamemaster:sorry what does he have to do
Gamemaster:Okay
Argyle:Don't be a drunkard, you know.
Argyle:We'll help out.
Argyle:Help out.
Gamemaster:Okay
Argyle:Not that DSM.
Benny:you got to be straight after it right here it right here in this book that a good call that a good culture
Argyle:Yeah.
Argyle:cleanse a fiction
Johnny:DSL hitting him with the d5
Anzu:Thank you you
Gamemaster:Okay You all get a night rest
Gamemaster:I'm not going to make you roll a will save or anything.
Gamemaster:Nobody tries to invade you in your sleep.
Gamemaster:And you wake up, well-rested,
Gamemaster:to begin the next day doing what you want to do.
Gamemaster:Which is?
Benny:you
Argyle:We'll be going to the garage.
Johnny:Get breakfast for the garage.
Gamemaster:Alrighty, you're going to the garage.
Anzu:We're going to the garage.
Gamemaster:You make it to the garage without issue.
Gamemaster:There's nothing blocking your way.
Gamemaster:You are in sub-level one, technically, by being in the garage, because it's one level
Gamemaster:underneath.
Gamemaster:There are elevators.
Gamemaster:You took a lift to get here.
Gamemaster:You can take a lift further down.
Gamemaster:You guys have not as of yet really explored the lower levels, the Undercroft of the Strider,
Benny:Thank you.
Argyle:Thank you.
Johnny:you
Anzu:Thank you.
Gamemaster:but it seems now is the time to do so.
Gamemaster:So you can call an elevator.
Gamemaster:This is the, like, above the Strider in the area where your base is, it is very open by
Gamemaster:virtue of the fact that there isn't a roof over your head or anything like that.
Gamemaster:It's just this open grassy area that you've all built your little forts on.
Gamemaster:Entering the garage feels a little bit like you'd all have been in parking garage structures,
Benny:Thank you.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:where it's just a bunch of levels of spaces where cars can go.
Gamemaster:As we had established earlier in the campaign, nobody thought to charge for those, but they
Gamemaster:do exist in some form.
Gamemaster:So this is a little familiar to you.
Gamemaster:It's mostly concrete and empty vehicles.
Gamemaster:The lift itself, I think,
Gamemaster:given that this is your first time
Gamemaster:not moving around in the underbelly,
Benny:Thank you.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:locked inside of a shipping container,
Gamemaster:which if you recall, that's how you got here,
Benny:Thank you.
Argyle:Thank you.
Johnny:you
Gamemaster:It's your first view into a slightly less-kempt version of the Strider that you guys have interacted with.
Anzu:you
Gamemaster:The elevator itself is not designed to be used by the people up on the surface,
Gamemaster:and as such, it doesn't have any frills or anything like that.
Gamemaster:It is a metal box with a lever that just has two positions, up and down,
Gamemaster:and then you manually kind of have to make it go down
Gamemaster:until you're at the floor that you want to go to
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Anzu:you
Gamemaster:and then stop it from going down.
Gamemaster:It's not like you hit a button and it goes to a particular location.
Gamemaster:There is enough room for all four of you,
Gamemaster:or all five if you're counting Othello,
Gamemaster:but there is an audible groaning, creaking sound as you get in,
Gamemaster:as if it's just not been used very much,
Gamemaster:which is also generally the case.
Gamemaster:You haven't seen people from the Undercroft come up to the surface at all, so you gather that this elevator itself does not get much use.
Benny:Thank you.
Argyle:you
Johnny:We go.
Anzu:What levels does it have on its buttons?
Gamemaster:It doesn't have buttons. It has a lever that goes up and down, and you just manually control it as it goes up and down.
Anzu:Oh, you totally said that. That's my bad.
Gamemaster:I did say that, but it's fine.
Anzu:Shoot, let's head down.
Gamemaster:Absolutely. Benny seems to have taken control of the lever and pulls it down with a lurch, surprisingly slowly, if anything. The elevator starts to slowly lower itself down to the next few floors.
Benny:you
Argyle:you
Johnny:you
Anzu:you
Gamemaster:It's easy enough to mark where, like what floor you're on and headed to and the like,
Gamemaster:both because as you lower below the floor of this garage into sub level two,
Gamemaster:you can see that it for the most part it this generally open space You are not enclosed in this elevator shaft The elevator is just kind of being lifted and lowered within this open space that has platforms for each of the different floors headed out to it
Benny:you you
Argyle:you you
Johnny:you Thank you
Anzu:you you
Gamemaster:It's like this octangular column, effectively, that you're just floating in the middle of.
Gamemaster:And you can see directly in front of you there's a big 2 drawn in green paint on the side of this column,
Benny:All perceived.
Argyle:I'm making a yogurt bowl so someone can roll if they want.
Johnny:20.
Anzu:you
Gamemaster:with like a girder that comes out.
Gamemaster:And as you continue to lower, you can see underneath it there is another girder that comes out,
Gamemaster:and a big 3 in paint there.
Gamemaster:And just as you continue down, roll a perception check, actually, as you look down below you.
Gamemaster:Okay.
Gamemaster:Roll for yogurt bowl.
Benny:Uh, uh, wait, why do I have a minus one to this?
Argyle:you
Johnny:What?
Anzu:I think he's putting granola in there.
Gamemaster:You have a minus one to perception. Benny is blind.
Benny:No, but I have a two 16.
Gamemaster:Sixteen. Okay, um, with a 20 and a 16, looking down below you, you can see at
Benny:It was worth it, Jorge.
Gamemaster:at least to what looks to be floor 15.
Gamemaster:And then below that is just, it's just darkness.
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Anzu:you
Gamemaster:You know that there's more below you
Gamemaster:because at some point you'd eventually hit the ground.
Gamemaster:So you can't go that far down,
Gamemaster:but at the very least there are 15 floors.
Gamemaster:That said, if you're just pulling the lever,
Gamemaster:waiting until you hit nine and then stopping it,
Gamemaster:you can absolutely do that.
Gamemaster:suspended in this column You slowly lower until you about level with the platform that extends off of the big number nine painted door And then you find yourselves just sat there You more than welcome to dismount if you like
Benny:you Was it nine or was it 12
Argyle:you I thought it was 12 but then I thought I just did a Jorge moment and got confused
Johnny:you I also thought as well
Anzu:you you
Gamemaster:Sorry, 12.
Gamemaster:I don't know why I was saying nine.
Gamemaster:No, I didn't, Josh.
Gamemaster:I forgot what numbers are.
Gamemaster:You guys are correct.
Benny:I have it written down.
Argyle:Okay, cool.
Benny:I do. I have it written down as 12 on a physical piece of paper, which is why I asked.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:I SSH'd into your computer and I changed the number that you have written down.
Anzu:you
Gamemaster:Unless you have it written down on a physical piece of paper, at which point I didn't do that.
Gamemaster:Darn.
Benny:Okay.
Gamemaster:Darn.
Gamemaster:Okay, sorry.
Gamemaster:Twelve, not nine.
Gamemaster:You lower yourself down at the platform.
Gamemaster:The actual platform itself doesn't have much machinery on it.
Gamemaster:there's just a cable that runs all the way up
Gamemaster:that you see that you could hit a button
Benny:Thank you.
Argyle:I don't like that.
Johnny:Thank you.
Anzu:you
Gamemaster:to resummon this elevator back here.
Gamemaster:Just of note, if the elevator gets summoned away
Gamemaster:and then you have to resummon it,
Gamemaster:this trip took you like two-ish minutes
Gamemaster:from the garage all the way down here.
Gamemaster:Just something to keep in mind.
Gamemaster:Yes, Jorge.
Argyle:So did you say there's 55 floors?
Gamemaster:15, one five.
Argyle:Okay.
Gamemaster:No.
Argyle:General question.
Argyle:Is there like a trend in our world
Benny:Thank you.
Johnny:you
Anzu:Oh shoot, does that mean we can do one of each?
Argyle:with a certain number?
Argyle:Okay.
Gamemaster:Actually, you know what?
Gamemaster:Roll a religion check.
Gamemaster:Religion or occultism.
Argyle:Okay.
Gamemaster:If you like.
Anzu:Sheep.
Argyle:Ooh,
Argyle:that was a good rolls.
Gamemaster:What did we get 34 religion Okay So the Like the easy answer to that question of
Anzu:Very competitive rolling here.
Argyle:36 34 34 Religion
Anzu:very competitive And a 36 occultism
Benny:you Thank you
Johnny:you Thank you
Gamemaster:is there a magic number on Færrin is no.
Gamemaster:The...
Gamemaster:With ridiculously high rolls that you got,
Gamemaster:the...
Gamemaster:Like, more correct answer is kind of.
Gamemaster:in that, like, obviously there's something going on with there are six outer gods, and, and now
Benny:Thank you.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:you've seen that there are six of the other gods showing up, uh, but that doesn't quite match,
Gamemaster:because now there are four princes, um, and, uh, there are definitely more than six countries,
Gamemaster:but there aren't 12, so it's not a multiple there. I, I think the answer is, is that if you're
Gamemaster:looking for a magic number uh the answer is you can find it in some places it is not pervasive
Benny:you
Argyle:then does 15
Johnny:Thank you.
Anzu:you
Gamemaster:so
Benny:you
Benny:you
Gamemaster:no i mean like the if you were really really like doing conspiracy theory leaping
Argyle:make me think of like are there 15 rings of hell or something
Argyle:is that how this works no right
Argyle:so
Gamemaster:the four hands and the eye is five and then you multiply that by three is 15
Benny:Oh.
Argyle:okay
Johnny:Right there.
Anzu:you
Gamemaster:but i think argyle would think that a stretch
Argyle:but there's only 15 active
Gamemaster:no
Argyle:hearts now and maybe they knew
Argyle:before the first tithe
Argyle:this is just
Argyle:right in our faces guys anyway
Argyle:uh
Gamemaster:either way you stop at 12
Johnny:Right there.
Argyle:uh
Gamemaster:no perception check necessary
Gamemaster:as you've lowered yourself into the interior
Argyle:uh
Gamemaster:of this column
Gamemaster:you have been hit with
Benny:you
Argyle:you
Johnny:you
Anzu:you
Gamemaster:every
Gamemaster:6 seconds because that's how frequently
Gamemaster:the legs
Benny:Thank you.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:move on the strider. You couldn't
Anzu:you
Gamemaster:hear it before while you were up on the surface,
Gamemaster:but now you definitely can.
Gamemaster:The sound of machinery, pneumatics
Gamemaster:and large
Gamemaster:motors spinning and
Gamemaster:gears clicking against each other, and
Gamemaster:every six seconds this massive
Gamemaster:boom as the sound of
Gamemaster:one of the strider's legs
Gamemaster:makes landfall
Gamemaster:and the
Gamemaster:percussive pressure just
Gamemaster:moves up the leg into the body
Gamemaster:itself.
Benny:Thank you.
Argyle:you
Johnny:Thank you.
Gamemaster:You've only been here for a few minutes at this point,
Anzu:Thank you.
Gamemaster:and it's already starting to just fade into the background,
Gamemaster:given how regular it is.
Gamemaster:But there are definitely...
Gamemaster:There's more...
Gamemaster:It's less sanitized here.
Gamemaster:You get way more exposure to the interior of the Strider.
Gamemaster:That's on top of the fact that it smells of burnt oil
Gamemaster:and rusting metal.
Gamemaster:Actually, can I get a crafting check
Gamemaster:from anybody who would be interested?
Benny:Thank you.
Argyle:you
Johnny:Oh, gosh.
Gamemaster:15.
Anzu:15
Gamemaster:Um, yeah, I mean, with a 15...
Gamemaster:Oh.
Gamemaster:And a 27 crit.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:The thing to point out there with a 27 crit is
Anzu:oh
Anzu:uh
Gamemaster:leaping off of that.
Benny:Thank you
Argyle:It not new Maybe this was from a different group
Johnny:Thank you Sorry Tanner what did you say
Anzu:This is some real shoddy work
Gamemaster:It does, it smells of, and it looks like there's rust.
Gamemaster:And that, that is, that strikes you as a bit interesting,
Gamemaster:just by virtue of the fact that this is supposedly a new construction,
Gamemaster:and you don't know why somebody would build a new vehicle out of rusty metal.
Gamemaster:Thank you Um
Anzu:Right, they bought a used Strider and then just did some adjustments to it.
Johnny:Is refinit.
Johnny:Where did they get the huge stride?
Johnny:Josh, is that a, I don't know, would this be a thing any of us know?
Johnny:Is there a big strider turnover?
Gamemaster:Um.
Gamemaster:What do I want you to roll for this?
Anzu:I've not really been to Istria.
Benny:Thank you.
Argyle:We should ask our friends back.
Johnny:don't worry I'll get back
Gamemaster:Yeah, I need a society check and the DC is pretty high because none of you know a lot about Istria.
Anzu:Jeez.
Johnny:I did not get back
Argyle:Other question, Josh.
Argyle:The other group that we were aware of that tried to make it past the wall or make it to the wall the other time.
Argyle:And they took a while.
Argyle:because um someone from uh hildebrandt mentioned that this group
Gamemaster:Just in general, like, that people have explored out to the wall and it takes some time, yes.
Benny:Thank you.
Argyle:like he mentioned a group that made it there um did they use a strider
Johnny:Roger.
Gamemaster:Yeah.
Anzu:Thank you.
Gamemaster:They were Istrian.
Gamemaster:They didn't use a strider.
Gamemaster:They were just like a regular caravan of vehicles with slides on them that traveled pretty far out.
Argyle:you
Argyle:Thank you.
Gamemaster:What did we get from society check?
Gamemaster:19 and 23.
Gamemaster:I think the answer is, like, you are not privy to the strider market, so to speak.
Benny:Thank you.
Johnny:Thank you.
Anzu:you know, Johnny, these things depreciate and value so quickly that it's not even worth
Gamemaster:But very vaguely, you are aware that striders are these massive, high-population towns on legs.
Gamemaster:So I think you don't know if there's a lot of turnover necessarily, but if you had to guess, it's not very frequent.
Argyle:Thank you.
Gamemaster:Thank you Takk for ating med
Benny:you you
Argyle:Didn't one of our one shots
Johnny:Yeah I heard the second they walk off the patch of land to the endless stillness of Istria they already worth half the value
Anzu:you know uh yep
Anzu:perhaps
Argyle:one of that strider die or blipped out?
Argyle:They stole it! They stole that
Argyle:fucking snide strider!
Johnny:Yeah.
Anzu:so okay
Anzu:we're here
Anzu:but it could be
Anzu:anywhere on this level
Anzu:so
Benny:Get cropped.
Argyle:and what are we looking for again
Johnny:We're going to get it back.
Gamemaster:Correct.
Anzu:there's an undercrofter
Anzu:that stole an ink ribbon
Anzu:from the curator
Anzu:I don't even know what an undercrofter is
Gamemaster:Correct.
Anzu:I presume it's a person who works
Anzu:slash exists down here
Anzu:but
Anzu:what is the immediate
Anzu:room that we're in upon exiting?
Benny:you
Argyle:Yes.
Johnny:Yeah.
Gamemaster:So, have you left the elevator out of this column into the actual interior of the Strider?
Anzu:Yeah, whatever's next.
Gamemaster:Absolutely.
Gamemaster:So, actually getting in requires opening up one of those big wheel iron doors, bulkheads.
Gamemaster:So you have to unscrew it, pull it open, and then walk into the rest of the undercroft beyond it.
Anzu:you
Gamemaster:The direct interior that you're in is you're immediately put into a very cramped series of hallways.
Benny:you
Argyle:you
Johnny:Thank you.
Gamemaster:The hallways themselves are like maybe seven feet across and like six feet tall.
Gamemaster:So if you're on the taller or larger side, you kind of have to duck and squeeze to get through.
Gamemaster:If anything, they seem more like particularly generous vents than anything else.
Anzu:you
Gamemaster:But they extend both left right and forward from you They are lit with these softly blinking white panels You familiar with artificial light
Benny:you Thank you
Argyle:you you
Johnny:Thank you
Anzu:you
Gamemaster:we're past the light bulb in this setting, but this doesn't have like the warm yellow glow that
Gamemaster:you would get from a light bulb, it's got a bit harsher of a like a white tone. And you can,
Gamemaster:no roll necessary, you hear the sounds of people. It sounds like directly in front of you, if you
Benny:Thank you.
Argyle:you
Johnny:Thank you.
Anzu:you
Gamemaster:were to continue kind of slanting upwards slightly from where you've exited into, you can hear what
Gamemaster:almost sounds like a sea shanty of some kind, something to keep the tune, with a particular
Gamemaster:note of it's not it's not very harmonic uh they're they're clearly not keeping key uh with whatever's
Gamemaster:going on you can hear quite a few voices and they're all very distinct from each other um but
Gamemaster:that seems like directly forward seems like immediate source of population uh separately
Benny:you
Argyle:you
Johnny:you
Anzu:Like, from one tunnel into the other?
Gamemaster:looking left and right uh you can see that this area kind of branches off in those directions as
Gamemaster:well. There is a noticeable breeze cutting across the left and right panels,
Gamemaster:the left and right tunnels that you're currently in.
Gamemaster:From the left to the right, yes.
Anzu:Okay, yeah, yeah.
Anzu:Okay.
Benny:How so?
Argyle:Thank you.
Johnny:Does anyone have a locate item?
Anzu:You know, guys, we're kind of in a tricky spot.
Anzu:I don't know.
Anzu:I've got no idea how to get us any closer to finding this than we are right now.
Gamemaster:Okay, so you head forward towards the sound of the shanty.
Benny:We go and ask around.
Benny:Okay.
Johnny:Yeah, if not, I can just start asking people.
Anzu:Yeah, I guess we might as well see what these folks are like.
Johnny:We approach the folks.
Benny:Mm-hmm.
Argyle:you
Johnny:I
Anzu:you
Johnny:Start with
Benny:Thank you.
Argyle:you
Johnny:what's that one wellerman whatever
Gamemaster:sure yep which is good because what you want to do when headed towards a bunch of people
Anzu:you
Gamemaster:uh who live underneath you is start whistling about the tax man that's what you got to do um
Gamemaster:you head down the tunnel in the direction of where you hear the the shanties um and uh you
Gamemaster:eventually exit, you have to kind of squeeze out past a grate into where the source of the
Johnny:you
Benny:Thank you.
Argyle:Yes.
Johnny:All present.
Anzu:Certainly not going to be me.
Gamemaster:singing, the harmonizing, is coming from. It is this larger circular room. There are,
Gamemaster:just at first glance, maybe 15 people in here. Can I get a perception check,
Gamemaster:both to see what they're doing and what they look like? Excuse me.
Johnny:All present.
Johnny:I have seen 26
Gamemaster:Yes, you're using your eyeballs to see what's going on.
Benny:Thank you you
Argyle:I assume this is a sight check, right?
Anzu:you
Johnny:worth of things
Johnny:...
Johnny:...
Johnny:...
Argyle:Sorry, this only works...
Argyle:I have an item that gives me plus one.
Argyle:That's why I was asking.
Gamemaster:32.
Gamemaster:Okay.
Argyle:32 for me.
Gamemaster:Okay, I think the most obvious thing looking around is the people in this room are definitely people, but they don't look quite correct.
Johnny:Thank you.
Argyle:you
Anzu:Thank you.
Gamemaster:They're all generally humanoid in make.
Gamemaster:You can see some are humans, some are elves, some are dwarves.
Gamemaster:There's like a good variety amidst them, but they all have something slightly off, and it takes a moment of looking at each one to figure it out.
Gamemaster:Like you can see that one of them this taller looking burlier human appears to have a third arm just kind of growing out of his neck at a slightly strange angle There another person with it looks like a number of these weird tumor lumps growing all along their arms
Benny:Thank you.
Johnny:you
Johnny:you
Argyle:you you
Anzu:you you
Gamemaster:You see what looks to be an elf that's kind of covered in scales,
Gamemaster:but the Scale's look like they're starting to peel off a little bit.
Gamemaster:You see a dwarven man who has one particularly large foot
Benny:you
Gamemaster:and one particularly small foot,
Gamemaster:and it gives him this very lopsided gait.
Argyle:Thank you.
Johnny:I'd like to aid him in this occultism trick.
