The party forms, takes courier jobs, and investigates the Oogathal/Pyrelight conspiracy — uncovering Grayson's necromantic manor and the Roundhat Gang's were-creature threat. The arc ends in catastrophe: a botched ambush at the Crowded Flea leaves Argyle, Benny, and Johnny dead in a total party kill.
Fresh off their first mission, the party pools their meager funds to gear up — visiting fence Smiler for armor and a radio, and meeting Anzu's raven Othello along the way. They take a courier job from the dwarf Copperjaw at Sableclutch Scrap: deliver a heavy locked briefcase handcuffed to Benny's wrist to the Diamond District for 100 gold. En route, suspicious Blackline cops tail them before vanishing, and two ambushers reveal themselves as fleshy Ugathul monstrosities. The party dispatches them, finding genuine Blackline badges hidden inside their bodies.
2025-8-28S1E2Fresh off killing two Oogathals posing as Blackline agents, the party delivers Copperjaw's briefcase to Crystal Hill and gets paid. Argyle contacts his Scale handler Dame Quay to report the Oogathal encounter and pass along the stolen Blackline badges for verification. After a shopping spree across the Diamond District and Smiler's pawn shop, the party returns to the Sin and Tonic where Anaïs reveals the stolen radar dish was made by Embercall Inc., whose headquarters is a P.O. Box at a Gryphonline Distribution Center — the same location the dish's signal originates from. The party pursues the Roundhat Gang lead first, with Johnny talking his way into a potential meeting with Tywelwyn Leatherhide at Pier 54, then stakes out the Embercall P.O. Box the next morning while unnatural perpetual rain falls over the city.
2025-10-20S1E3The party stakes out a Gryphonline mail office, watching a P.O. Box tied to Embercall Inc. and the Pyrelight gang. A radio news broadcast reveals the endless rain is caused by illegal augury, prompting debate about reporting it to the Magical Crimes Convox. With no one visiting the box all day and an evening meeting with the Roundhat Gang looming, the party decides to break in directly — sending Benny and Johnny inside to create a diversion and crack the box open.
2025-10-27S1E4The party reports their findings to Dame Quay and arranges a meeting with Detective Ellis Brooks of the Magical Crimes Convox, sharing intelligence about Pyrelight's radar dishes and Tywelwyn's new simulacrum abilities. Brooks signs them on as consultants with a bounty on Tywelwyn. They then sabotage a radar dish atop the Roundhat Gang-connected Second Sun Diner, cutting its wires and denting it — an act that triggers a brief, unsettling sensation of a powerful entity paying attention to the area. A botched attempt to infiltrate the restaurant's manager's office yields only a gift card and a novelty mug.
2025-11-4S1E5The party descends into the Widdershins sewers to meet Whiskers' anti-Zorbon resistance, only to find a massacre — something powerful ripped the resistance members apart and took their bodies. After slaying two cultist agents and their Morlock servants sent to search the aftermath, the party follows the trail by boat down an underground river, narrowly escaping a plunge into a bottomless abyss. They descend via elevator into the Quiet Below — Adan's Underdark — where two serpents demand identification and attack when Benny's permission slip fails to impress.
2025-11-11S1E6The party slays two giant serpents deep beneath Hallia and presses onward into a Fane — an impossible underground plain of red lightning and grass centered on a Victorian manor. Mistaken for expected guests of 'Master Grayson,' they explore the undead-staffed house and uncover a hidden study containing the corpse of Mr. Whiskers, a lichdom ritual circle, and Grayson's journal detailing psyche-manipulation experiments and a falling-out with an unnamed 'deer' ally. They grab the evidence and narrowly escape before Grayson returns.
2025-11-18S1E7The party reports their discovery of Grayson's necromantic activities to Detective Brooks, who refuses to investigate due to Grayson's political power, and learns about the fearsome Inquisition. They resupply and then stake out the Crowded Flea to pursue the bounty on Tywelwyn Leatherhide, ultimately ambushing the Roundhat Gang's were-creature members in a back room. Despite a strong opening, catastrophic dice luck leads to a near-total party kill — only Anzu Koreshi escapes alive.
2025-12-2Johnny and Benny's souls are resurrected through Aut in the Black and White, and the reformed party — joined by Sir Arctos — hunts down Hlarf, then assaults Tywelwyn Leatherhide in his fiery Fane. They discover the sentient heart, learn of six Thessian gods attempting to crack the Firmament via radar dishes, and report the conspiracy to both the Convox and the Inquisition — only for Detective Brooks to be abducted.
Following last session's TPK at the Crowded Flea, Johnny and Benny's souls awaken in the Black and White — a void between life and the Godhome — where they meet Aut, an entity who can predict everything except those touched by the Voidsong. Aut pushes them back to the mortal world, but they leave part of their potential behind. Meanwhile, Anzu escapes and meets Sir Arctos, a sentient polar bear paladin. The reformed party journeys to 13 Bright Street in the Aurideon to retrieve their lost soul fragments, entering the Black and White through a ritual and finding themselves in a strange silent city.