Anzu:I feel like an occultism check's got to be able to tell me something about what's going on here.
Gamemaster:They all look changed, mutated in some way.
Gamemaster:None of them appear as you would expect to see like normally.
Gamemaster:Yes, Tanner.
Gamemaster:You can try an occultism check if you like.
Gamemaster:You may.
Benny:you you
Anzu:Like, have these people...
Anzu:And in my mind, I'm thinking about who's running this Strider to see if that's...
Gamemaster:Sure.
Gamemaster:I think the answer is no, but I will double check.
Argyle:you
Johnny:That's our DC level.
Anzu:Does his 23 help me at all?
Gamemaster:Yeah, no, you're right.
Benny:Thank you.
Johnny:Nice.
Johnny:Nice.
Gamemaster:That does.
Gamemaster:You get a plus one.
Anzu:Oh, wow.
Anzu:Wait.
Johnny:Just helps exactly.
Gamemaster:35. Okay.
Anzu:Okay.
Argyle:Thank you.
Anzu:Okay.
Anzu:35.
Johnny:you
Anzu:35.
Anzu:35.
Gamemaster:You've never experienced it yourself.
Gamemaster:You're going entirely off of literature you read while at Belvedere.
Benny:Thank you you
Gamemaster:There is a phenomenon known as warp exposure, sorry, slip exposure,
Johnny:you
Anzu:Thank you.
Gamemaster:which is
Gamemaster:like for the most part in common parlance it this thing of like watch out if you slip left or right too much You change You be different And that has very little like actual effect
Argyle:you Thank you
Anzu:you
Johnny:you you
Gamemaster:Like, people have been sliding from void to starward in their daily commute for, at this point, hundreds of years without issue.
Benny:you
Gamemaster:the concern is when you slide more than one at a time which is technically possible although
Argyle:you
Johnny:you
Anzu:Hmm.
Gamemaster:usually it only happens through these things called shoots which are naturally occurring
Gamemaster:and just hop from one to the other uh but it can technically be forced if you put enough magic
Benny:Thank you.
Anzu:Hmm.
Gamemaster:energy into it and you want to skip one two or a lot um and if you do so in a way that isn't as
Anzu:Hmm.
Gamemaster:secure as possible. For instance, there is a spell, it's like a sixth rank spell, um,
Anzu:Thank you.
Gamemaster:planar teleport, which lets you jump from, like, across large distances of the horizon
Argyle:you
Johnny:you
Gamemaster:with relative ease, but it's a sixth rank spell because of how much protection you have to layer
Benny:you
Gamemaster:on yourself to stop you from hitting the negative effects of making a large jump.
Gamemaster:If you make a large jump without that protection, then physical space becomes warped and people become jumbled, is the best way of putting it.
Gamemaster:The literature calls these slip-affected humanoids, but the common parlance is mongrel folk, where they are, it tends to be people that have mutated in some way due to exposure to long jumps on the slip.
Anzu:Is it...
Argyle:you
Johnny:you
Anzu:Do I know if it's reversible at all?
Anzu:Or is it a pretty...
Gamemaster:It definitely isn't.
Gamemaster:Uh it it not reversible and also it kind of precludes you from having children with people who aren also mongrel folk which kind of helps to like reinforce the mongrel folk stay in the Undercroft otherwise people go up to the surface in Istria um and apparently here as well
Anzu:you
Argyle:you you
Johnny:you you
Anzu:Thank you.
Gamemaster:but these folk are currently by the looks of it uh working on a kind of uh lubricant platform for
Argyle:you
Johnny:you
Anzu:you
Gamemaster:one of the arms you can see there's this constant flow of uh lubricant into this pipe and then
Gamemaster:there's a group of people that pull out this plunger and grab onto it with a chain and move
Gamemaster:it over to another area while another group comes in and fits in a new pipe. If you've ever seen
Gamemaster:people working on an oil rig, it's very similar in structure and in safety or lack thereof here.
Argyle:you
Johnny:you
Anzu:Thank you.
Gamemaster:And the shanty is, it appears to keep time between different groups as they pass the
Gamemaster:pipe back and forth between them. Nobody immediately notices your presence. This is a
Gamemaster:particularly concentration-intensive activity,
Gamemaster:so they're not just looking up to see if people have entered and the like.
Gamemaster:So you have a good view of the...
Gamemaster:Effectively, it's two different work teams in this room
Gamemaster:working together to maintain whatever ligament
Argyle:You guys want to go check out?
Johnny:Hello?
Anzu:you
Gamemaster:of the Strider's legs are below.
Johnny:Hello, friends!
Gamemaster:With breaking into the sound of people working, you definitely knock one or two of
Gamemaster:them off their rhythm, and the one closest to you, this taller man, he looks like he
Argyle:you
Johnny:Thank you.
Anzu:you
Argyle:Thank you.
Johnny:Sorry, friend.
Gamemaster:He's based off of a human at this point,
Anzu:Thank you.
Gamemaster:but he's got these scraggly red and blue feathers
Gamemaster:kind of growing out of his head instead of hair,
Gamemaster:and he's got the beginnings of a beak,
Gamemaster:but not quite there on his face.
Gamemaster:He looks over at you and says,
Gamemaster:Whoa!
Gamemaster:What the fuck are you doing walking in while we're working here?
Gamemaster:What are you doing?
Gamemaster:Just jump in. Who are you?
Johnny:Uh, John.
Gamemaster:Where are you from? You don't look like you're from around here.
Argyle:you
Johnny:I'm not, my name is Johnny Skyfall. I'll get to the point so I can see you're busy.
Gamemaster:I ain't seen nothing like that
Anzu:you
Johnny:We're looking for a fancy ribbon that someone took a friend of ours looking for it back.
Gamemaster:you ought to look somewhere else
Gamemaster:and then he goes back to what he's doing
Gamemaster:he kinda
Johnny:I will pay you gold if you tell me where the ribbon is.
Gamemaster:it was probably meant to be a snort
Gamemaster:but because his nose is half beak
Gamemaster:it comes out as like this kind of
Gamemaster:shrill sound instead
Gamemaster:but he doesn't deign to respond to you.
Argyle:And we can bring fine wine and food.
Johnny:Okay, I pull up my coin purse and start counting out gold.
Anzu:you
Gamemaster:Roll a diplomacy check.
Johnny:One gold for...
Johnny:Try to get this done.
Argyle:That's better.
Gamemaster:Roll, you get to aid the diplomacy check, Argyle,
Gamemaster:with that comment.
Argyle:Okay.
Gamemaster:...
Argyle:Yeah.
Johnny:I am both cops
Anzu:you
Gamemaster:...
Gamemaster:...
Gamemaster:...
Gamemaster:...
Gamemaster:...
Gamemaster:...
Johnny:I'll pay you money or I'll beat your
Gamemaster:Schizophrenic cop.
Gamemaster:Bipolar cop?
Gamemaster:...
Johnny:I'll break your kneecaps
Johnny:Are you aiding Jorge?
Gamemaster:...
Gamemaster:...
Johnny:Okay
Gamemaster:Correct Correct Correct
Argyle:Yeah.
Argyle:Sorry 23 so it a plus one
Johnny:Thank you 25
Anzu:you you
Argyle:Argos like I can make like a barrel of wine for you.
Johnny:Okay.
Gamemaster:With the 25, the Birdman says,
Gamemaster:Listen, we ain't got no use for gold down here.
Argyle:you
Gamemaster:And I can tell you're not around here, because you look like you do.
Anzu:you
Gamemaster:Listen, I don't know why you're here to stir up trouble or whatever.
Gamemaster:We're not looking to do anything, you know?
Johnny:I'm sorry.
Johnny:I put the gold away.
Johnny:What can we do to help you so you can help us?
Johnny:What do you need?
Johnny:Not at the moment, but I can maybe get it for you.
Gamemaster:You got a ticket out of here?
Argyle:Just you or?
Gamemaster:Well, I can't help you at the moment, but maybe I can get it for you.
Anzu:What is the nature of your employment?
Johnny:Okay, how soon can you get it?
Gamemaster:How soon can you get me out of here?
Johnny:Are you trying to get off the strider, or are you trying to get, where are you trying to get to?
Johnny:I can get your top
Gamemaster:Well, I'd like to be topside.
Gamemaster:But then afterwards, yeah, I'd like to be off the strider.
Gamemaster:Who wouldn't?
Gamemaster:You want to live down here? You want to trade spots?
Johnny:I can get your top side
Argyle:Yeah, like I.
Gamemaster:employment
Anzu:Well, I...
Gamemaster:I don't know what to tell you dude
Johnny:Hi friend
Johnny:Well we have
Johnny:Hi
Johnny:Team huddle
Anzu:Right, but we need to understand under what circumstances they're down here.
Johnny:Team huddle
Johnny:Team huddle
Johnny:Team huddle
Johnny:We could use a couple extra hands around the place.
Johnny:This guy seems like he knows what he's doing.
Anzu:Are they contracted?
Johnny:No one said we couldn Should we ask a
Anzu:Are they soul bound to be down here?
Anzu:you know
Anzu:well that what I tried to ask him and then he laughed at me
Argyle:Yeah are we allowed to do that
Gamemaster:you Thank you
Johnny:I don't want to alert anyone.
Johnny:I was going to say we'd ask Chuck, but...
Anzu:Well, no, we just asked these guys, like, what...
Argyle:I mean, I don't think Chuck gives a shit.
Argyle:Like, either he's going to tell us no or he's going to say yes.
Argyle:I don't think he's going to look at us any differently.
Johnny:Okay.
Argyle:I'm going to put it to you that way
Johnny:I turn back. I turn back at this guy.
Gamemaster:Uh, Marin?
Anzu:Thank you.
Argyle:laughing
Johnny:Sir, what's your name?
Gamemaster:Marin?
Johnny:All right. Marin, I...
Johnny:We can get you topside, but we need to know the circumstances we're working under.
Johnny:If it's as easy as getting you to the elevator, all right.
Johnny:But if there's more magic...
Gamemaster:Circumstances are I'm bound to work here by contract.
Gamemaster:the fulfillment clause is I pay off my debt
Johnny:What's the con... Is there a loophole in the contract?
Johnny:What's the... Is there a fulfillment clause?
Argyle:what does the contract look like
Johnny:Is your debt to the ring, Matt, the guy with the mask?
Anzu:you
Gamemaster:well when I started
Argyle:what's your debt
Gamemaster:I think it was 200 gold pieces
Gamemaster:I think I'm up to 18,000 at this point
Gamemaster:no
Argyle:oh
Gamemaster:no
Gamemaster:if you don't pay it off in time
Gamemaster:there's interest
Gamemaster:to a harlequin
Argyle:eloquence
Argyle:you
Gamemaster:yeah
Johnny:Which one? Is his name Chuck?
Anzu:you
Gamemaster:not to my knowledge
Gamemaster:I'm sure you do
Johnny:We have an in on what's named Chuck.
Gamemaster:I don't
Gamemaster:I don't know what their actual name is.
Johnny:Well, we can't get you out of here, but...
Johnny:I don't know. Do you need food?
Argyle:How about some How about 5 pounds of food or a gallon of fine wine
Johnny:We could bring you food every day make life a little more bearable down here
Anzu:you you
Gamemaster:I take I take food
Gamemaster:What am I gonna do with a gallon of fine wine?
Johnny:get drunk
Argyle:Well, once a week I bring you down a gallon.
Gamemaster:No, it's get mugged.
Gamemaster:The answer is get mugged.
Argyle:All right, how about five pounds?
Gamemaster:I walk around with a gallon of fine wine
Argyle:yeah
Gamemaster:and I'm gonna wake up with a shank in my chest.
Gamemaster:listen you got a sandwich
Johnny:I pull out a sandwich I packed for lunch today.
Anzu:you
Gamemaster:okay
Argyle:I assume like everyone besides
Johnny:This is my lunch.
Argyle:Argyle brings like actual edible
Argyle:food Argyle brings that like
Argyle:slop like nutritious slop
Argyle:that you can make even though
Argyle:the heart can make it the heart now makes
Argyle:him slop because he's like this is what I'm supposed to be
Argyle:any
Johnny:You just have, like, Huel in a shaker cup.
Gamemaster:sure
Gamemaster:he will
Johnny:Johnny pulls out his BLT that he prepped for lunch today.
Anzu:you
Gamemaster:like the second it's out of your pocket
Gamemaster:he will attempt to grab it from you and scarf it down
Gamemaster:uh
Johnny:Do we have a deep?
Gamemaster:no
Johnny:No.
Gamemaster:actually I think I'm making an athletics check
Gamemaster:for him against your uh
Gamemaster:against your athletics to see if he can
Gamemaster:yank it out of your hand
Argyle:Betty grab it
Gamemaster:Benny can make a reflex save
Argyle:Can Argyle go for the guy to hold him back?
Johnny:No.
Johnny:No.
Johnny:My BLT.
Johnny:Are these reflex saves?
Anzu:you
Gamemaster:to see if he can go for it first
Gamemaster:you're not making anything
Johnny:How do I get the sandwich?
Gamemaster:this is Pathfinder
Gamemaster:he's making an athletics roll against your athletics DC
Johnny:Oh, no.
Johnny:Not my hat, DC.
Argyle:Well, he's probably not that high level, so...
Gamemaster:He got a 19.
Argyle:you
Gamemaster:I don't know why it says Anzu got that.
Gamemaster:Ignore the fact that it says that Anzu ruled that 19.
Johnny:Uh,
Anzu:you
Argyle:it's 10 that's the little band you have at the bottom
Johnny:It's 17.
Gamemaster:What's your athletics DC?
Anzu:you
Johnny:It was so close.
Gamemaster:17.
Gamemaster:And then what was the reflex check you got, Benny,
Gamemaster:if you wanted to go for it as well?
Gamemaster:21 is higher.
Gamemaster:Okay, so you can choose.
Gamemaster:You make an athletics check
Gamemaster:to see if you could beat his...
Argyle:wait
Argyle:johnny do you have a negative dex or are you untrained
Gamemaster:Athletics is strength.
Johnny:No?
Argyle:oh oh it's an athletics
Johnny:I have untrained improvisation.
Gamemaster:32
Anzu:Thank you.
Argyle:yeah that was a reflex
Argyle:okay
Johnny:That's the only reason I have a seven in athletics.
Argyle:okay
Argyle:our cows could start reaching for his axe
Gamemaster:okay so
Gamemaster:Marin grabs the sandwich out of Johnny's hand
Gamemaster:and then Benny grabs the sandwich
Gamemaster:out of Marin's hand
Gamemaster:are we getting aggressive
Johnny:Hey.
Johnny:Hey, hey, hey, Benny, calm down, Benny.
Argyle:but not like actually grab it
Johnny:Hey, guys, calm down.
Argyle:but just be like
Johnny:Listen.
Anzu:Hell yeah.
Johnny:No, no.
Argyle:Thank you.
Gamemaster:you're not gonna get
Gamemaster:roll an intimidation check
Johnny:Benny, Benny, Benny, chill.
Johnny:Benny, watch.
Gamemaster:Benny. You have a plus three circumstance bonus for yoinking the sandwich. It's a sandwich yoink bonus.
Johnny:He's crazy.
Johnny:This guy's crazy.
Anzu:Yeah.
Anzu:Benny's very intimidating, I'm sure.
Gamemaster:19
Johnny:I don know you can have all the sandwiches We give you all the sandwiches you want Just tell us where the freaking ribbon is
Argyle:Thank you Oh I thought you were Bernie
Gamemaster:okay
Gamemaster:um
Gamemaster:Benny the nine year old
Gamemaster:grabs the sandwich out of this guy's hand
Gamemaster:and then starts getting
Gamemaster:in his face about it
Gamemaster:and the guy's like
Gamemaster:listen I asked for
Gamemaster:a sandwich he took one out I was taking it I don know what you want from me I don know why this all of a sudden turns into aggressive posturing
Anzu:Thank you you you
Johnny:We'll give you a sandwich.
Johnny:We'll give your best friend a sandwich.
Johnny:You have a family.
Johnny:We'll give them sandwiches.
Anzu:you
Johnny:I don't know why I'm Italian now.
Gamemaster:You sounded a little bit
Gamemaster:like Bernie as well. It was
Gamemaster:socialist.
Johnny:You don't need a sandwich.
Johnny:We'll give you a sandwich.
Johnny:You'll get sandwiches.
Johnny:Everyone in the Undercroft gets a sandwich.
Argyle:Okay.
Gamemaster:Uh...
Anzu:you
Johnny:The people deserve sandwiches.
Gamemaster:Yeah...
Gamemaster:Listen. I've got no fucking clue what an ink ribbon is. Uh, but
Gamemaster:if you- if you need something that isn't from around here, uh, there's...
Johnny:Thank you.
Argyle:Thank you.
Gamemaster:There's a forsaken sector, like an area we're not supposed to go,
Anzu:you
Gamemaster:kind of down the hall, make a right,
Gamemaster:past the acid vats, past the steam collection area.
Gamemaster:You'll see an area that's not lit.
Gamemaster:That's where you're going.
Gamemaster:And there's a group of people who hang out there
Gamemaster:and tend to collect stuff that's not supposed to be here.
Gamemaster:I don't know their names.
Gamemaster:I don't know what's going on with them.
Johnny:It's Maren.
Gamemaster:I stood clear.
Argyle:That was good.
Anzu:you
Gamemaster:But if I were looking for something
Gamemaster:that doesn't sound like it's supposed to be here,
Gamemaster:which I, you know, I don't know what ribbons are doing,
Gamemaster:that's where I would go.
Argyle:I'm going to record his name.
Argyle:You don't have to give it to me,
Argyle:but just in case you want to meet him later.
Gamemaster:It's Maranthorn.
Argyle:All right, Thor.
Argyle:Okay.
Johnny:Listen, Maren, every day at dawn, I'll send down six sandwiches, send up a little note that has your name on it.
Johnny:So we know it you If the note doesn come back up then the sandwiches will stop and we assume you been shanked
Gamemaster:Okay I can do that I guess
Argyle:you that a crazy commitment
Anzu:you you
Argyle:yeah yeah but you're gonna get ganked in the later stages of this
Johnny:Johnny's an early riser.
Johnny:Six sandwiches? That's pretty easy.
Argyle:grayson's gonna be like oh every morning he walks down to the elevator to drop off sandwiches
Johnny:Awesome.
Johnny:That guy, no, he's going to get shanked.
Gamemaster:He's got a schedule.
Argyle:Does
Gamemaster:You're just betting that this guy is gonna die sooner rather than later because he starts
Anzu:you
Johnny:That's why when the day that the note doesn't come back up,
Johnny:John is going to stop making sandwiches.
Johnny:I'm assuming the day is going to be like a week.
Johnny:Yeah.
Gamemaster:showing up with food randomly.
Johnny:100%.
Johnny:Benny, where'd you get all those samples from?
Gamemaster:I think everybody here needs a quick little medicine,
Argyle:Argyle's also just going to do a look over of all the people here
Argyle:and if anyone needs a quick little
Anzu:you
Argyle:medicine, I can help out.
Gamemaster:but they're also, Argyle would understand,
Gamemaster:beyond his, beyond immediate treatment.
Johnny:Thank you.
Gamemaster:Like, the afflictions that affect the people here are from a literal lifetime spent under, under, like...
Argyle:Okay.
Argyle:But no one's like
Argyle:bleeding or anything that can patch up.
Gamemaster:No.
Gamemaster:I will actually make a medicine check.
Argyle:Let me see what my medicine is.
Anzu:you
Gamemaster:Oh, is your medicine not good anymore?
Argyle:No, it is.
Argyle:Well, I got a fumble, so I'll take the hero point.
Johnny:Thank you
Gamemaster:Wow. Wow. Yeah, no, just a bunch of people with, like, the scars of having worked underground for years.
Argyle:Yeah.
Argyle:That was good.
Argyle:Am I able to update my
Argyle:proficiencies?
Anzu:you you
Gamemaster:Yeah you should be able to If you go into your character sheet if you go to your character sheet and then you press the hand thing can you not click on any
Argyle:I don think it lets me update I clicked on a little hand thing Yeah the proficiencies
Argyle:No.
Gamemaster:of the boxes? Really? You should be the owner of that character, I'm surprised.
Argyle:No.
Argyle:That's fine.
Argyle:I'll do it later.
Gamemaster:Okay.
Gamemaster:Anyway.
Argyle:But yes.
Gamemaster:Okay, you're more than welcome to follow the directions that he gave you.
Argyle:All right.
Argyle:Let's go venture forth.
Johnny:A lot of money.
Anzu:It's got a pretty predatory interest rate on his debt.
Argyle:Man, guys, I was really willing to try to buy that guy out,
Argyle:but that's a lot of money.
Argyle:That's a lot of dough.
Argyle:Yeah.
Argyle:It would have been crazy
Argyle:if we summoned Chuck
Gamemaster:Yeah, I will say, you guys named Chuck, so you will literally never meet somebody who
Argyle:and he knew him
Johnny:That worked out great.
Anzu:Thank you.
Argyle:and he was the same one.
Argyle:I don't know if that would have worked, though.
Argyle:Chuck, I feel like it would still...
Argyle:No, I know. I know.
Gamemaster:knows him as Chuck.
Argyle:No, that's where we'd have to summon him.
Gamemaster:Yeah.
Argyle:Be like, oh, yeah, man.
Argyle:My best shareholders.
Argyle:all right well that's concerning
Gamemaster:Okay.
Johnny:Thank you.
Anzu:Oh my god.
Gamemaster:Sure.
Argyle:Fair enough.
Gamemaster:Okay. You can follow the
Argyle:All right.
Johnny:Onwards.
Anzu:you
Argyle:Thank you.
Johnny:you
Gamemaster:the general directions given to you.
Anzu:you
Gamemaster:It is, as Marin pointed out,
Gamemaster:the particular area that you're going to is pretty obvious.
Gamemaster:The tunnels that you kind of have to crawl through,
Gamemaster:half crawl, half walk through,
Gamemaster:as you move around the interior of the space,
Gamemaster:are for the most part lit with those white light panels.
Gamemaster:But at some point you emerge out into what is
Gamemaster:kind of scaffold hanging down above this seemingly endless pit, just fully down into the interior of
Argyle:you
Johnny:you
Anzu:you
Gamemaster:the Strider. And as you hug this scaffold around the exterior wall of whatever cavity inside the
Gamemaster:Strider that you've walked into, you can see that there is a doorway that is dark. It seems that the
Gamemaster:the lumens, the white panels in this area are off for whatever reason.
Gamemaster:There isn't really any signage that says don't come here.
Gamemaster:It's just giving general vibes of foreboding and the like
Argyle:you
Johnny:you
Anzu:Thank you.
Gamemaster:that I guess whoever turned off the lights figured that would be enough.
Gamemaster:But that, you know, that seems like the direction you were pushed towards.
Gamemaster:If you'd like to venture in, you can. I would just appreciate it if both I could
Gamemaster:know what your general solutions are for seeing in the dark and also a marching
Argyle:I can't.
Johnny:Who can see in the group I feel like we should light some torches because I also can see
Anzu:Like the dark dark, I don't think I can see.
Gamemaster:order.
Gamemaster:It is unlit in this particular tunnel.
Anzu:So, I mean, I could light a torch.
Gamemaster:you
Anzu:I don't have any magical means of producing light.
Gamemaster:Assuming you're walking around with the torch in your hand, it's an action to light up.
Argyle:I can see a complete darkness but I be the only one who can see Should I look and then we just light a torch if we get jumped
Anzu:you Thank you
Johnny:I don't know because I feel like lighting the torch would be a full action probably.
Argyle:Probably one person needs to light it.
Argyle:Wait a little bit.
Johnny:I guess if two of us can see, maybe we can do buddy system.
Gamemaster:Can two of you see?
Anzu:I don't think low light is enough here.
Gamemaster:No, low light isn't enough.
Johnny:I thought the child said that he could see.
Johnny:Oh, never mind.
Johnny:We should light a torch then.
Johnny:I light a torch.
Gamemaster:Okay.
Gamemaster:You light a torch, which, for the record,
Gamemaster:it's a, you know, 1960s setting, lighting a torch is the British version of a torch.
Argyle:Are you going to make a perception check, Johnny?
Johnny:Is this bright?
Anzu:Yes.
Gamemaster:You flick a switch and your flashlight turns on.
Argyle:No.
Argyle:Because I was going to mythic it if I was going to be the only one looking,
Argyle:but since you are also looking, I will just leave it.
Gamemaster:Well, marching order.
Gamemaster:Okay, there is enough room if you guys want to walk side by side in this particular tunnel.
Argyle:Okay.
Argyle:I'll mythic it.
Argyle:Wait, wait, wait, wait, wait, wait, wait, wait.
Johnny:I'll be behind Argyle, holding the torch over his shoulder.
Anzu:Very well.
Johnny:argile in the front then space space space space space me on soon and benny Thank you NeonSoo and Benny
Gamemaster:You don't have to if you don't want to.
Gamemaster:But if you, yeah, if you'd rather a single file that's totally fine.
Gamemaster:So Argyle, Johnny, and then...
Argyle:Me and Benny in the front.
Gamemaster:Okay.
Gamemaster:Okay.
Argyle:There's two behind us.
Gamemaster:That's fine.
Argyle:Thank you well her girl doesn need it so
Anzu:you Thank you
Gamemaster:Sure So Johnny is pointing the flashlight from all the way in the back
Johnny:No, I'll just be
Gamemaster:Okay.
Johnny:right behind.
Argyle:you
Johnny:I'll be behind Benny and Argyle
Johnny:if they're taking point.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:And is Othello with you, Anzu?
Gamemaster:I assume yes, but just to...
Argyle:There it is.
Johnny:Argyle's was the only one that mattered.
Gamemaster:To double check.
Anzu:Yeah, for sure.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:What were the perception checks that we got from the people either who can see you or who are leaving or whatever?
Gamemaster:What did our gal get?
Gamemaster:28.
Gamemaster:We have a 28.
Gamemaster:28.
Gamemaster:um the i think the first thing you notice as you're walking forward is that you are you're
Argyle:you
Johnny:Thank you.
Anzu:you
Gamemaster:still walking on like the that great scaffolding uh structure that you had been on before uh the
Gamemaster:only difference is is that once you've like only a few steps in where the light stops making it
Gamemaster:into the interior of this uh building you the floor becomes uneven um you can see uh because
Gamemaster:you have darkvision, so you can see that the floor beneath you is uneven because it looks like the
Gamemaster:grate almost got twisted and misshapen in some way, and then frozen in that misshapen form,
Argyle:you
Johnny:you
Anzu:you
Gamemaster:which makes this kind of uneven walking surface. It's like there was, it's not an impact necessarily,
Gamemaster:but some kind of great twisting force affected this part of the interior of the strider.
Gamemaster:As you continue forward with the 28, you'll also hear in the distance, it's in the far distance at this point because you're
Gamemaster:world pretty well you can see there is like little sparkles of light near maybe 300 feet down as you proceed into this interior bit of the strider
Argyle:you Thank you
Johnny:Thank you you you
Anzu:you Thank you
Gamemaster:like you were on close to the outer edge of the strider
Gamemaster:you're moving more in towards the heart
Gamemaster:there are little twinkles of light
Johnny:you
Gamemaster:and there is this very strong chemical scent
Gamemaster:associated with it
Gamemaster:I don't think you'd be able to place what chemical necessarily
Johnny:you
Gamemaster:but it's got this acrid acidic smell to it almost like if you had to imagine what battery
Argyle:you
Johnny:you
Anzu:you
Gamemaster:essence smelled like aerosolized um it's not particularly pleasant this doesn't seem like
Gamemaster:the kind of area where you would want to hang out necessarily um but uh beyond that you do
Gamemaster:also hear this kind of like the sound of voices um just on the edge of your hearing you can't
Gamemaster:make out any words or anything like that, but in the direction you're headed. The thing that stands
Argyle:you
Johnny:you
Anzu:It isn't.
Gamemaster:out to you with the 28, as it's kind of pretty far away, is that there is this weird melodic,
Gamemaster:almost sing-songy quality to the sound. It doesn't sound like singing, but it sounds like there's
Gamemaster:this kind of tonal shifting in it that you would associate with some kind of melody or the like.
Gamemaster:It's almost percussive in a way, which is interesting.
Gamemaster:it doesn't
Anzu:Does it tingle at my Voidsong type melody, does it?
Argyle:you
Johnny:I speak Elven, Common, and Empyrean.
Gamemaster:it's not magical
Gamemaster:it's just a strange way of speaking
Gamemaster:actually
Gamemaster:what languages do you all speak
Gamemaster:you've all sent me a message
Anzu:I feel like I sent you a message about that.
Anzu:I don't know if I have it written down.
Gamemaster:I haven't recorded I just need to go through and double
Gamemaster:check what they are to see if it's relevant
Gamemaster:here
Gamemaster:Uh, no.
Anzu:Earthrum.
Argyle:you
Johnny:Yep.
Argyle:you
Gamemaster:Uh-huh.
Anzu:to drink!
Gamemaster:Uh-huh.
Gamemaster:Anzu learned it in ancient languages.
Gamemaster:The, like, tonal shifts, the up and down, the kind of melodic quality to it,
Gamemaster:reminds you of Urthram, which is itself a tonal language,
Gamemaster:which isn't normal for most modern languages.
Gamemaster:You're way too far away to know if that's actually what they're speaking right now,
Gamemaster:but I think that's the immediate connection you would make there
Argyle:I think it's for undead or is it?
Johnny:Thank you.
Anzu:I forget what that is.
Gamemaster:if it pointed out there's this kind of melodic quality to it.
Gamemaster:Earthrum is a dead language.
Gamemaster:I will double check to make sure that I'm telling you the right one,
Gamemaster:but I'm pretty confident that's what it is.
Gamemaster:No, like, it is no longer spoken.
Gamemaster:yeah no that is that is a totally valid uh um question um but no it's it's like no longer
Argyle:OK, because this Pathfinder so I wasn't sure if it was Latin or
Argyle:Thank you.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:spoken and i was dumb so i didn't pin this particular message so i'm just going to scroll
Gamemaster:back a little bit so that i can repin it um because it does it does say also i'm dumb and
Gamemaster:It was a markdown, but I changed it to an image,
Gamemaster:so I can no longer search for it in Discord search.
Gamemaster:I've made mistakes.
Argyle:you
Johnny:Thank you you Mm
Anzu:You should It sketchy down here
Gamemaster:Either way, that's the sound that you...
Gamemaster:That's what that tonal shift thing reminds you of.
Gamemaster:At which point, I guess I will ask,
Gamemaster:are you being stealthy?
Gamemaster:If you being stealthy you need to roll a stealth check I found it I found it and I pinned it
Argyle:you you
Anzu:Nice work Josh.
Gamemaster:Thank you.
Anzu:I'm going to roll stealth. We'll do it in foundry. Why not?
Anzu:Do I have a thing for this?
Argyle:I'll check in myself as the same at Foundry.
Johnny:Thank you.
Gamemaster:Why did you?
Anzu:Please hold.
Anzu:Take a new .
Anzu:Okay.
Anzu:All right.
Anzu:I received a 29.
Gamemaster:Okay.
Argyle:Bye.
Johnny:What?
Gamemaster:29 that's good
Gamemaster:Argyle is not hidden
Gamemaster:from Ocelot
Gamemaster:which is good to know
Gamemaster:with the 22
Gamemaster:we got a 17 from Johnny
Gamemaster:and a 25 from Benny
Gamemaster:all together
Gamemaster:not amazing
Anzu:Guys, I'm trying my hardest out here.
Anzu:what's going on.
Argyle:I'm actually planning on...
Johnny:Johnny has his sunglasses on still and does not take them off.
Gamemaster:It's dark, so Chana's having trouble hearing.
Gamemaster:Uh.
Gamemaster:Uh.
Argyle:I can't listen to this music, so I don't know what it's saying.
Argyle:I'm going to put in my earplugs.
Gamemaster:What?
Argyle:I'll let the bird try to translate it.
Argyle:I don't know if this is some weird...
Gamemaster:Oh, okay.
Argyle:Yeah.
Gamemaster:Just in case.
Anzu:Yeah, but he wasn't before.
Gamemaster:Okay.
Gamemaster:Uh.
Gamemaster:yeah it doesn sound like it the right one though
Argyle:It says it the right one
Johnny:you sorry
Anzu:Oh.
Argyle:Let me try turning it on and off.
Gamemaster:Oh, that sounds way better.
Johnny:oh
Argyle:No, I didn't click anything.
Gamemaster:Okay, well, it's better now than it was three seconds ago.
Argyle:I just need to say that I'm trying to turn it on and off again.
Gamemaster:That's so strange.
Johnny:did this ikke
Anzu:He was like, wait, wait, wait.
Anzu:Don't turn me off, bro.
Argyle:What?
Argyle:Why, why, why, why, why?
Johnny:you
Gamemaster:Okay.
Anzu:Thank you.
Gamemaster:You guys, not so stealthily stealthily,
Gamemaster:move up towards the edge of the hallway,
Gamemaster:towards the sound of the voices.
Gamemaster:As you get closer, there is one more layer
Gamemaster:that gets added onto the sound of the voices as it comes up.
Gamemaster:Which, by the way, as it gets closer,
Gamemaster:Anzu, it is not Earthrum.
Gamemaster:It's strange.
Gamemaster:It feels like a dialect of Earthrum.
Argyle:Oh, no.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:Like, if you learned modern English, this to you sounds like old English.
Gamemaster:Like, you can tell that it's related to Earthrum in some way, but the grammatical constructs are strange and the sounds are a little bit strange.
Gamemaster:And there's a weird amount of chittering involved, like, underneath the voices.
Argyle:Oh.
Argyle:I was going to say, should we try to understand it?
Gamemaster:Either way, as you get closer, you hear that.
Argyle:But I think it's just...
Argyle:Yeah.
Johnny:Thank you.
Anzu:It's almost as if they never stopped speaking this language and it's evolved for them.
Argyle:Yeah.
Argyle:Yeah.
Anzu:Because I had to read some dusty books to learn this stuff.
Gamemaster:and you can come up to kind of the edge where you can see that there a stairway that descends down to the source of the sound As best you can tell you still hidden Can I get one more perception check just to look around as you coming up to this area and hearing this congress taking place
Argyle:you I unplug my earplugs
Johnny:you Johnny takes off his sunglasses and goes
Anzu:you you
Argyle:Oh!
Gamemaster:Okay.
Gamemaster:If you want to do that.
Johnny:Oh shit, I could see the whole time.
Gamemaster:Oh, wow, 34.
Argyle:To be fair, he warned us.
Johnny:Thank you.
Gamemaster:Uh, okay.
Anzu:you
Argyle:That was sketchy.
Gamemaster:So, there are...
Gamemaster:This staircase heads down into another part of this weird, like, scaffolding over the edge of the world, effectively.
Gamemaster:There are a group of people here currently interacting with each other.
Gamemaster:they are like the mongrel folk in that they they clearly were at one point humanoid and are no
Gamemaster:longer but if these are mongrel folk they are much further gone than the mongrel folk that you had
Argyle:you
Johnny:you
Anzu:you
Gamemaster:seen elsewhere in the undercroft uh you can see some of them look like these almost stretched
Gamemaster:extended creatures with bluish reddish fur uh except instead of a face they've got almost like
Gamemaster:a whole anglerfish by the looks of it just put on top of the body uh you see another one where it
Gamemaster:seems that most of the face is kind of atrophied away uh and in that place uh one of their eyes
Argyle:you
Johnny:Thank you.
Anzu:you
Gamemaster:has just grown larger and more swollen to fill up the space uh you see another person that is
Gamemaster:seemingly completely covered in fur fur is the wrong term it's quills it looks like they're
Gamemaster:completely covered in like porcupine quills,
Gamemaster:just of general unpleasant sharpness make.
Gamemaster:And they are all conversing with each other
Gamemaster:in this strange earthrum-esque,
Gamemaster:chittering language.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:With a 34,
Argyle:you
Johnny:Thank you.
Gamemaster:I think the other, because it's specifically a 34 crit, the other thing of note is that one of the weird eyeball-extended, atrophied face creatures seems to have, like, a talisman around their neck that I don't know if you would immediately recognize.
Anzu:you
Gamemaster:it looks to be of like a horn of some kind, carved out of the same metal that the rest of the Strider is built out of.
Argyle:Uh.
Johnny:Oh, no.
Anzu:you
Gamemaster:And they're just kind of wearing it around their neck.
Gamemaster:If it helps, it looks like this.
Johnny:Oh, this is scary over here.
Johnny:What is happening?
Johnny:What?
Johnny:Oh, my gosh.
Gamemaster:This guy.
Argyle:you
Johnny:And which one has the horn around their neck?
Anzu:Thank you.
Johnny:Oh, it's mongrel
Johnny:full.
Johnny:Wow, that's
Johnny:horrifying.
Gamemaster:He's just a guy.
Johnny:This
Johnny:lamprey
Johnny:anglerfish thing? Terrifying.
Gamemaster:Also, why?
Johnny:Why has it got an anglerfish head?
Johnny:Why's it got fire inside? What's up with that?
Argyle:Can I make a religion check to see if I know what that pendant is
Anzu:Thank you
Gamemaster:Because that happens sometimes.
Gamemaster:Yeah.
Johnny:You're right.
Johnny:Alright, should I...
Johnny:Can I say anything, or are we just jumping?
Gamemaster:Yeah go for it
Johnny:I will aid him
Gamemaster:he's making a religion check
Johnny:I think we as a group know it.
Argyle:28.
Gamemaster:uh with the 20 with the 28 i think like the most immediate connection you can make to is
Argyle:What is it again?
Gamemaster:you saw this stained glass mural in Tywelwyn's base
Gamemaster:of a guy with a horn.
Argyle:Hmm.
Argyle:Hmm.
Johnny:yeah
Anzu:Jeez.
Gamemaster:That's the only religious iconography you can think of
Gamemaster:that involves a horn in some way.
Johnny:yeah
Johnny:that's pretty
Johnny:hey do you think these guys know
Gamemaster:Thank you.
Johnny:Anzu's sister
Argyle:I kind of think we should just jump them.
Johnny:Should I try and talk to them or are we just jumping?
Anzu:you
Johnny:Okay.
Argyle:OK.
Johnny:Okay.
Johnny:All right, hang on.
Johnny:Everyone start doing your stuff.
Johnny:Get ready.
Johnny:And then when we're all in place, I'll try and talk to them.
Johnny:And if it goes bad, we're already ready to jump.
Gamemaster:There isn't a corner to back up.
Johnny:Fine.
Anzu:you
Argyle:If we could back up like behind the corner,
Argyle:that might be great.
Argyle:So we can.
Argyle:OK.
Gamemaster:You can move further into the tunnel behind you, but that was a straightaway.
Argyle:Yeah.
Gamemaster:You can jump off the side of this and see what awaits below you.
Gamemaster:that might be where the wine cellar is
Gamemaster:I don't know if that's preferable
Argyle:Do we just start Do I just start swinging No i know but like do i cast a spell
Johnny:Wait Wait let me get a few things
Gamemaster:Thank you.
Anzu:you Would that make them unholy
Argyle:hey anzu can you do you think they're unholy
Argyle:if they follow one of the signatures or six
Argyle:Is that something we can reason about?
Johnny:Oh, that was pretty good.
Gamemaster:Azu can attempt an occultism check
Anzu:I have no idea. I mean...
Gamemaster:and you can attempt a religion check if you like
Argyle:Alright, I'll make a religion check.
Gamemaster:also
Anzu:I don't really...
Gamemaster:it's entirely self-inflicted
Gamemaster:that you guys are calling them the sinister six
Gamemaster:but you've not met an NPC that knows
Gamemaster:what the group calls itself
Gamemaster:so we're just sticking with it
Gamemaster:with a 36
Gamemaster:with a 36 okay uh so there are two answers to this question uh the first from the occultism
Argyle:Oh.
Johnny:you
Anzu:you
Gamemaster:perspective holy and unholy are constructs like there is no global universal understanding of
Gamemaster:what is holy and what is unholy uh and it is better described as uh on the side of the worshipped
Gamemaster:deity and against the side of the worshipped deity. And to that answer, you think that it would
Argyle:Okay, great.
Johnny:you
Anzu:you
Gamemaster:probably be accurate to say that these things, if they worship one of the, like, usurpers, one of
Gamemaster:the sinister six that are antithesis, antithetical to your existing outer gods, that they probably
Gamemaster:fit in the unholy. That's the occultism check. The religion check is, these guys are obviously evil.
Gamemaster:yes, they're unholy.
Gamemaster:Those are the
Gamemaster:depending on which perspectives you're coming from.
Argyle:Yeah, yeah, yeah.
Argyle:Great.
Argyle:OK let me just see What is this spell 20 burst
Johnny:Thank you Oh I did
Anzu:you you
Gamemaster:Oh Johnny cast a spell
Argyle:We're all going to cast a spell at the same time, right?
Johnny:Yeah, I thought we were all doing stuff.
Argyle:Or are you just?
Johnny:I was casting a bluff.
Argyle:Yeah.
Gamemaster:Okay.
Gamemaster:What's going to happen here is actually pretty simple.
Gamemaster:I need all of you to make reflex checks.
Argyle:OK.
Gamemaster:Reflex saves, sorry.
Gamemaster:the reason for this being
Argyle:Hmm.
Johnny:you
Anzu:you
Gamemaster:you were not stealthy
Gamemaster:you were seen
Gamemaster:as you showed up
Gamemaster:and then you started casting a spell
Gamemaster:so we're going to see
Gamemaster:if you get your spell
Gamemaster:off
Gamemaster:it's entirely
Gamemaster:possible you all do this guy's
Gamemaster:role is pretty low
Gamemaster:24 okay uh i'm sorry only johnny gets his thing off um johnny gets his thing off and
Argyle:Okay.
Johnny:I dude
Anzu:Oh, yeah.
Gamemaster:then a fireball is going to be launched at you and then we're going to enter initiative
Gamemaster:um so i would love it if you could all roll initiative uh also i will be back in a moment
Johnny:I ate fire
Johnny:I think I've cast
Anzu:If we're actually getting hit by the fireball, I'll eat fire as well.
Gamemaster:you
Anzu:But let me roll it.
Argyle:I mean, actually, are you going to counteract it?
Argyle:You're the one who's supposed to be able to counteract this stuff.
Johnny:Oh, that was a really good one.
Anzu:I don't have
Anzu:counterspell
Argyle:Yeah.
Argyle:Has Anzu ever thought about not becoming a psychic
Johnny:Okay, Argyle.
Johnny:I think there's like a mythic counterspell you can do where if you have, it's like a mythic feat where it's literally just 5e counterspell.
Johnny:I'm not sure what level it is.
Johnny:I'm curious.
Gamemaster:you
Anzu:you
Argyle:and just becoming a barbarian?
Argyle:That beaks people?
Argyle:Yeah.
Johnny:Oh, Mythic, uh, level, it's a level 6 ability.
Gamemaster:you
Anzu:No, he's kind of brittle.
Johnny:Uh, spend a Mythic point and expend a prepared spell slot, or expend a prepared spell or
Johnny:unexpended spell slot of the same rank as a triggering spell or higher.
Johnny:Um, then, oh, it used to be better.
Johnny:You attempt to counteract it.
Johnny:Well, now it's not as good.
Johnny:I think they remastered it or something.
Johnny:It used to be just, it works.
Argyle:Which one's the caster?
Gamemaster:you
Anzu:going on the move until josh gets back
Johnny:Do we see?
Argyle:Yeah.
Johnny:Yeah, I'm guessing.
Johnny:Oh.
Anzu:you
Johnny:Oh, Tanner's on the move.
Argyle:i had a weird moment with like tanner so much space and then i'm like so does noah it's just
Gamemaster:You're stomping people into the drain?
Anzu:Hell yeah.
Johnny:He's on the move.
Anzu:Oh no.
Gamemaster:He's moving?
Anzu:I'm still on the move.
Gamemaster:Moving and grooving?
Johnny:He's on the move.
Anzu:I'm reclaiming my phone charger
Johnny:He's on the move.
Anzu:from...
Argyle:everyone who's not in an apartment
Argyle:has rooms.
Johnny:That was a cool effect.
Argyle:There's different rooms you can go to.
Gamemaster:You'll only need to attempt that reflex save.
Anzu:Hold on a second.
Argyle:There's a room
Argyle:for his kitchen. Like, it's crazy.
Anzu:What is all this stuff?
Argyle:There's, like, doorways.
Argyle:It's crazy.
Argyle:Oh, we all rolled.
Johnny:That was a really cool effect.
Gamemaster:Now you're on fire.
Johnny:Oh, I really like that.
Anzu:...
Anzu:...
Gamemaster:What a good Okay your choice for music at this time um are uh willpower last surprise
Argyle:us Keeper of Lust
Johnny:I did eat butter
Anzu:Thank you I was just putting the cat on blast
Gamemaster:rivers in the desert and keeper of lust which one would you like okay
Anzu:I don't know.
Anzu:Josh, I'm so sorry.
Johnny:That last one.
Argyle:That last one, man.
Johnny:Oh, this is a pretty good choice.
Gamemaster:this is what it's called
Argyle:Thank you.
Johnny:Thank you.
Anzu:I'm going to make my reflex check in just a moment.
Gamemaster:because it's the soundtrack
Gamemaster:have you played Persona?
Gamemaster:the most recent Persona game
Gamemaster:the most recent mainline Persona game
Gamemaster:each of the bosses is modeled
Gamemaster:after one of the seven sins
Gamemaster:and the first one
Anzu:Thank you.
Gamemaster:the gym teacher who
Gamemaster:rapes children
Gamemaster:is lust, and so his boss
Gamemaster:theme is Keeper of Lust.
Gamemaster:It's a weird game.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:A little bit, I guess.
Gamemaster:He looks like...
Gamemaster:Let me see if I can get an image of him.
Anzu:guys announce.
Gamemaster:Yes, he is.
Gamemaster:Uh, Japan.
Anzu:Rats.
Argyle:But anyway.
Johnny:Oh, what the heck?
Gamemaster:He looks like this.
Anzu:Hmm.
Anzu:Uh huh.
Johnny:Okay.
Anzu:you
Gamemaster:True.
Gamemaster:Yeah okay so what did we I see a failure from Argyle two successes from Johnny and Anzu Oh and a failure from Benny Okay so those of you who failed are going to take full damage Those of you who succeeded are going to take half
Argyle:you you
Johnny:you you
Anzu:Oh, no.
Gamemaster:Except for Johnny, who's going to take half minus
Gamemaster:eat fire.
Johnny:test minus each fiber
Gamemaster:Oh, and Othello
Anzu:Oh, no.
Gamemaster:is also going to take the full 23 points of fire
Gamemaster:damage.
Anzu:I also, Ickfire, I clicked it earlier in the, like, before you sent the spell out.
Gamemaster:And then we're going to...
Gamemaster:Oh!
Gamemaster:Okay.
Argyle:Who's cast this?
Johnny:Do you have the...
Gamemaster:Absolutely, then you both get to eat fire.
Anzu:So...
Johnny:Cool.
Argyle:Was it
Anzu:That really goes down to one damage?
Argyle:Oculum 1?
Gamemaster:The guy with the necklace.
Argyle:And which one's that?
Gamemaster:Oculum-1.
Argyle:Okay.
Johnny:How did that happen? Oh, does it go up?
Anzu:Oh, we're at fire 10 now, because we're higher level cantrip.
Johnny:Yeah! Oh! That's awesome. That's really good. Wow.
Anzu:Okay.
Gamemaster:Nice.
Johnny:This spell gets a lot better.
Argyle:alright great
Johnny:Thank you.
Gamemaster:It is Argyle's turn.
Anzu:I'm gonna have to hide Othello soon.
Argyle:guile
Argyle:didn't like that
Argyle:um
Argyle:so I will
Argyle:20 foot purse
Argyle:okay
Argyle:I will get this spell
Argyle:and I'm gonna pull out that holy water
Argyle:I made about almost a week ago
Argyle:and fling it
Argyle:um
Gamemaster:Okay.
Argyle:and hit right there.
Johnny:Thank you.
Gamemaster:Nice.
Anzu:Oh my god.
Argyle:And all of them will need to make a reflex save.
Argyle:I think I also get to roll this
Gamemaster:Three successes and a failure.
Argyle:do I get to roll the spirit damage Great Great great great great
Johnny:Thank you
Gamemaster:Let see One second Yes because they do have the unholy trait in the area
Anzu:you you
Argyle:So another 16.
Gamemaster:OK.
Gamemaster:So this guy takes that damage and that damage.
Argyle:29 total.
Gamemaster:And then these three guys take half damage and half damage.
Argyle:Yeah, yeah.
Johnny:That's fun.
Gamemaster:Okay, I have to give all of them some health back, because it applied the vulnerability
Anzu:Thank you.
Gamemaster:twice.
Gamemaster:I will do that.
Gamemaster:No, you can't.
Gamemaster:It's fine.
Gamemaster:I'll fix it.
Gamemaster:We'll have to update that spell in your spellbook so that it does both at the same time if they
Gamemaster:I have a holy so that you don't have to, or so that you can like pick so that I don't
Argyle:And then I will... sorry.
Johnny:you
Anzu:you
Gamemaster:have to apply it twice.
Gamemaster:Either way.
Anzu:you
Anzu:you
Anzu:you
Argyle:I need to do this skill thing.
Anzu:you
Anzu:you
Argyle:Medicine...
Argyle:Treat wounds myself!
Gamemaster:His wounds, they're treated.
Argyle:And I get a Mythic Point!
Gamemaster:Is that the end of your turn?
Argyle:All right.
Argyle:I'm back to the foot house.
Johnny:you
Anzu:you
Argyle:It's the end of my turn.
Argyle:Wait, no.
Gamemaster:He's the monk.
Argyle:Raise my shield, because I have an extra action
Argyle:because of the flourish.
Gamemaster:Okay.
Argyle:That action no longer exists.
Argyle:OK.
Argyle:There we go.
Gamemaster:This guy's going to dimension door.
Argyle:Thank you.
Johnny:Oh, guy.
Anzu:you
Argyle:That's an at will spell.
Johnny:Uncool.
Gamemaster:I'm going to roll a d4.
Anzu:you
Anzu:they've spent so much time slipping around you know
Gamemaster:If it's even, he's going for Anzu.
Johnny:This guy doesn't know he just popped into the kill box.
Gamemaster:He doesn't know that.
Gamemaster:He's...
Gamemaster:That isn't at will.
Argyle:That's crazy.
Gamemaster:These guys just get to Dimension Door.
Johnny:I feel...
Gamemaster:Um...
Johnny:They're slippery.
Argyle:Ew.
Argyle:this song should be playing
Johnny:I parry
Gamemaster:Yes, correct.
Anzu:Thank you.
Argyle:ew
Gamemaster:Okay, so he's going to start with, I think, a spine attack, probably.
Gamemaster:Oh, no, it's going to be, we're calling it a glaive attack.
Gamemaster:It's his hands, but we're calling it a glaive attack.
Gamemaster:Oh, he misses. That's lame.
Johnny:I go
Gamemaster:he's gonna follow up with a beard attack
Johnny:AH!
Argyle:you
Anzu:you
Gamemaster:he makes a beard strike
Johnny:No, my beard!
Gamemaster:and it doesn't have map
Johnny:Well, it doesn't have map, no!
Gamemaster:I'm rolling poorly
Gamemaster:oh that still hits
Gamemaster:great
Gamemaster:his beard doesn't do nearly as much damage
Gamemaster:as his other stuff
Gamemaster:so you're gonna take 8 points of piercing
Gamemaster:and I need you to attempt this fortitude save.
Johnny:Against a beard?
Argyle:you
Anzu:You're sick.
Gamemaster:Against the disease that's been laced on the beard.
Gamemaster:You fail.
Johnny:I failed. I'm diseased.
Gamemaster:You're sick.
Gamemaster:Oh, no.
Johnny:Oh, no. I have a vernal fever.
Gamemaster:Now you have infernal fever.
Gamemaster:There we go.
Johnny:What does that mean oh good I have no ill effects for one day Benny would you like to drop your initiative to after me so I can buff you
Gamemaster:that needs to return Okay
Argyle:What is it
Anzu:Perfect Then it not a problem
Johnny:Cool.
Johnny:Cool.
Gamemaster:You have dropped your initiative.
Johnny:Are you going for this fella right here or are you going somewhere else?
Argyle:Thank you.
Anzu:you
Gamemaster:yeah you can
Johnny:Oh great, uh first I will cast
Johnny:First I will cast a Dirge of Doom
Gamemaster:That's a success.
Johnny:And a Lingering Performance Dirge of Doom
Johnny:27.
Johnny:He is now frightened.
Argyle:you
Anzu:Oh my god.
Johnny:Next, I will aid my young ward here.
Johnny:I will haste this man.
Gamemaster:Oh!
Gamemaster:He's casting Haste.
Gamemaster:this guy's making attack of opportunity
Gamemaster:that's true
Johnny:I should have stepped back first.
Johnny:What does that mean?
Gamemaster:that hits
Gamemaster:you're going to take 17 points
Anzu:So annoying.
Argyle:We had this before when we fought the...
Anzu:Oh my god.
Gamemaster:of damage as well as some persistent
Gamemaster:bleeding damage
Gamemaster:and it's an infernal wound
Gamemaster:Mm-hmm.
Anzu:Oh my god.
Johnny:Oh, great.
Anzu:I think it's harder to recover from the blood or something like that.
Argyle:That's okay.
Gamemaster:Mm-hmm.
Argyle:I'm actually good at stopping bleeding checks.
Argyle:Oh my god When the Harlequins summoned these guys for us to fight they were just summoning the minions from the ship
Johnny:oh yeah
Gamemaster:Thank you.
Anzu:you you
Argyle:Remember with the wheel?
Argyle:That makes sense.
Johnny:um and
Johnny:lastly
Johnny:what's my last name
Johnny:I don't want to
Johnny:uh
Argyle:...
Argyle:Thank you.
Johnny:I will...
Gamemaster:Okay.
Anzu:you
Johnny:I'll create a distracting performance against this man for Benny.
Gamemaster:Distract him.
Johnny:Against this guy.
Johnny:24. Is he distracted?
Gamemaster:Um, what is it against?
Argyle:you
Johnny:Create a diversion.
Gamemaster:It is against his perception.
Anzu:It's create a diversion, whatever that...
Johnny:Oh, I thought.
Johnny:Topping up.
Johnny:It's against his perception, DC.
Anzu:Uh...
Johnny:It's against the perception.
Anzu:Uh...
Gamemaster:He rolled a 24.
Gamemaster:That does beat his perception DC,
Gamemaster:so Benny is considered hidden to him.
Anzu:Uh...
Gamemaster:Absolutely.
Johnny:That's my turn.
Johnny:Ow!
Argyle:you
Johnny:This is going to get bad real fast.
Anzu:Benny's about to ruin this guy's day.
Gamemaster:It is Benny's turn.
Gamemaster:Oh, well, first Johnny is going to take six points of bleed damage
Anzu:Ugh.
Gamemaster:and can attempt a recovery check.
Johnny:It doesn't get worse than a crit failure?
Gamemaster:You are still bleeding.
Gamemaster:It does not. You just continue to bleed.
Anzu:That would be so mean.
Gamemaster:Yes, it would.
Gamemaster:Given that the DC is 20.
Argyle:you I own the doctor bloody waistcoat so that actually pretty helpful for this
Johnny:Thank you Oh
Anzu:Thank you you
Gamemaster:Okay Benny you take one action to walk in front of the man and then you double slice him Absolutely
Gamemaster:I can.
Johnny:Oh, that is very nice.
Argyle:Thank you.
Johnny:Well, that's the way.
Gamemaster:That hits.
Anzu:The next hit's going to be crazy, Mike.
Gamemaster:You hit him.
Gamemaster:Good job.
Gamemaster:Yeah.
Gamemaster:And you still hit him.
Anzu:The next hit's going to be crazy.
Gamemaster:16 points of damage.
Gamemaster:is also a hit.
Argyle:Thank you.
Johnny:Thank you.
Anzu:Yeah, it is kind of crazy.
Gamemaster:That's crazy.
Gamemaster:That's pretty crazy.
Gamemaster:Nine.
Gamemaster:Let me double check that this is
Gamemaster:combine the damage and apply resistance
Gamemaster:and weakness is also almost once.
Gamemaster:You will note that this guy seems to take less damage
Gamemaster:than you would expect from your hit,
Gamemaster:but because you double sliced,
Gamemaster:it is more damage than the less damage
Gamemaster:you would normally expect to see.
Gamemaster:okay
Argyle:Thank you.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:absolutely
Gamemaster:he is bloodied
Gamemaster:okay
Gamemaster:You have one more action.
Argyle:Yeah.
Johnny:Thank you.
Anzu:you
Argyle:That one did more damage than your double slice.
Johnny:Thank you.
Gamemaster:You are hasted. You are hasted right now.
Anzu:Incredible.
Gamemaster:That hits.
Gamemaster:19.
Gamemaster:Minus some.
Gamemaster:It happens.
Argyle:I can't.
Gamemaster:It happens.
Gamemaster:he is still standing
Argyle:No, no, I can't.
Gamemaster:but he is bloodied
Argyle:Thank you.
Johnny:Affirmed, he has blood.
Anzu:you
Gamemaster:he's pretty bloodied
Gamemaster:he's got blood
Gamemaster:it's not in him
Gamemaster:anything else
Gamemaster:okay
Gamemaster:then we'll move on
Gamemaster:it is one of the
Gamemaster:oris's turns
Gamemaster:he was hit
Gamemaster:when he was bloodied
Gamemaster:okay
Gamemaster:Uh, plus six.
Argyle:Thank you.
Johnny:you
Anzu:It's Tuesday.
Gamemaster:Do you get an additional four from Barrow's Edge?
Gamemaster:Okay.
Gamemaster:Yes, sir.
Gamemaster:He's still standing.
Gamemaster:But he continues to be bloody.
Gamemaster:Okay.
Gamemaster:um
Gamemaster:okay uh it is the oris's turn the oris uh
Argyle:Yeah, I think there's an X.
Johnny:Yeah, yeah.
Anzu:That's not legal.
Gamemaster:doesn't that's crazy this guy has a fly speed
Gamemaster:how he doesn't have
Anzu:I'm pretty sure that the Pathfinder League doesn't allow that, Josh.
Gamemaster:one second
Anzu:There's probably a red X that you're missing.
Argyle:Yeah yeah you Thank you
Gamemaster:you think I'm
Gamemaster:you think I missing something one second I don actually I don remember what creature this guy is based off of
Johnny:you you
Anzu:Thank you
Gamemaster:Oh well, I'll look it up. I'm pretty sure he's fine.
Gamemaster:Oh, I know what he is.
Gamemaster:Uh?
Gamemaster:Oh, that's why.
Gamemaster:He is allowed in...
Gamemaster:I double-checked. He's allowed in
Gamemaster:Pathfinder Society.
Gamemaster:I'm sorry.
Argyle:you
Johnny:Thank you.
Gamemaster:Anyway, he's gonna...
Anzu:you
Gamemaster:It's not quite enough,
Gamemaster:but he's gonna scrabble over here.
Gamemaster:That's one action.
Gamemaster:I know it says three.
Gamemaster:It's because it used his walking speed,
Gamemaster:which is 10 feet,
Gamemaster:compared to his flying speed,
Gamemaster:which is 50.
Gamemaster:I guess he has to take one more step forward,
Gamemaster:and then he's gonna try and bite Argyle's head off.
Argyle:Yeah.
Johnny:Cool.
Gamemaster:Well, he has to stride anyway, so he'll make his second action to stride over here.
Anzu:Oh.
Gamemaster:Oh, yeah, that's a good point.
Gamemaster:He walked within range of Benny.
Gamemaster:That's a crit.
Gamemaster:That's it.
Gamemaster:You rolled a 20 on that die.
Anzu:Oh.
Anzu:Big kill.
Gamemaster:Hot damn.
Anzu:Oh.
Anzu:Oh, and it's Tuesday.
Gamemaster:Roll critical damage.
Johnny:Woof.
Gamemaster:47.
Argyle:you
Johnny:you
Gamemaster:not bad
Gamemaster:he is still standing
Gamemaster:but he's bloodied
Gamemaster:and then
Gamemaster:and it's
Gamemaster:what
Gamemaster:no it's not Tuesday
Gamemaster:it's not Tuesday
Anzu:I don think it worked Shout out to the steel shield
Gamemaster:he's gonna try and
Gamemaster:bite Argyle's head off
Gamemaster:he rolled bad and because he frightened It the oculum turn
Argyle:Yeah Yeah Woohoo
Johnny:Thank you
Gamemaster:One action to see you.
Gamemaster:And then one action to.
Gamemaster:No, that doesn't work.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:I guess we'll do a Blazing Bolt.
Gamemaster:We'll do a Blazing Bolt.
Gamemaster:Targeting the three of you.
Gamemaster:He rolls a...
Gamemaster:Very well.
Argyle:Yeah.
Johnny:So, is this fire?
Anzu:Thank you.
Gamemaster:I rolled a 33.
Gamemaster:Which hits Argyle, hits Benny, and...
Gamemaster:Oh, just barely only hits Johnny.
Gamemaster:Okay.
Gamemaster:Uh...
Gamemaster:Oops. I rolled the wrong button again.
Gamemaster:Ignore that.
Argyle:you
Johnny:I take no damage.
Anzu:What?
Gamemaster:I meant to roll damage and instead I rolled
Gamemaster:to attack again.
Gamemaster:I'm sorry. You all take
Gamemaster:17 points of damage.
Gamemaster:That's the end of his turn.
Gamemaster:It's this guy's turn.
Gamemaster:Ooh.
Gamemaster:Because you ate fire.
Anzu:That's crazy.
Gamemaster:This guy
Johnny:No.
Gamemaster:is gonna...
Johnny:I hit the wrong button.
Gamemaster:This guy gonna Dimension Door And then he going to attack Benny
Argyle:you Can I show allegiance
Johnny:We are in a sticky situation
Anzu:Oh my god Does this spell target my allies
Johnny:Can I kill my whole team right now?
Gamemaster:Benny, you take 21 points of damage and you start bleeding.
Johnny:Maybe.
Johnny:Maybe.
Argyle:Oof.
Johnny:I'm on your side.
Gamemaster:And then he's...
Anzu:I start mimicking their song that they're singing.
Gamemaster:Oh, I rolled really poorly on the beard attack.
Johnny:La la la la la la la.
Gamemaster:It's Oris 2's turn.
Johnny:You're saying something wrong.
Gamemaster:That's one action.
Johnny:People who are disengaged.
Johnny:Hansu, kill this monorail for a cool go next.
Argyle:you
Johnny:No, sorry, not that one.
Gamemaster:He's gonna try and bite Argyle.
Anzu:One that's way out there.
Johnny:I meant mongrelfolk-2.
Gamemaster:He's gonna try and scratch Argyle.
Gamemaster:He's bad at all of this.
Gamemaster:On to it's your turn.
Gamemaster:It's time to kill your friends.
Argyle:Thank you.
Johnny:Thank you.
Gamemaster:Okay.
Anzu:Okay, so...
Anzu:I'm not gonna do the optimal thing because I need to save my bird.
Anzu:But I wanna use my bird before I save him.
Anzu:You know what I'm sayin'?
Gamemaster:I do.
Anzu:So, we're going to cast an Amped Frostbite on this Manu right in front of me.
Gamemaster:Okay.
Argyle:you
Johnny:you
Gamemaster:Thank you.
Anzu:Cast.
Argyle:you
Johnny:Thank you.
Gamemaster:He has to make a fort save ya?
Anzu:Yes, yeah, sorry.
Gamemaster:He rolled a success.
Gamemaster:Just barely.
Anzu:That's annoying.
Anzu:Well, then you get to half this damage.
Gamemaster:I'm sorry.
Gamemaster:Uh, okay.
Gamemaster:That kills him.
Gamemaster:He's dead.
Anzu:Now I have a question.
Argyle:you
Johnny:Thank you.
Gamemaster:Okay.
Anzu:Does it... so I get temp HP equal to half the damage it takes, so do I get 14 or did it take less than 28 damage?
Gamemaster:Uh, he took 14 damage.
Gamemaster:It doesn't get capped.
Anzu:Okay.
Gamemaster:Uh, so...
Anzu:So he took 28, so I'll get 14.
Gamemaster:Oh, sorry, he took...
Gamemaster:No, no, no, no, he took 14,
Gamemaster:because it was halved, because he succeeded.
Anzu:Oh, you're right. Okay, sorry. So I get 7. Very well.
Gamemaster:Yeah.
Anzu:Sorry, sorry.
Anzu:and then I will
Anzu:have Othello
Argyle:Thank you.
Johnny:you
Gamemaster:Okay.
Anzu:give me a focus point back
Anzu:with his
Anzu:familiar focus
Anzu:and then I'll use an action to put him in my
Gamemaster:Alright.
Anzu:empty sleeve
Anzu:and he can't be affected
Gamemaster:Alright.
Gamemaster:He's in your sleeve.
Gamemaster:Is that it?
Anzu:out there
Anzu:that's it those are three
Anzu:actions
Anzu:.
Gamemaster:It's the Occulums turn.
Argyle:you
Johnny:He's going to go for MongoPogHorse2.
Gamemaster:um he's gonna try this i don't know if it's gonna work he's going for benny nope i lied
Gamemaster:the range on this is not nearly what i thought it was okay so here's the thing
Gamemaster:how far away is he from you guys he just has to walk okay that one action still no that all of his second action
Anzu:you Thank you
Argyle:you Yes
Johnny:Thank you
Gamemaster:literally five feet away
Gamemaster:now he's in range
Argyle:Yes.
Argyle:Okay.
Gamemaster:for oh wait
Gamemaster:now he's in range for next turn
Gamemaster:you watch out
Gamemaster:okay let's your turn
Argyle:Alright.
Johnny:Thank you.
Anzu:you
Argyle:I am going to
Argyle:treat wounds on Benster.
Argyle:Benster.
Gamemaster:that's reasonable
Gamemaster:you get 14 points of healing
Argyle:They're still grouped up.
Argyle:Do you mind, guys, and I'll heal you next round.
Gamemaster:Okay.
Argyle:All right, all right.
Johnny:Yeah, do what you gotta do.
Anzu:you
Argyle:Divine Wrath.
Gamemaster:Okay.
Argyle:I'm going to do here and skip that other one.
Argyle:And this only.
Gamemaster:Absolutely.
Gamemaster:All right.
Gamemaster:now do you see Benny as your enemy
Gamemaster:uh
Argyle:No!
Johnny:Yes.
Anzu:you
Gamemaster:ouch
Gamemaster:that's crazy
Johnny:Cool.
Argyle:Yes!
Gamemaster:I rolled really poorly on those rolls
Argyle:OK, great.
Argyle:So the ones who failed are also sickened,
Gamemaster:so
Gamemaster:both oculent critically failed so they both die immediately That crazy
Argyle:and Critical Failed are Sickin' 2, Slowed 1.
Johnny:Wow Oh wow And he just ran all the way over here
Anzu:That insane
Argyle:Yes I fried them yes i fried him um
Gamemaster:Euphraim...
Argyle:uh
Gamemaster:Yeah, he just ran over here.
Argyle:i will then use the spell
Gamemaster:And that is enough to kill the bloodied Orus as well.
Gamemaster:That turned the fight so quickly.
Gamemaster:That's ridiculous.
Johnny:That was a great time.
Gamemaster:Okay.
Gamemaster:That was excellent.
Argyle:death's call as my reaction.
Johnny:you
Gamemaster:What?
Anzu:you
Argyle:A living creature within
Argyle:20 feet of me dies, or an
Gamemaster:That is true.
Argyle:undead creature is destroyed.
Gamemaster:That is true.
Argyle:I should get
Argyle:temporary hit points equal to
Argyle:the creature's level plus your spellcasting
Argyle:ability modifier. If it's
Argyle:undead, it's doubled.
Gamemaster:Okay, sorry.
Gamemaster:So what do you get temporary hit points equal to?
Argyle:The creature's level plus my spellcasting
Argyle:modifier,
Argyle:which I believe
Argyle:my wisdom's plus four, so it's plus four, right?
Gamemaster:Is four.
Gamemaster:Yes.
Johnny:I will turn to
Gamemaster:So you get nine temporary hit points.
Anzu:you
Argyle:Okay.
Argyle:Great.
Argyle:All right, so that's my turn.
Gamemaster:Okay, absolutely.
Argyle:All right, I'm happy with that decision.
Argyle:Okay.
Gamemaster:That worked out well.
Gamemaster:Johnny, it's your turn.
Johnny:Oris 2 and I will say
Johnny:the Wellerman's coming!
Johnny:And I'll use invented vulnerability.
Argyle:oh my capital gains and all this illegal loot
Gamemaster:Okay.
Johnny:I'll attempt to deceive this man into thinking that he's vulnerable to stuff.
Gamemaster:attempt a deception check
Anzu:you
Anzu:you
Gamemaster:that succeeds
Anzu:you
Anzu:you
Anzu:you
Argyle:yeah
Anzu:you
Anzu:you
Argyle:Batman's one thing
Argyle:the IRS is no joke
Gamemaster:he got an invented vulnerability Bludgeoning piercing or slashing
Argyle:Thank you.
Johnny:Okay Against slashing And then I will cast at third level little guys
Anzu:you you
Gamemaster:Oh.
Gamemaster:Oh.
Gamemaster:I'm not placing the little guys.
Gamemaster:We know that they're around.
Johnny:They're all around him.
Gamemaster:Yeah.
Argyle:you
Johnny:If I roll damage, will it roll for all of the individually?
Gamemaster:You just roll 6d4.
Anzu:you
Johnny:Let's see.
Johnny:Okay.
Johnny:One, two, three.
Gamemaster:Oh, wait, no. It's separate.
Gamemaster:Roll 1d4 six times.
Johnny:three four five six plus 36.
Argyle:30.
Gamemaster:Yeah, is the...
Anzu:you
Gamemaster:Plus 36.
Gamemaster:Why plus 36? Is that from the weakness?
Johnny:yeah from i think it's 36 uh
Gamemaster:Weakness 5 to the selected damage.
Johnny:oh i was like the wrong one i'm sorry sorry weakness uh
Gamemaster:So...
Gamemaster:35.
Johnny:Oh, so he takes 30.
Gamemaster:Oh no, 30, 30, 30.
Johnny:He takes 30. Sorry, I'm just...
Johnny:So...
Gamemaster:Okay.
Argyle:Thank you.
Gamemaster:he is still standing
Anzu:Thank you.
Johnny:All of that, and then
Johnny:30 additional damage.
Gamemaster:he does not look good after that
Gamemaster:he's just barely hanging on
Johnny:I just turn around
Johnny:and say, I say, the Wellerman's coming!
Johnny:And then a bunch of versions
Johnny:of us, but in, like,
Johnny:little suits holding bags of money
Johnny:up here.
Gamemaster:of course
Johnny:and they just yell, give us your capital gains.
Gamemaster:these guys don't know what capital gains are
Gamemaster:okay
Argyle:you
Anzu:you
Johnny:That was my entire church
Johnny:because that entire combo is very difficult.
Argyle:I thought you could.
Johnny:pull off it takes one turn
Gamemaster:Absolutely. You take one point of bleed damage and may attempt to recover if you like.
Anzu:you
Johnny:I got halfway there
Gamemaster:Yeah, that doesn't help, unfortunately.
Gamemaster:Benny, it's your turn.
Gamemaster:Um, no. You can't.
Argyle:Oh, never mind.
Gamemaster:Because it says in requirements your last action.
Argyle:oh oh from your reaction attack no yeah
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:Yeah, no.
Gamemaster:Not only can you not do it off a reaction, you also cannot do it off of the last action, the last round.
Gamemaster:It has to be in the same round. It can't be off a reaction.
Gamemaster:Yes.
Gamemaster:Okay.
Argyle:You don't want to go for the massive thing that's
Johnny:Thank you.
Anzu:you
Argyle:bloodied?
Argyle:Because it'll waste your actions.
Argyle:Alright, these are going to hit me so hard.
Argyle:No, I know, it's all good.
Gamemaster:That's a crit.
Argyle:Yeah.
Johnny:I mean, they're both pretty strong and they're both going next.
Anzu:Thank you.
Argyle:Yeah.
Johnny:Oh, shit.
Johnny:Thank you
Gamemaster:You have won the gamble.
Gamemaster:You definitely have.
Gamemaster:Roll damage.
Gamemaster:he is still standing but you you took a chunk of health He bloodied now He wasn before
Argyle:You're blown out only wounds the creature,
Argyle:but also shatters its confidence.
Argyle:Thank you
Anzu:He frightened too
Gamemaster:He's frightened too.
Argyle:you
Johnny:you
Gamemaster:well sorry okay so first action was intimidating strike
Anzu:you
Gamemaster:second action
Gamemaster:oh it is
Gamemaster:okay and then third action was drink of my foes
Argyle:I was almost at 18.
Johnny:Thank you.
Anzu:you
Gamemaster:yeah your fourth action is just a regular attack
Gamemaster:uh you missed
Gamemaster:I'd call that a regular attack
Gamemaster:I'm sorry
Gamemaster:uh okay
Gamemaster:that brings us to
Gamemaster:oh sorry first Benny's bleeding
Gamemaster:you're going to take 5 points of bleed damage
Argyle:I think he should actually take a full movement action to just walk next to Benny.
Johnny:Yeah, he takes his full action,
Anzu:you
Gamemaster:you may make a recovery check if you like
Gamemaster:you are still bleeding
Gamemaster:it's the Manus' turn
Gamemaster:I mean he has to go for Benny
Gamemaster:like there's no one else to go for
Gamemaster:he is a feared
Gamemaster:why would he
Argyle:I think that's the best idea.
Gamemaster:why would he do that
Gamemaster:he He He gonna just try and stab him
Johnny:his full turn to monologue and walk menacingly around Benny
Argyle:laughing laughing laughing
Anzu:you you
Gamemaster:I'm sorry.
Gamemaster:No monologuing.
Gamemaster:That hits!
Gamemaster:That hits!
Gamemaster:You are already infernally wounded,
Gamemaster:so you're just going to take 13 points of damage,
Gamemaster:and continue to be bleeding.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:Does he get to do anything fun?
Gamemaster:I think his big thing is he gets a Dimension Door.
Gamemaster:He'll Wriggling Beard attack you
Gamemaster:so that he doesn't have map.
Johnny:you
Gamemaster:That hits.
Gamemaster:I'm sorry.
Johnny:you
Gamemaster:Are you going to take an additional
Gamemaster:10 points of damage and I need you to attempt
Gamemaster:that fortitude save.
Argyle:you
Johnny:Thank you.
Anzu:you
Gamemaster:What took effect?
Gamemaster:Oh yeah, you're constructed.
Gamemaster:Which means it doesn't
Gamemaster:do anything to you.
Gamemaster:And I guess I'll follow up with a really
Gamemaster:wimpy claw attack. Yeah.
Gamemaster:I rolled a 19 and still
Gamemaster:missed because of map
Gamemaster:and frightened.
Gamemaster:okay
Argyle:Why?
Johnny:Thank you.
Anzu:you
Argyle:Our guy was so innocent.
Argyle:He didn't do anything.
Gamemaster:it's the oris's turn
Argyle:He's just a guy.
Argyle:Okay.
Gamemaster:the oris is going for argyle
Argyle:I'm gonna go back to the game.
Gamemaster:because i mean
Gamemaster:he's gotta
Gamemaster:uh i think he's gonna start
Argyle:Okay.
Argyle:I'm gonna go back to the game.
Argyle:Okay.
Gamemaster:i think he's gonna start by mocking
Argyle:I'm gonna go back to the game.
Gamemaster:cry at you
Gamemaster:um
Gamemaster:i need you
Gamemaster:oh i think he's
Gamemaster:It just a deception check to demoralize What is demoralize against It against your will DC
Argyle:you I assume it does
Johnny:you Thank you
Anzu:you you
Gamemaster:Does a 28
Gamemaster:beat your will, DC?
Argyle:Wait, let me check.
Argyle:He is slowed and feared, right?
Argyle:No, he's sickened and feared, right?
Gamemaster:He's sickened and feared, yes.
Argyle:Yeah, my will DC is 25, so that's it.
Johnny:Thank you.
Gamemaster:Uh, okay. Uh, so he, uh, mocks you, and it just, it really hurts. It's just very hurtful.
Anzu:you
Gamemaster:And so you're frightened one. You're afraid of how he's mocking you.
Argyle:Okay.
Argyle:Okay.
Argyle:Why is he only second one?
Gamemaster:Because he only failed the check?
Gamemaster:no the people that critically failed are dead now
Argyle:Oh, I thought he critical filled.
Argyle:Okay.
Argyle:Yeah.
Gamemaster:you killed them
Johnny:Thank you.
Anzu:you
Argyle:Okay.
Gamemaster:alright he's going to attempt to bite your head off now
Argyle:No.
Gamemaster:he rolled low
Gamemaster:it still hits
Argyle:Okay.
Gamemaster:damage
Argyle:Okay.
Argyle:Okay.
Gamemaster:and attempt that fortitude save
Gamemaster:14 points of damage and attempt that fortitude save
Argyle:Yeah.
Gamemaster:you succeed
Argyle:Okay, great.
Johnny:Thank you.
Anzu:I don't think that they're both close enough for me to kill both, but we're going to try.
Gamemaster:now we do a claw attack
Gamemaster:I rolled well, that hits
Argyle:Okay, okay.
Gamemaster:you are going to take another
Argyle:Okay.
Gamemaster:10 points of piercing damage
Argyle:Alright.
Gamemaster:and that's it
Argyle:Okay.
Gamemaster:on to the next round
Argyle:Oh, see, they're both bloodied.
Argyle:Do your thing.
Gamemaster:Okay, Hisaki.
Argyle:Thank you.
Johnny:Thank you.
Anzu:We're going to unleash Psyche, of course.
Argyle:I'd say Will, just because they seem nimble, at least the Manus.
Johnny:I would say Will
Gamemaster:it's unleashed
Anzu:Um, then I guess we'll start with a Psiburst and see where that gets us.
Gamemaster:sure on which
Anzu:Do I want to make them Reflex or Will?
Anzu:What do you guys think?
Anzu:Probably Will.
Anzu:Alright, we'll target the Manus.
Johnny:all of my stuff goes to Will
Argyle:Yes.
Anzu:We're going to Psiburst the Manus with the Mind Shift so that it's Will and Mental.
Argyle:you
Johnny:Thank you.
Gamemaster:I rolled quite well.
Gamemaster:He succeeds.
Anzu:Alright, he'll take half damage.
Anzu:I don't think that's going to do it.
Gamemaster:Unfortunately, half of seven is not enough to kill him.
Anzu:Okay, but he's mortal.
Gamemaster:He is mortal.
Anzu:Um, you guys are easily going to be able to finish one of these guys before my next turn.
Argyle:you
Johnny:Thank you.
Gamemaster:Okay.
Anzu:So we're just going to continue to target him.
Anzu:Um, with, I think we just send an unamped frostbite his way.
Anzu:So he can make this save here.
Anzu:Well, he'll take half of this.
Argyle:you
Johnny:you
Gamemaster:I rolled very very very well
Argyle:you
Gamemaster:he succeeds
Argyle:mock him Mock him
Gamemaster:but because he's frightened it didn't crit
Gamemaster:that will do it
Gamemaster:you freeze him
Anzu:Alright!
Anzu:Alright!
Gamemaster:and you've killed both of the manises
Anzu:Incredible.
Anzu:I have another action, and I don't really have much to do with it.
Anzu:Can I do something to aid uh like Argyle attack on this guy
Gamemaster:you can attack Johnny
Johnny:you Thank you
Gamemaster:I don't really think you can do, like, a ranged aid.
Anzu:Yeah.
Gamemaster:I'm sorry.
Gamemaster:Yeah, no raids.
Gamemaster:No raid shadow legends here.
Gamemaster:Is that still a thing?
Argyle:All right.
Johnny:you
Gamemaster:Do they still do ads?
Anzu:I haven't seen one in a while.
Gamemaster:What's the plan?
Anzu:Uh, I guess I'll just calculate threats.
Gamemaster:Okay.
Gamemaster:Then that will bring us up to Argyle.
Gamemaster:Argyle, you're scared.
Argyle:Oh, yeah.
Argyle:does that go down at the start of my turn
Johnny:Thank you.
Gamemaster:at the end of your turn.
Anzu:Amazing.
Argyle:nah it's worth a shot
Argyle:alright
Argyle:I'll strike the guy
Gamemaster:You strike him.
Gamemaster:Because you're frightened, it's not a crit.
Gamemaster:You deal seven points of damage.
Gamemaster:But because he's vulnerable,
Argyle:yes
Gamemaster:because he's weak,
Gamemaster:to slashing
Argyle:Oh, hell yeah.
Johnny:Thank you.
Anzu:Perfect.
Gamemaster:from Johnny,
Gamemaster:he dies.
Anzu:yeah it kind of annoying there a couple things in the game that change the dcs but they like specifically call out what DC they change it from and to And I feel like it should not be like that
Argyle:Now, wait.
Argyle:Before, so I'm still, I just want to send, yeah.
Gamemaster:It's still your turn.
Argyle:So I have this thing.
Argyle:So what's the DC?
Argyle:Can I use this to change the DC?
Argyle:I assume yes, right?
Gamemaster:One second.
Gamemaster:Thank you this item change to dc overwrites any other changes to flat checks whether beneficial or
Argyle:Mm Yeah that what I wondering
Johnny:you Thank you
Anzu:It should just give you like...
Gamemaster:harmful to the wearer which i think uh means that it just like fully
Anzu:Oh.
Anzu:Oh.
Argyle:Oh.
Gamemaster:yeah it brings it down to 10
Argyle:Removes the 20 to 10.
Anzu:Brings it down to 10.
Argyle:Yeah.
Johnny:Thank you.
Anzu:Wow.
Argyle:Great.
Argyle:Okay.
Anzu:I wonder if it has that same note for...
Argyle:Is this a...
Anzu:that, like, the orc skin.
Argyle:Sorry, so...
Argyle:Is this a treat wounds roll?
Argyle:What is this? What roll do I make?
Gamemaster:no it's oh actually maybe it is one second
Argyle:Oh, no, it's not.
Gamemaster:it is stabilized bleeding you're correct
Argyle:It's a Stabilized Bleeding.
Gamemaster:um which i think is part of the minister first aid uh uh 32 um is a success here
Argyle:That's 32.
Johnny:Thank you.
Anzu:Thank you.
Argyle:That was on...
Argyle:Yeah.
Gamemaster:uh so who are you doing that to to benny
Gamemaster:Okay, then Benny, your next check is going to be a DC 5 to stop bleeding.
Argyle:Yeah.
Johnny:you
Anzu:you
Gamemaster:And that is unfortunately all you can do, Argyle, so we're just going to loop all the
Gamemaster:way around.
Gamemaster:Johnny, you take some damage, roll a check to see if you can recover on your own.
Johnny:so
Gamemaster:You can't.
Gamemaster:And then Benny, you're going to take three points of bleed damage, and then make a flat
Argyle:I didn't do...
Argyle:I think I didn't do that on Johnny.
Argyle:He would have failed anyway.
Argyle:Yeah.
Gamemaster:check and let see if you get a five or higher You do And then we loop back around to Argyle if you like to administer first aid again
Argyle:Okay yeah so same thing
Johnny:you Thank you
Anzu:you Thank you
Argyle:Skill, stop bleeding, it's time on.
Argyle:Am I still frightened?
Gamemaster:No, you're not.
Argyle:Okay, so that succeeds.
Gamemaster:Either way, yeah, that succeeds.
Gamemaster:I'm removed blessed by accident.
Argyle:And then I will...
Gamemaster:I'm so sorry.
Argyle:Yeah, wait, I still have one action, though.
Gamemaster:Johnny...
Argyle:So I'm going to battle medicine Johnny.
Johnny:My hero.
Gamemaster:Okay.
Anzu:Thank you.
Gamemaster:Okay.
Gamemaster:Johnny, you're going to gain 28 hit points and then lose 4 hit points
Gamemaster:and then attempt a recovery check with a DC 5 this time.
Gamemaster:No, you're still bleeding.
Gamemaster:Okay.
Gamemaster:We're just going to play this through because I think it's funny.
Gamemaster:um argyle uh we know that you can succeed but let's just roll another first aid check
Argyle:Yeah.
Johnny:you
Anzu:you
Gamemaster:no no you aid him in his check is what happens
Argyle:Because this is...
Argyle:I'm rolling the stop bleeding check,
Argyle:so I can't roll it for him.
Argyle:I have to...
Argyle:Okay.
Gamemaster:um which you could tell because it says the target benefits from an assisted recovery with
Argyle:Oh, yeah, yeah, I can see.
Argyle:Yeah.
Gamemaster:lower DC. Uh, 35
Argyle:Yeah.
Argyle:Yeah.
Gamemaster:is fine. Johnny, you're
Gamemaster:going to take, uh, another one
Gamemaster:point of damage, and let's see
Argyle:the who
Johnny:I believe in myself.
Anzu:you
Gamemaster:if you can get a five or higher this time.
Johnny:It almost was another one on my screen.
Gamemaster:He does!
Gamemaster:He is no longer bleeding.
Gamemaster:You did it.
Gamemaster:Okay.
Gamemaster:Uh,
Gamemaster:So you're all standing there now on the edge of the staircase.
Gamemaster:You unfortunately didn't make it very far down the staircase.
Gamemaster:You actually made it no distance at all.
Argyle:you
Johnny:you
Anzu:you
Gamemaster:I don't think any of you moved in any direction that whole fight.
Argyle:damn it i forgot i have a thing now that if something damages me with piercing or slashing
Johnny:you
Gamemaster:they just came to you and you murdered them
Anzu:you
Gamemaster:as that happened
Gamemaster:and you find yourself
Argyle:that's weak to holy it takes spirit damage and i forgot on those things damn it
Argyle:I'm going to go take a look at that
Gamemaster:standing on the staircase above
Gamemaster:it's like landing where they were hanging out
Argyle:amulet that was on this thing
Johnny:you
Gamemaster:Absolutely, roll a perception check.
Anzu:Thank you.
Argyle:may I do a religion?
Gamemaster:Oh yeah, if you're just trying to look at it short, do a religion check.
Argyle:great
Argyle:Where's the
Johnny:you
Gamemaster:amazing
Anzu:You know everything.
Gamemaster:so
Gamemaster:there is a bit of
Gamemaster:like the unfortunate case here of
Gamemaster:the amulet itself
Gamemaster:is not magical
Gamemaster:it is just like a rough hewn
Gamemaster:carving
Argyle:I don't know.
Gamemaster:of a horn
Gamemaster:that this thing is wearing around its neck
Gamemaster:so I guess
Gamemaster:what were you
Gamemaster:hoping to hear off of that
Gamemaster:crit 38 religion check like what were you looking for
Johnny:Thank you.
Anzu:you
Gamemaster:yeah i i don't think you'd be able to get that information looking at this guy's necklace
Argyle:Find out why this group's here
Argyle:or something about, like,
Argyle:what does this mean,
Argyle:the Sinister Six involved here?
Gamemaster:unfortunately um what i will say is with that check just like looking at the necklace and i
Argyle:Okay.
Argyle:Yeah.
Argyle:Mm-hmm.
Gamemaster:generally at the person um the person in quotes because this thing is at this point pretty far removed from one of those uh you will find on his person um two uh like like a binder like two different little pamphlets
Argyle:Mm Mm Pass this over to the bird
Johnny:you Thank you
Anzu:you They like little booklets
Gamemaster:uh, that feel vaguely magical to you in some way.
Gamemaster:Yeah, they are. They're, they're like, they're each, they have about six pages, uh, they do have
Anzu:They got words on them.
Gamemaster:words, although it looks like the last
Argyle:I'm going to spend 11 minutes
Johnny:you
Anzu:Is there a title on the front?
Gamemaster:two to three pages
Gamemaster:of the booklet is completely blank.
Johnny:you
Gamemaster:Yes, the title on the front
Gamemaster:is Perfection's First Step.
Johnny:you
Anzu:And it's got some magicalness to it.
Gamemaster:It feels magic in some form.
Johnny:you
Anzu:Can I try to identify that with my quick identification?
Gamemaster:Yeah.
Gamemaster:You absolutely can.
Anzu:One minute.
Anzu:Oh, dude.
Gamemaster:It'd be an occultism check.
Gamemaster:Okay.
Argyle:so people could huddle around me.
Johnny:Hey, guys.
Argyle:And I'm going to cast Sacred Ground, which
Argyle:is going to kick off.
Argyle:And then I will also treat wounds for another 10 minutes.
Argyle:So at the end of it, one person will get treat wounds,
Argyle:and then everyone will get Sacred Ground.
Anzu:Hold on.
Anzu:I'm thinking about using a mythic point.
Johnny:I think I'm sick.
Anzu:I'm going to use a mythic point.
Argyle:I can fix that later.
Anzu:jeez
Argyle:We have until the end of day, right?
Johnny:Yeah, I think I got a little bit of time.
Johnny:I got the sniffles.
Anzu:I got a 28
Gamemaster:A 28 is a success, you know what these are.
Argyle:That's for Benny.
Johnny:An unbreaking wave advance is
Gamemaster:They are a manuscript that is a treatise about perfection.
Gamemaster:If you complete it it turns into a scroll of unbreaking wave advance Kind of Um yeah
Anzu:Uh huh.
Anzu:So it an incomplete spell scroll sort of Do I have any inkling of how it could be completed
Argyle:you you
Johnny:Thank you
Anzu:Like, am I capable of it?
Gamemaster:You are capable of it.
Gamemaster:It would take about ten minutes to do, but you are capable of it.
Anzu:Oh, that's much
Anzu:less time than I thought.
Anzu:Is there any catch?
Gamemaster:Not that you can tell.
Gamemaster:I will say you rolled high enough on your religion check
Anzu:Hmm.
Argyle:Thanks for joining.
Johnny:Thank you.
Anzu:Okay.
Gamemaster:you would know that the source of the energy
Gamemaster:is from like the patron
Gamemaster:that these people worshipped
Gamemaster:so if you don't mind that as the source of the
Gamemaster:like the spell that you're casting
Gamemaster:it doesn't seem like there's any overt catch there
Gamemaster:it's just you know the origin here
Gamemaster:of where the magic comes from
Argyle:and everyone's going to get a plus 14
Gamemaster:Yes.
Anzu:And the two manuscripts are the same.
Anzu:So I basically have two of these things.
Gamemaster:Correct.
Johnny:.
Gamemaster:And that is the spell that it lets you cast.
Argyle:Yeah.
Gamemaster:Thank you.
Anzu:Do you guys want to see if any of these other folks are carrying something interesting?
Johnny:On.
Argyle:In addition to the two healing rolls,
Argyle:everyone else gets an additional 14.
Johnny:Hello.
Johnny:Here.
Argyle:Assuming we wait 22 minutes.
Johnny:Yeah.
Johnny:Let's see.
Argyle:All right.
Argyle:Cool.
Johnny:Yeah.
Johnny:Yeah.
Argyle:Shall we go?
Johnny:Yeah.
Argyle:That's on you guys.
Gamemaster:That a perception check
Johnny:Yeah.
Johnny:Yeah let see To investigate them Will perceive
Anzu:Go for it Johnny
Argyle:Thank you.
Johnny:No, we're getting I want to know what's on these guys.
Johnny:I'll use my mythic point.
Johnny:Why not?
Johnny:I got 26.
Gamemaster:The 26, looking through the rest of these guys,
Argyle:you
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:see if they have anything interesting on them.
Gamemaster:They have quite a few odds and ends,
Gamemaster:like a random spanner that they picked up from somewhere,
Gamemaster:or shavings of metal in a little tin and the like.
Gamemaster:The only thing that really stands out to you
Gamemaster:is that one of the Manises has a vial of liquid
Gamemaster:tucked away in one of his pockets.
Gamemaster:It's this weird, gritty, it almost looks like a bunch of dirt suspended in some liquid, but it appears alchemical in nature to you.
Argyle:Would we be able to dump that fake scroll thing into a heart for energy, or is that
Johnny:Thank you.
Anzu:I'll take a look at this as well.
Gamemaster:it's a consumable but
Argyle:a consumable?
Gamemaster:given that it isn't like a
Gamemaster:spell scroll yet you think you probably
Gamemaster:could
Gamemaster:and it's an arcana check
Argyle:Okay, cool.
Gamemaster:for this alchemical mixture
Argyle:I have medical researcher.
Johnny:We're on it.
Anzu:Not my specialty, but still pretty good.
Gamemaster:Uh huh.
Argyle:Can I try to...
Anzu:Nailed it. Absolutely nailed it.
Argyle:Never mind.
Argyle:Never mind.
Argyle:Good.
Johnny:We're crushing it.
Argyle:Good, good, good.
Anzu:I drink these every week.
Argyle:Good, good.
Argyle:Good, good, good.
Gamemaster:This is a mongrelfolk tincture.
Gamemaster:For the ten minutes after you drink this potion, you will grow an additional finger
Argyle:you
Johnny:you
Anzu:you
Argyle:you
Johnny:Thank you.
Gamemaster:on each hand, which gives you a plus two item bonus to your reflex DC and a climb speed
Anzu:That's insane.
Gamemaster:of 20 feet.
Anzu:Does anyone want this?
Gamemaster:It is also gritty and spicy.
Anzu:Okay.
Gamemaster:I don't know if that helps.
Anzu:Do you like spicy things, Benny?
Argyle:you
Johnny:Thank you.
Gamemaster:Wow.
Anzu:No, it sounds kind of unpleasant.
Anzu:All right, so we have to proceed from here in some fashion.
Gamemaster:Um, but, uh, unfortunately
Gamemaster:with the rules you got looking around, that's
Gamemaster:all that you, um,
Gamemaster:you see on the bodies of particular
Gamemaster:use.
Argyle:I can...
Johnny:There appears to be a hallway over here and some stairs over there.
Gamemaster:Thank you.
Argyle:Wait a second.
Johnny:Once we're all healed up and ready to go, of course.
Anzu:Do you have a locate object?
Argyle:Okay.
Argyle:I can cast
Argyle:this spell.
Argyle:no that i didn't take it because it was only 500 feet
Anzu:Do you have a locate object?
Johnny:Thank you.
Gamemaster:so the thing about show the way is it's that given a destination
Anzu:Whoa.
Argyle:does this work it's kind of vague
Anzu:Hmm.
Gamemaster:it helps you avoid obstacles getting to that destination
Argyle:Is it No but that Wayfinder That the Wayfinder one That what that one says this one specifically says you and your allies gain pre uh it doesn say anything
Anzu:you
Johnny:Thank you
Argyle:about knowing the destination the other spell does does it uh yeah there's another spell
Gamemaster:No, it says...
Gamemaster:Okay, what spell are you talking about?
Gamemaster:Wayfinder?
Gamemaster:Wayfinder?
Gamemaster:What?
Argyle:that's called uh wanderer's guide that's a different spell and i use that to get us to
Argyle:the Strider in the first place,
Argyle:but this one's a different one.
Johnny:Thank you.
Gamemaster:Yeah, is that it helps you travel through difficult terrain.
Anzu:Yeah, but the mechanical advantage here...
Gamemaster:Honestly, show the way and Wanderer's Guide feel like very similar spells.
Argyle:Yeah, but
Argyle:Watcher's Guide specifically says
Argyle:to your destiny. That's the only reason I didn't
Argyle:prepare it for this day.
Argyle:Because when we woke up, I was like, we don't know the way.
Argyle:Allowing you to intuit the best way forward.
Johnny:you
Gamemaster:Yeah, but I'm reading what
Anzu:you
Gamemaster:show the way does, and
Gamemaster:it makes it so that you don't have...
Gamemaster:you're not as affected by difficult
Gamemaster:terrain. So that's true.
Gamemaster:You won't be as...
Gamemaster:No, it doesn't prevent you from falling
Gamemaster:into traps.
Argyle:All right.
Gamemaster:Correct.
Gamemaster:Yeah. So if you're trying to go forward, it will tell you the best way to get there.
Argyle:So no, like the...
Argyle:So it says it would intuit the best way forward and avoid potential obstacles.
Argyle:So it would help me left or right.
Johnny:Thank you.
Anzu:you
Gamemaster:It's not telling you the direction. That's not what the spell says it does.
Argyle:I thought forward was like forward to your goal.
Gamemaster:No, it doesn't tell you the direction that you're supposed to go.
Argyle:Can I change the spell since this isn't?
Argyle:can I change my
Gamemaster:Yeah, you could swap out the spell.
Argyle:prepared
Argyle:I didn lead with it guys alright I didn lead with it
Johnny:Thank you
Gamemaster:yeah the the difference is is that wanderer's guide you pick a destination
Anzu:you you
Argyle:I was hoping for a lead
Argyle:you guys don't have a lead
Gamemaster:and it tells you how to get there effectively,
Argyle:mhm
Argyle:yeah
Argyle:Which is why...
Gamemaster:assuming you have a route.
Johnny:you
Anzu:Thank you.
Argyle:Yeah.
Gamemaster:So the way is you don't know where you're going,
Gamemaster:but you want to make sure that you don't have difficult terrain
Gamemaster:as you go where you don't know where you're going.
Gamemaster:But it doesn't show you the correct way forward.
Argyle:But unless...
Argyle:No, it lets you
Argyle:intuit the best way forward.
Gamemaster:It, it, yes.
Argyle:You said it doesn't show you
Argyle:the best way forward,
Argyle:but it literally says
Argyle:it lets you intuit.
Argyle:I understand that I can't just...
Gamemaster:Yeah, to avoid potential obstacles like difficult and confusing terrain.
Argyle:No, no, it's and. It doesn't say to.
Johnny:Thank you.
Anzu:you
Argyle:It says and. And devoid.
Argyle:But I understand that a third level spell
Gamemaster:Yeah, it's...
Argyle:shouldn't just let us access to anything.
Argyle:I get it. But I think
Gamemaster:Okay.
Argyle:the wording shows that it
Argyle:should, but I understand it
Gamemaster:I...
Argyle:doesn't track. So I'm
Gamemaster:From where you are right now, there appear to be two exits from the room.
Argyle:not going to fight it.
Gamemaster:There's the one on your ground floor, that's the staircase directly forward, and then it also looks like there's one further up if you could climb up there as another doorway that proceeds further in on a slightly higher level.
Argyle:Okay.
Argyle:I do too.
Johnny:Thank you.
Anzu:How high up is this ledge over here to get there?
Gamemaster:About 20 feet.
Anzu:Oh, I think your boy can fly that distance.
Anzu:Let me check.
Gamemaster:I know the perspective is a little strange here.
Gamemaster:This is a screenshot from a video game No because that not how Detect Magic works in this setting
Anzu:Do I have detect magic?
Anzu:I believe so.
Anzu:Yes.
Argyle:Thank you Locate wouldn have been a
Johnny:Thank you
Anzu:you No he
Anzu:Oh, right, it doesn't tell you...
Anzu:...a type of magic.
Gamemaster:It...
Anzu:No.
Gamemaster:You learn presence or absence.
Gamemaster:If you cast it at third level, you learn the rank of the most powerful magical effect.
Argyle:Should I swap my third level instead of show the way for locate?
Johnny:you
Anzu:Thank you.
Gamemaster:And then if you cast it heightened at four, you get the source, as in imprecise sense.
Johnny:you
Gamemaster:Which is partially because, like, there aren't types of magic in Pathfinder in the same way that there were in 5e.
Johnny:you
Gamemaster:Like, you don't have evocation spells.
Gamemaster:Okay.
Argyle:It's 500 feet, 10 minutes.
Gamemaster:I will allow you to swap out Show the Way because I don't think...
Argyle:I thought it was a long shot
Johnny:Thank you.
Anzu:I mean, I think that would be useful, but.
Anzu:Yeah, that's.
Anzu:Okay.
Anzu:Okay.
Gamemaster:I think there was some confusion on what it does.
Anzu:Okay.
Anzu:Okay.
Argyle:thank you
Anzu:Okay.
Argyle:okay
Argyle:well
Gamemaster:Sure. Yeah, I can see how you would have approached that from a direction where it would have been more useful.
Argyle:A ribbon thing.
Johnny:Thank you.
Anzu:you
Gamemaster:This isn't locate object. He's just casting locate. Just locate.
Gamemaster:The direction to a target or the nearest target if you pick a type of object.
Gamemaster:So what are you picking?
Gamemaster:An ink ribbon is what you're looking for
Argyle:Yeah.
Johnny:you
Anzu:you
Gamemaster:Okay
Gamemaster:It is
Argyle:We go north, gentlemen.
Johnny:Oh.
Gamemaster:From where you are right now, it is north.
Anzu:Both of our routes take us north.
Gamemaster:Do you learn the distance?
Johnny:Oh.
Anzu:So, before we go through this door, I'm going to briefly fly up to this platform here, walk
Johnny:So we go.
Gamemaster:Okay.
Anzu:up to here and take a just a gander at what's in that direction through the upper path.
Anzu:I jumped back down
Argyle:Is the direction like flat axis or do I also have like if it's up or down?
Johnny:Thank you.
Gamemaster:Absolutely.
Gamemaster:I would allow it to be in three-dimensional space.
Argyle:Okay, do I think it's the upper flat path?
Gamemaster:It's level with you.
Argyle:Okay, so we got to go left guys.
Argyle:You can still fly.
Anzu:well let me just
Anzu:tell me just what it looks like down the hall
Anzu:before we continue
Gamemaster:All right, roll a perception check.
Anzu:While I'm up here.
Argyle:Oh!
Johnny:Thank you.
Gamemaster:nice uh okay with a 33 crit uh it looks like uh almost an art installation of some kind somebody
Gamemaster:has taken to drawing on the walls and the floor and the ceiling uh of this area um in hues of
Anzu:Mm-hmm.
Gamemaster:red and brown
Argyle:you
Johnny:Thank you.
Gamemaster:and like this like rust
Gamemaster:color. These
Gamemaster:swirls and what
Gamemaster:look to be music notes
Gamemaster:on sheet music, although not
Gamemaster:quite following the standard for how you'd
Gamemaster:expect sheet music to be written.
Gamemaster:And poems
Gamemaster:talking about
Gamemaster:perfection and apotheosis
Gamemaster:and ascension
Gamemaster:and deliverance and some some pretty crude drawings of what look to be stick figures dancing around an
Anzu:you you
Argyle:you you
Johnny:you Thank you
Gamemaster:orb, and a lot of horn iconography. Not a lot of coherence there, but clearly somebody spent a lot,
Gamemaster:or more than one person has spent a lot of time drawing up in this hallway. It extends, like,
Gamemaster:out into the distance when the light of this particular area fades,
Argyle:Do not like that.
Johnny:Not long.
Anzu:Okay, so it's not just an isolated room with drawings.
Gamemaster:just continuing into the hallway beyond.
Gamemaster:No.
Gamemaster:No.
Anzu:Well, I'll explain that to everybody and drop down.
Argyle:Let's go forward, gentlemen, to this floor room.
Gamemaster:The floor room.
Gamemaster:Okay, you can start heading through the hallway on forward.
Argyle:Oh!
Johnny:Thank you.
Anzu:you
Argyle:I thought the spell only lasted 10 minutes,
Argyle:but that's the cast time.
Argyle:I could just sustain it. That's much nicer.
Gamemaster:Yes, yes.
Gamemaster:It takes ten minutes to start casting it,
Gamemaster:but once you're casting it,
Gamemaster:so long as you keep thinking about it every six seconds,
Gamemaster:you can keep it going.
Gamemaster:so you start heading forward into the hallway the arrow is pointing you basically straight forward
Argyle:Great.
Gamemaster:it gets dark quickly because you've moved out of the light this particular platform
Argyle:you
Johnny:you
Anzu:you
Gamemaster:so you are back to dark vision and flashlight although you don't have very far to walk
Gamemaster:after like maybe a hundred feet or so into this hallway it opens up into another one of those
Gamemaster:bulkheads that you have to turn the, the handle, uh, like the valve-like thing out front to open
Gamemaster:up and enter into what appears to have at one time uh been a kind of um barracks or dorm or or sleeping area of that kind There are a number of these metallic beds stacked up very tightly across the interior of this room
Argyle:you you
Johnny:you Thank you
Anzu:Thank you
Gamemaster:They are situated such that the beds themselves
Gamemaster:only have like a foot, maybe a foot and a half of clearance between them,
Gamemaster:so you can fit five or six people in one column of beds.
Gamemaster:There may have been mattresses in the frames at one time,
Gamemaster:but those have long since rotted away or been torn away.
Argyle:Thank you.
Johnny:you
Anzu:you
Gamemaster:There are bits of the metal that have been twisted
Gamemaster:because these beds appear to be relatively cheaply made,
Gamemaster:and whatever creatures were sleeping in them did not fit anymore
Gamemaster:and kind of put additional pressure on them in that way.
Gamemaster:But there are what look to be some old packs
Gamemaster:that have kind of been stuffed in areas.
Gamemaster:There are more, although not as many,
Gamemaster:of the drawings that Anzu described in this room as well, and this appears to have been the place
Argyle:Thank you.
Johnny:Thank you.
Anzu:you
Gamemaster:that those creatures that you interacted with outside were sleeping. I will also note that it
Gamemaster:stinks in here. That smell that you got earlier of the volatile battery acid smell seems to have
Gamemaster:gotten stronger and stronger as you get closer to this area, to the point that it is overwhelming.
Gamemaster:It is...
Gamemaster:Given how strong it is, you're pretty confident it'd be detrimental to your health
Argyle:I will wrap some cloth around my face.
Johnny:All right.
Anzu:you
Gamemaster:to stay here for any extended period of time.
Gamemaster:It's just like breathing in pure acid.
Argyle:I know it's not going to do much, but...
Gamemaster:Nine.
Gamemaster:Nine.
Gamemaster:The pointer is going to one of the packs just at the base of one of the beds What levels do you detect magic Four
Argyle:And do we...
Johnny:Yeah.
Argyle:Where's the pointer going?
Argyle:Can you do a detect magic?
Argyle:Thank you
Johnny:you Thank you
Anzu:Oh yeah sure I cast that A four
Gamemaster:And Benny has a level 15 detect magic.
Gamemaster:Okay.
Gamemaster:Luckily, those are both equally effective.
Gamemaster:So on to...
Gamemaster:There is a...
Gamemaster:The highest rank magic.
Gamemaster:Do you learn...
Gamemaster:Oh, you do learn what the rank is.
Argyle:Is there anything else in the room that's magical?
Johnny:Oh.
Anzu:Just grab the pack.
Gamemaster:There is a level 5 magic object in that pack.
Johnny:Thank you.
Argyle:For our hearts.
Anzu:Well, can I recast it ignoring that?
Argyle:Okay.
Gamemaster:If you...
Gamemaster:You can.
Anzu:Is that how that works?
Gamemaster:There is no more magic item.
Gamemaster:in this room.
Argyle:Do we bring the stank with us as we grab the pack?
Anzu:But there are a couple other packs.
Gamemaster:It seems that was the one.
Gamemaster:There are a couple of other packs.
Anzu:I'm just going to grab another pack just to see what's in it.
Gamemaster:Sure.
Johnny:Can we spell that now?
Gamemaster:You like another pack?
Anzu:Let's open this stuff like maybe outside the room because it's stanky in here.
Anzu:Making me sick.
Gamemaster:As you walk out,
Gamemaster:It appears that some of the acid smell has permeated into the bags that you take with you.
Argyle:Okay.
Anzu:The one that had the magic in it.
Gamemaster:Those don't smell great. They do not appear to be the source of the acidic smell, though, as you remove them.
Argyle:Open the tickets.
Johnny:Thank you.
Argyle:No, the ribbon.
Gamemaster:So as you back out, you can open up one of the packs.
Gamemaster:the one that you got
Gamemaster:the one that had the magic in it
Gamemaster:in the interior
Gamemaster:there is a
Argyle:you
Anzu:you
Gamemaster:almost like a film reel
Argyle:you
Johnny:you
Gamemaster:looking container that you gather is probably the ink ridden.
Anzu:Thank you.
Gamemaster:It is a deep red coloration in the reel itself.
Gamemaster:Beyond that, there are some rags.
Gamemaster:There's what looks to be a bar of lye.
Gamemaster:and there's a small
Gamemaster:looking key
Gamemaster:with a skull emblazoned
Gamemaster:on the
Gamemaster:outer edge of it
Argyle:Did we see anything that had that symbol on it?
Johnny:Thank you.
Anzu:Jorge, do you mean did we see something else in the room that had that same thing?
Gamemaster:further away from the tines of the key
Gamemaster:a skull
Gamemaster:you can roll a religion check
Argyle:Yeah.
Gamemaster:okay
Argyle:OK.
Argyle:I can say no to a check.
Gamemaster:You did not, and with a 32 you don't recognize skull iconography as being something.
Argyle:Yeah, or like, did we see some door or anything?
Argyle:Yeah, 32.
Argyle:Okay.
Johnny:Thank you.
Anzu:This other random pack that I grabbed.
Gamemaster:In the other random pack you grab, roll a perception check.
Anzu:All right, 27.
Gamemaster:With a 27, looking through it, there is another set of rags, another bar of lie, and what
Anzu:And if I unfold it...
Argyle:you
Johnny:you
Gamemaster:looks to be a... at first you think it's another one of those pamphlets on perfection, but
Gamemaster:This is instead, it just looks like a piece of parchment that's been folded over.
Gamemaster:There are strange runic markings in it that you would recognize as being related to but not quite earth from
Anzu:Fascinating I leave the pack but I keep the paper
Argyle:Well tomorrow we can translate these
Johnny:you you
Gamemaster:okay absolutely
Argyle:Should we go drop this off with the head honcho,
Argyle:or should we look for more magic items?
Argyle:I'm down to drop it off.
Argyle:I don't think there's anything else.
Argyle:But we could go down the weird hallway.
Argyle:I do have this spell
Johnny:Is it a bad idea to push forward?
Gamemaster:Thank you.
Anzu:I am curious.
Argyle:if we want to try to
Argyle:we could ask
Anzu:I mean, I'm not against it.
Argyle:I don't know what to ask in the augury though
Anzu:I'm just kidding.
Johnny:Would we be in imminent danger of dying?
Argyle:well we're definitely going to be in danger
Argyle:should we ask if there's magic items in there
Johnny:I mean, this does seem kind of interesting.
Gamemaster:Thank you.
Anzu:Like, let me think about it.
Argyle:because I think we either want magical items
Johnny:Like, super powerful magical items.
Johnny:Make us...
Johnny:Yeah, maybe...
Argyle:or some information about the sinister
Argyle:six or this voyage
Argyle:one of those three things
Johnny:Maybe, like...
Johnny:Yeah.
Argyle:I got some
Johnny:I kind of say we just push forward if everyone's healed up and looking okay on spells.
Gamemaster:you
Anzu:Not much of anything.
Gamemaster:Okay.
Argyle:okay
Argyle:I got some juice left
Argyle:my big
Argyle:my big hitters are gone
Argyle:but I fried those people
Argyle:so that was cool
Argyle:okay
Johnny:I got all my big hitters still, so I'm...
Argyle:yeah
Anzu:All right.
Anzu:So I'll fly back up to the platform, get some rope, tie it off.
Argyle:you
Gamemaster:It is acrobatics or athletics Let climb up a rope It not a very high DC No that illegal
Argyle:you
Johnny:What do you mean You can just do this
Anzu:you you
Gamemaster:That's illegal.
Johnny:See, Betty?
Gamemaster:You can't do that.
Johnny:To climb a rope?
Johnny:Oh, no.
Argyle:I was the only one who clicked the climb feature, and I did the worst, so that's bad luck.
Johnny:Thank you.
Gamemaster:That's how that works, yeah?
Anzu:Josh!
Gamemaster:Yeah.
Gamemaster:uh what do we oh i am 27 22 19 where's the where's the oh chris anzu doesn't need to roll
Anzu:That we do, Josh.
Argyle:Thank you.
Johnny:This is the
Anzu:Isn't this kind of crazy stuff, guys?
Gamemaster:uh you're all fine uh the the rule is just to make sure that nothing catastrophic happened
Gamemaster:um you had the rope it was easy enough to climb up you uh make your way back up there and you
Gamemaster:in front of the hallway that Anzu saw before with all of the Heart in it.
Argyle:you
Johnny:Thank you.
Anzu:Josh, one of the things you mentioned was some music notes.
Gamemaster:Mm-hmm.
Anzu:I take out my void paper, which does have some music written on it, I believe,
Gamemaster:It does?
Anzu:and I compare the notes.
Gamemaster:they're pretty similar.
Gamemaster:Like it's using a different musical Scale,
Gamemaster:like the comparison of the normal octet version versus the pentatonic Scale and all that kind of stuff But if you ignore the notation and you look at the actual tones that it describing
Argyle:you Well the Sennelier 6 have been trying to emulate that
Johnny:Thank you Got pretty close
Anzu:Thank you Yikes
Gamemaster:that's a pretty good match.
Argyle:That's what we know of, right?
Anzu:Yeah.
Anzu:That's kind of where they're at now.
Anzu:They've kind of figured out how to...
Argyle:So do you think this is connected to Grayson?
Anzu:I don't.
Argyle:Let's push forward.
Johnny:Yeah, I actually think that...
Gamemaster:Absolutely.
Anzu:Thank you.
Johnny:I mean, like, in a roundabout way,
Argyle:All right.
Johnny:in the fact that all the sims are sticks,
Argyle:Bung in.
Johnny:but I don't think he is doing this.
Argyle:Yes.
Johnny:We push forward.
Argyle:All right.
Gamemaster:Same marching orders before, I assume.
Argyle:You see more than I see.
Gamemaster:It's going to get dark again, so.
Gamemaster:Okay.
Gamemaster:As you proceed into the Heart hallway,
Johnny:I see some things.
Gamemaster:I would love it if I could get perception checks.
Anzu:you
Gamemaster:Okay.
Gamemaster:Well, a 29 is good.
Gamemaster:In this particular instance,
Argyle:Thank you.
Gamemaster:as you proceed into the darkness or flashlight to light the way,
Gamemaster:you can see that those weird physical disturbances in the ground
Gamemaster:that you had seen earlier where bits of the great
Johnny:Thank you.
Anzu:you
Gamemaster:had been pulled up and moved
Gamemaster:are getting much worse
Gamemaster:as you go into this part of the Shrider.
Gamemaster:It seems you're getting closer to the epicenter
Gamemaster:of whatever the
Gamemaster:issue was that caused
Gamemaster:these kind of weird
Gamemaster:physical
Gamemaster:movements.
Gamemaster:That said,
Argyle:you
Gamemaster:there is something else that
Gamemaster:kind of
Gamemaster:peeks your ear more than your eyes
Gamemaster:as you move into this darkness.
Gamemaster:There is ever present in the Strider the sounds of the machinery, of the legs of
Johnny:you
Anzu:you
Argyle:Oh.
Johnny:Thank you.
Gamemaster:the striders stomping on the ground,
Anzu:you
Gamemaster:and all of the other stuff that goes into supporting that.
Gamemaster:There is an irregularity that's the faintest sound where you are
Gamemaster:of scrabbling, almost,
Gamemaster:of lots of little things moving along the walls or under the floors.
Gamemaster:It is very quiet, like it's trying to be quiet,
Gamemaster:but because you rolled quite well with that 29, you do catch a little bit of it.
Argyle:I didn't know bugs could paint.
Johnny:I'll just say very quietly to my companions,
Anzu:Thank you.
Gamemaster:Just on the edges of your hearing and the distance and through the walls and around you.
Gamemaster:to that note
Johnny:there's bugs!
Johnny:There's bugs!
Johnny:I hear bugs!
Gamemaster:with a 29
Argyle:you
Johnny:I do this to kind of catch the light on it.
Anzu:you
Gamemaster:there is
Gamemaster:the faintest
Gamemaster:gossamer shimmer
Gamemaster:a little ahead of you in the hallway
Gamemaster:that catches the flashlight.
Johnny:I think these spiders know Morse code.
Gamemaster:Okay.
Gamemaster:You can point it out.
Argyle:it's just Charlotte's Web
Anzu:you
Johnny:Oh, sorry, I'm flashing back.
Johnny:They make a web real fast.
Gamemaster:Okay.
Johnny:It says, I see you.
Gamemaster:Morse code existing in the setting I think means that France does, which I don't...
Argyle:it's just Charlotte's Web
Argyle:it's biblically accurate Pathfinder
Gamemaster:Is Morse English or French?
Argyle:it's biblically accurate Pathfinder
Gamemaster:Oh he was American I take it back That fine America can be real Morse code existing means that Boston is canon
Johnny:They make another one that says some pig.
Johnny:Oh, no.
Argyle:Yes Yes Space Boston
Anzu:you you
Johnny:Oh no Oh no
Johnny:Only Boston.
Johnny:Face Boston.
Gamemaster:It's Boston.
Argyle:So we're going to go forward.
Johnny:Yeah.
Johnny:We duck around the...
Johnny:Is the spider web covering the whole hall?
Johnny:Or is it...
Gamemaster:No, it's just like a little bit up the top.
Gamemaster:If you hadn't noticed it, you would have walked face first into it.
Argyle:We look up, do we see spiders?
Johnny:Thank you.
Gamemaster:But it doesn't, like, cover the entirety of the hallway.
Anzu:you
Gamemaster:It is, though.
Argyle:We look up, do we see spiders?
Argyle:Ugh.
Gamemaster:You don't see spiders.
Gamemaster:This hallway itself, like most of the hallways you've been in in the Strider, is cramped.
Gamemaster:They were not building for these large, open hallways.
Gamemaster:It's really making the use of the space.
Gamemaster:You have to duck around it.
Gamemaster:Notably, as you guys are proceeding forward, ducking around this one just puts you in the way of another one.
Gamemaster:I'm going to need acrobatics checks to maneuver past them without disturbing the webs.
Argyle:Why don't you see this?
Johnny:I back flipped through them.
Anzu:Yikes.
Anzu:It doesn't change it for me.
Gamemaster:I would allow a stealth check in place of the acrobatics check, I think.
Anzu:Oh, geez.
Gamemaster:I don't know if that actually changes the calculus at all for any of you.
Anzu:Sorry, guys.
Argyle:It changes it for me.
Argyle:Definitely changes it for me.
Gamemaster:A 32 crit, nice.
Argyle:You know, it's
Johnny:I avoid every spider web. I see all spider webs.
Anzu:Thank you.
Gamemaster:Okay, a 31, a 29, a 32 crit, and then Anzu got a 19.
Argyle:our mythic too.
Johnny:I have spider web sense.
Johnny:I know where spiders are at all times.
Gamemaster:because Johnny got a crit here
Gamemaster:that will cancel out Anzu's
Gamemaster:failure
Gamemaster:so the four of you teamwork makes the dream work maneuver your way diving under and stepping over various spots that spider webs have been uh
Argyle:Anzu like touches part of the web but Johnny back
Johnny:Thank you This is the gift I just sent is Johnny getting through these lasers
Anzu:you Thank you
Argyle:flipping and cuts the string
Argyle:so it doesn't send the vibrations through
Argyle:laughs
Gamemaster:absolutely
Argyle:laughs
Argyle:laughs
Gamemaster:yeah basically just doing a little jig through the spider web all the while
Argyle:laughs
Gamemaster:as you're maneuvering through.
Argyle:Thank you.
Johnny:Thank you.
Anzu:you
Gamemaster:The walls are covered with increasingly dense art, quote-unquote.
Gamemaster:The smell of acid is starting to get stronger again
Gamemaster:as you move further into the strider,
Gamemaster:and the sounds of scampering, of skittering beneath the walls
Gamemaster:intensifies the closer you get.
Gamemaster:Before it was once or twice every few often.
Gamemaster:now it's frequent
Argyle:I was going to turn and go.
Johnny:I turn to Argyle at some point as we're shimmying through these spiderwebs and I go, there's
Anzu:you
Gamemaster:there are things moving around you
Gamemaster:you are moving closer to
Gamemaster:what you gather is a nest of some kind
Johnny:going to be a big bug at the end of this.
Johnny:There's going to be a really big bug.
Johnny:It's going to be a big bug.
Argyle:I don't know what ghoul is like from where you're from,
Argyle:but spiders are not bugs.
Argyle:They're arachnids.
Gamemaster:Also, aren't arachnids bugs?
Argyle:No!
Johnny:I turned to the others.
Anzu:I feel like bug is a general enough term.
Johnny:Our guy's a fucking nerd.
Gamemaster:They're not insects, they are bugs.
Argyle:They're not.
Argyle:Colloquially, yes, spiders are often called bugs.
Argyle:Scientifically, no.
Argyle:A spider is not a bug or an insect.
Gamemaster:What's the scientific definition of a bug?
Anzu:Right, what's a bug?
Argyle:Pfft.
Gamemaster:What's a bug?
Argyle:Yeah Yeah
Johnny:you Thank you
Anzu:And spiders are definitely bugs According to Mike definition
Gamemaster:Either way as you moving around these spiderwebs and the hallway that you in starts to become more gnarled and bumped and twisted
Gamemaster:there is a moment after about 15 minutes of very careful maneuvering around these spiderwebs
Gamemaster:that you all feel this kind of
Gamemaster:tingle
Gamemaster:as if you've passed through an air
Argyle:oh spider pain not good guys but that means we can kill another heart
Johnny:Yes.
Anzu:We don't want this festering down here.
Gamemaster:curtain, as if you've entered
Gamemaster:a Fane. And I think that's
Gamemaster:where we'll end it.
Argyle:spider heart spider heart uh we should so so just a note we made an agreement that we're going to pay
Anzu:Yeah.
Gamemaster:We'll see if you kill it next time.
Gamemaster:Spider heart.
Johnny:you
Anzu:Prime Meridian is not going to tell you that.
Argyle:um two different factions for each i want to double check to see if they have those like
Argyle:modifiers that add plus two, because if they do, they're getting two pieces.
Argyle:They're getting plus twos.
Argyle:Yeah, but we could see from their, if we look at their
Argyle:housing.
Gamemaster:Sorry, I wasn't listening.
Anzu:Oh, would it have the antenna?
Anzu:Is that what does that?
Argyle:Well, you can, I think.
Johnny:Thank you.
Anzu:Oh, yeah, the siphon array.
Argyle:can we look at other
Gamemaster:I was looking up what a bug is.
Gamemaster:What were you saying?
Argyle:places on the strider and see what upgrades they have
Gamemaster:Yes.
Gamemaster:Yeah, that is like, you can't hide what upgrades you have.
Gamemaster:It is obvious from outside observation what you've chosen.
Argyle:yeah so if prime meridian
Argyle:we'd said we'd give them four if they have that array we're giving them two and they're getting the four
Gamemaster:Thank you.
Argyle:because that's four to them
Argyle:but that's also if we can get two if the smallest thing we can get to three or four we still give
Johnny:you
Anzu:you
Argyle:them the
Argyle:yeah
Johnny:Line around.
Gamemaster:It's the first item I found that acts as a scroll that lets you cast a focus spell.
Anzu:Yeah, maybe this pamphlet will count.
Argyle:we're not giving that to our heart
Anzu:Who knows?
Argyle:they can take that
Johnny:Hello.
Anzu:Oh, fascinating.
Gamemaster:It's weird.
Anzu:I didn't realize it was a focus spell.
Gamemaster:Unbreaking Wave Advance is a focus spell.
Argyle:you
Johnny:Thank you.
Anzu:It's legacy content.
Gamemaster:It is legacy content.
Gamemaster:It's legacy content because
Gamemaster:the World Guide came out in 2021
Gamemaster:and I guess they never felt like
Gamemaster:remastering it.
Gamemaster:Because it's fine.
Gamemaster:But it comes...
Anzu:You don't think they're going to release World Guide Remastered at some point?
Gamemaster:I don't think so.
Gamemaster:It would be called World Core.
Gamemaster:if they did. I have, so, I have the subscription service for getting, like, new rulebooks from
Argyle:you
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:Paizo when they come out, because I like getting the PDFs ahead of time, um, and when they updated
Gamemaster:the site, they changed the, like, set of things that the subscription service will give you,
Gamemaster:because it used to be that I just get the rulebooks, but my most recent things have been
Gamemaster:NPC Core 2,
Gamemaster:which is just a whole book filled with stat
Gamemaster:blocks of NPCs, and it's not
Gamemaster:particularly useful.
Gamemaster:But the thing I got after that
Gamemaster:was the Beginner's Box.
Argyle:Wait for Necromancer.
Johnny:Thank you.
Anzu:Yes or anything interesting on the near horizon you horizon
Gamemaster:Because they apparently remastered
Gamemaster:the Beginner's Box, and that's included as a
Gamemaster:rule set. So, if any of you
Gamemaster:want a Pathfinder
Gamemaster:2-y Beginner's Box, I have
Gamemaster:one. I don't know what I'm gonna do with it.
Gamemaster:It's
Gamemaster:very strange.
Gamemaster:I just want the new
Gamemaster:stuff I want Necromancer
Gamemaster:when it comes out
Gamemaster:the next one I think is going to be the Necromancer whatever the book that comes
Argyle:you I feel like they going to nerf the runesmith
Johnny:you The Necromancer and Runesmith they both look pretty cool
Gamemaster:from, I forget what it's called.
Gamemaster:I know Paizo is actually having some trouble right now
Johnny:They're cool.
Argyle:Every time I've been reading it, I'm like, ah, it's going to get nerfed and nerfed.
Anzu:okay
Argyle:Thank you.
Anzu:you
Gamemaster:because they got stuck in a really bad contract
Gamemaster:with some supplier for their rulebooks
Gamemaster:that like now they're just being held hostage in a warehouse
Gamemaster:but because of the contract
Gamemaster:they're not allowed to print more with a different publisher
Gamemaster:it's a weird deal
Gamemaster:but
Gamemaster:so I don't know if there will be delays
Gamemaster:for
Gamemaster:Impossible Magic which I think is
Gamemaster:yes, Impossible Magic
Gamemaster:has remasters for the Magus and the
Gamemaster:Summoner and then introduces
Gamemaster:the Necromancer and the Runesmith
Argyle:Ooh.
Johnny:Very excited for the...
Anzu:Thank you.
Gamemaster:and also
Gamemaster:240 new spells
Gamemaster:which is the real fun thing
Johnny:I'm very excited for the RuneSmith.
Gamemaster:yeah
Argyle:That is fun.
Gamemaster:so
Johnny:I heard that they might be doing stuff with, like, true name magic, which would be very cool.
Gamemaster:That's fun.
Argyle:Oh!
Johnny:Thank you.
Argyle:That'll be cool.
Argyle:Oh, one other fun ritual spell I wanted to show
Argyle:that we should use if we're going to turn into evil people.
Argyle:Army of Shadows.
Argyle:uh it cast cast time is four hours but then you basically just like swarm a location within a
Anzu:Bye.
Argyle:thousand foot with just an army of shadows that just snuff out all the light i don't know
Gamemaster:I...
Gamemaster:I feel like Divex cast that in your Heist of the Soul Cage last campaign.
Argyle:you
Johnny:Thank you
Gamemaster:Or maybe it was a similar spell?
Argyle:Thank you Getting shallows
Gamemaster:Shadow Army.
Anzu:you An elemental sentinel might be fun to have
Argyle:Is this a ritual?
Anzu:It's a level 1 ritual.
Argyle:Oh.
Johnny:I think we should get.
Gamemaster:you
Anzu:from secrets of magic
Anzu:it's a little dick guy that this is that can be a lookout
Argyle:Yeah.
Argyle:Next level, I'm going to be taking a,
Argyle:I want to take the archetype for ritual caster.
Anzu:mm-hmm
Argyle:So if you see something, let me know.
Anzu:Yeah.
Argyle:Ritualist dedication.
Anzu:How many do you get?
Anzu:Hmm.
Argyle:I get two...
Johnny:A revival tool for sure.
Gamemaster:Do you know which one is the best?
Argyle:Sorry, go ahead.
Johnny:That's really cool.
Argyle:Yeah, so I get two...
Argyle:I get two level...
Argyle:I get two rituals from one to two.
Argyle:And then at eighth level, which I'll be taking at eighth level,
Argyle:I will also get two more rituals
Argyle:with half my max rank.
Argyle:So that'll be four.
Anzu:Epic.
Argyle:So I can get up to four.
Argyle:so
Gamemaster:you want to get.
Argyle:I have to be trained in the main thing
Johnny:Let's see here.
Argyle:so I could take butterfly bender
Argyle:yeah
Gamemaster:Sure.
Gamemaster:Which does seem like a very fun
Gamemaster:generally ritual.
Argyle:yeah
Argyle:I don't know if there's
Argyle:what other good ones are good
Argyle:reincarnate
Gamemaster:You could
Johnny:Okay.
Argyle:probably
Gamemaster:you can get heart bond and just marry some people.
Argyle:no I can do that as a cleric
Anzu:Oh Oh
Johnny:Lucky month, could we get?
Argyle:That true That true Rest eternal
Gamemaster:Yeah but it not as cool as if you do it with magic
Johnny:Okay Lucky month that could be cool
Argyle:What the hell is that now?
Gamemaster:If you want the baby version, you could get Army of Shadows.
Gamemaster:If you wanted to conjure the Squadron of Shadows to search for it, then plunge your enemies into darkness.
Argyle:Yeah.
Gamemaster:That's always fun.
Argyle:Yeah.
Argyle:I don't know when we'd use that.
Argyle:It's very fun, but...
Johnny:Thank you.
Gamemaster:You can make a...
Anzu:Rest eternal
Argyle:Yeah.
Argyle:Yeah.
Argyle:That would be...
Anzu:with our
Anzu:necromancers nearby.
Anzu:It's not the worst thing.
Anzu:Very, um,
Anzu:situational, but
Anzu:basically if someone dies that we don't want them to be able to
Argyle:What do I do?
Argyle:No, no, no, no.
Johnny:That's pretty cool.
Gamemaster:you
Anzu:turn into a zombie you could do this ritual i think
Argyle:Because if I have reincarnate,
Argyle:if someone dies that we like, they're coming back.
Argyle:They don't get to rest peacefully.
Argyle:They're coming back.
Johnny:They're coming back.
Johnny:This NPC dies when I say they die.
Argyle:Yeah.
Anzu:They don't like that kind of long distance communication.
Argyle:There must be some weird...
Johnny:We would do that.
Gamemaster:Why is contact friends banned?
Gamemaster:I think that probably is it.
Argyle:
Argyle:...
Gamemaster:You get to ask a friend a single question.
Gamemaster:The friend...
Gamemaster:I don't think there's any limit on the range of how far away the friend can be.
Anzu:you
Argyle:you
Johnny:you
Argyle:you guys
Johnny:so we just some guy we're friends with out of the blue halfway across the world
Gamemaster:You can ask your friend a single question.
Anzu:you
Johnny:hey man do you know anything about bone demons
Argyle:do you guys
Gamemaster:These friends aren't compelled to answer you honestly or answer at all.
Argyle:what about
Argyle:Yeah.
Johnny:Oh, weren't we working on making a group name?
Gamemaster:Mm-hmm.
Anzu:Thank you.
Johnny:Do we...
Johnny:What happened with that?
Argyle:Oh, wait, quick question.
Argyle:Mike, what were you going to say about the whale walls?
Argyle:yeah
Johnny:Thank you.
Gamemaster:Thank you.
Anzu:Yeah, that one looks pretty good too.
Argyle:oh
Argyle:I think I wanted rune trap
Argyle:yes
Argyle:yes
Argyle:I was just gonna litter our fucking
Argyle:uh no
Argyle:it's basically just uh from 5e
Argyle:like when you get glyph warding
Argyle:or you can just put a spell into a rune
Argyle:yeah and I was gonna litter
Argyle:our base with runes
Argyle:yeah yeah
Johnny:Thank you
Gamemaster:You're not proficient in it.
Anzu:you
Argyle:that
Argyle:unseen
Argyle:custodians or heralds what are those do
Argyle:I can't cast those
Argyle:I have to be
Argyle:I have to be trained in the primary check
Gamemaster:Mm-hmm.
Argyle:but uh turns out
Argyle:uh oh the other one too was a
Gamemaster:Which is also banned
Argyle:secure siege weapons do you think we going to be making siege weapons do you think we have the means to make siege weapons
Anzu:you you
Argyle:a mortar
Gamemaster:Each allied siege weapon in the area
Gamemaster:gains an increase to its hardness.
Gamemaster:So first you have to make all the trebuchets,
Gamemaster:and then once you've done that
Johnny:Thank you.
Anzu:you
Gamemaster:well okay wait what is
Gamemaster:a modern day siege weapon
Gamemaster:is it artillery
Gamemaster:yeah is it if you have a bunch of
Argyle:yeah
Gamemaster:mortars set up
Argyle:what are siege engines that exist
Argyle:what are
Argyle:what siege
Gamemaster:no
Gamemaster:in Pathfinder.
Argyle:engines are there even
Johnny:Thank you.
Anzu:you
Argyle:yeah
Gamemaster:You've got Light Mortar.
Gamemaster:You've got Flame Bellows.
Gamemaster:You've got Crossbow Catapult.
Argyle:A lot of these are probably banned.
Gamemaster:You've got Huacha.
Gamemaster:You've got Rebaldaquin.
Gamemaster:You've got a Falconet,
Gamemaster:a Bombard, a Wolf Fang,
Gamemaster:a Ballista, Steam Artillery,
Gamemaster:a marking powder cannon, a pheromone sprayer, a catapult, a harpoon cannon.
Johnny:What was that?
Anzu:you
Gamemaster:What? You want me to go back?
Gamemaster:It's a 12-foot long, 6-foot wide, 4-foot high mounted gun.
Argyle:you
Gamemaster:It requires a crew of two to four to operate.
Gamemaster:It fires mass amounts of alchemical animal pheromones.
Gamemaster:to attract animals to their location.
Gamemaster:An 80-foot line or a 40-foot cone.
Argyle:Thank you.
Johnny:you Thank you
Anzu:you you
Gamemaster:Affected creatures are stunned too at low dilution fascinated by the scent of the pheromones and off guard at medium dilution or slowed one for a minute at high dilution
Gamemaster:Basically.
Gamemaster:Sprinkled, Mortar, Web Launcher, Bolt Emitter, Cannon, Heavy Ballista, Fire Drake, Shatterpult, Heavy Bombard, Lashtail, Blessed Onager, Sonic Horn, Nullifier Sling, Fiend's Mouth, Seed Pod, Station Sled,
Argyle:so
Johnny:We're getting weirder.
Anzu:you
Argyle:imagine
Johnny:what happened to Steelhearts
Gamemaster:alchemical
Gamemaster:sprinkled
Gamemaster:anesthetizing jaws
Argyle:imagine we
Gamemaster:mud maker
Gamemaster:steelheart 21
Gamemaster:cyclonic
Gamemaster:cannon
Gamemaster:yeah steelheart 21
Argyle:I guess we should just make a bunch of mortars.
Anzu:you
Johnny:what happened to Steelhearts 1 through 20
Gamemaster:uh
Gamemaster:I think they were
Gamemaster:destroyed
Gamemaster:okay what's the highest level siege weapon one second uh oh of course
Johnny:oh no
Johnny:you
Argyle:Mortars?
Argyle:We just make a courtyard, we fill it with mortars,
Gamemaster:the fists of divinity are a level 20 siege weapon
Argyle:and we just rain down.
Argyle:Oh.
Anzu:you
Gamemaster:um let's see they're a relatively small mass driver that can propel an object at incredible
Argyle:Okay.
Argyle:Speak more.
Gamemaster:and deadly speeds uh the force of a fired item's impact overrides any properties it might have so
Johnny:Thank you.
Gamemaster:crews tend to use easily accessible stones or debris um let's see uh okay so it's a crew of
Gamemaster:It proficiency simple It a one action launch for a range increment of 1 feet It does 20d6 bludgeoning in the 150 line with a DC 39 reflex
Argyle:you That crazy
Johnny:you
Anzu:you you
Gamemaster:If you add something that is 6 to 10 bulk instead, it deals 24d6.
Argyle:we could
Gamemaster:Yeah, like a medium creature.
Argyle:we could
Argyle:get a mortar and then
Johnny:you
Gamemaster:Thank you.
Anzu:you
Argyle:we'll need three people
Argyle:loading it and then
Argyle:it will do
Argyle:5d10 slashing in a 20 foot
Argyle:burst
Argyle:dc21 and then we just
Argyle:bring a bunch of them we need three
Argyle:people to load two action
Argyle:manipulates two action to
Argyle:aim two action to launch
Argyle:But if we have a team of four or five, we can get a bunch.
Argyle:So we just need like 20 people and we can have four going nonstop.
Johnny:you
Gamemaster:Just to arm your mortars.
Anzu:you
Argyle:So we start recruiting other company.
Argyle:Other arts just for mortars.
Argyle:We first use the shadow army.
Argyle:They plunge them into darkness.
Argyle:Then we just have a barrage.
Argyle:Every six seconds.
Argyle:they get it
Argyle:four different mortars
Gamemaster:What's funny is
Gamemaster:how do you know your enemies
Johnny:We're going to get attacked by rage, Shadow Legends.
Anzu:Thank you.
Gamemaster:aren't going to do a shadow army
Gamemaster:raid on you and then
Gamemaster:shoot mortars from their
Gamemaster:area it could happen
Gamemaster:you're going to get attacked by raid shadow legends
Gamemaster:it'll happen
Argyle:I think our next room
Gamemaster:Thank you.
Johnny:you
Anzu:you
Argyle:should be a vault
Argyle:or fortification around the heart.
Johnny:you
Gamemaster:Probably.
Anzu:Theoretically, the Fane is allowed to adjust itself, can it?
Argyle:I think that should be our next room that we add.
Gamemaster:Probably.
Anzu:The Vault.
Gamemaster:Yeah.
Gamemaster:I'd probably allow it.
Argyle:And then we'll start stacking once we get level 8.
Anzu:The Vault.
Argyle:We're going to stack, we're going to grease our walls,
Argyle:and then we're going to start stacking a bunch of runes everywhere.
Argyle:no no no this is different there's different things to the runes they could be a passphrase
Johnny:Thank you.
Gamemaster:Thank you.
Anzu:It's gonna be a nightmare to exist in this place.
Anzu:Salvado, if you go to the kitchen, you must take two paces forward, one pace to the left,
Argyle:or just like some action so we can have like different tiers of access just tell like that
Argyle:you guys like do not walk into this room you guys do not walk into this room
Argyle:What is this?
Johnny:Thank you.
Gamemaster:Yeah.
Anzu:two paces forward again, then three paces to the right.
Argyle:Uh-huh.
Argyle:Uh Mm Mm
Johnny:you
Gamemaster:you Thank you
Anzu:you you
Argyle:Mm-hmm.
Argyle:Should we do that?
Johnny:you
Gamemaster:That's what you're going to have to do whenever you go into the kitchen.
Anzu:you
Argyle:No, that's why we have a separate vault room,
Gamemaster:Yeah.
Argyle:which is next to the kitchen.
Argyle:And then what's also cool is I can put Divine Wrath
Argyle:as a spell, which should only affect enemies,
Argyle:which is nice.
Argyle:it is weaker if they're not like unholy
Argyle:but it's still something
Argyle:so
Johnny:Yeah, let's do it.
Argyle:yeah
Gamemaster:I'm down.
Anzu:You guys want to play on Monday next week?
Argyle:alright well
Johnny:Yeah.
Anzu:Amazing.
Argyle:adios muchachos
Johnny:Yeah, we'll fight this big bug.
Gamemaster:Yeah.
Johnny:Adios.
Johnny:Peace.
Anzu:Gonna kill that bug.
Gamemaster:Spider-fame.
Anzu:Peace.
Argyle:you
Gamemaster:Bye-bye.
Gamemaster:you
Anzu:you