2025-12-9S2E2The party navigates the Black and White (Noire), solving sound-capture puzzles at a subway station, theater, and hotel to gather charges for the Voice Box. They meet Aut in a white void, who restores Johnny and Benny to life, reveals Pyre is an outer god trying to crack the Firmament, and gives them intel to ambush Hlarf. The party ambushes and kills Hlarf while he's drunk and urinating in an alley, with Anzu finishing him off via a piss-soaked coin telekinetically driven through his head. The party levels up to 4.
2025-12-16S2E3Fresh off killing the half-giant Hlarf, the party loots his body and stolen Aventine, extracting 900 gold through their fence Smiler and gearing up for a direct assault on Tywelwyn. After reconnaissance reveals Tywelwyn is hiding in a Gas-n-Go auto body shop, the party infiltrates at closing time and descends into a fiery Fane beneath the shop, where they find Tywelwyn transformed into a burnt-out flaming husk. A brutal multi-round battle sees the party systematically eliminate his Roundhat guards and his living cape before Anzu's Agitate spell tears Tywelwyn apart from the inside.
2025-12-23S2E4Fresh off killing Tywelwyn Leatherhide, the party loots his Fane beneath a Gas-n-Go gas station and descends deeper, discovering a sentient 'heart' — a floating obsidian chunk with stained glass veins — that reveals six new Thessian-like gods (Pyre, Herald, Giant, War, Esoterica, and Regent) are attempting to reach Færrin via a network of radar dishes spreading a destructive resonance across Hallia. After exploring the Fane's rooms and recovering powerful magic items, they ambush shift-change reinforcements, slaying a werebear, a croc-Roundhat, and two bat-Roundhats, and claim a third vehicle.
2025-12-30S2E5Fresh from killing Tywelwyn, the party sabotages his workshop, loots his documents, and reports their findings to both the Magical Crimes Convox and the Inquisition — handing over Grayson's book and the radar dish. But when they visit recently-'resigned' Detective Brooks at his apartment, they walk into an ambush by invisible undead, barely surviving a brutal fight and finding evidence Brooks was attacked and abducted by a separate cleanup crew. A fax from Smiler offering a lucrative car sale sets up their next move.
2026-1-6Anaïs's rescue unveils the cosmic Narrative — five sibling entities including the party's patron Aut — and the party learns of a pilgrimage offering passage aboard a colossal Strider. They compete in a keystone scavenger hunt, assassinate the demon Sbrtlby Jones, trade a stolen painting for Keystone 14, and learn Argyle has returned from death — but only half of him.
The party successfully sells the stolen minivan to the Velvet Mark gang for 3,200 gold, then spends the proceeds legalizing their Aventine. Anouk recruits them to find her missing brother Anaïs, who followed a Voidsong lead to a bungalow at the far voidward edge of Hallia. There they find Anaïs chained and gagged in an Aut-branded trap. After a tense standoff, Anaïs reveals himself as a servant of Renge the Fickle Mistress — rival to Aut the Writer, the party's own patron — and drops major revelations about Aut's history of manipulating catastrophes across Færrin, as well as the existence of the Narrative, a family of five cosmological siblings.
2026-1-13S3E2With Anaïs rescued and lore about the cosmic narrative revealed, the party spends two days preparing for a mysterious 'Pilgrimage' at the abandoned mining town of Ragged Roost — forging invitations, dyeing Arctos's fur black, and shopping for disguises. On the drive out, they're ambushed at a remote gas station by armed robbers wielding techno-junk plasma weapons, which they dispatch with brutal efficiency before interrogating the survivors and looting the haul. They arrive at Ragged Roost to find a massive under-construction strider, hundreds of masked attendees, and a magical field that strips all divine raiments of their identity.
2026-1-20S3E3The party arrives at a mysterious pilgrimage gathering hosted by a gangly, masked figure atop a massive strider called 'The Providence.' The host announces a game: 20 keystones hidden around Hallia, each granting passage aboard the strider to the Void Side Wall in six months. The party enters a gladiatorial trial in an abandoned train yard, facing fire-attuned Barbazu and a Brimorak devil in a brutal, near-total-party-wipe combat. After barely surviving, they earn three questions and learn that Keystone 14 is held by the Heart 'Rapid Connection,' and the person most likely to lead them to it is Archmechanic Hogan Voss Darkmoor.
2026-1-27S3E4The party continues the keystone scavenger hunt at the pilgrimage celebration, tackling a fairy ring Venn-diagram puzzle, a tarot fortune reading, a dice gambling game, and a seven-color prism potion challenge — gathering critical clues about Keystones 14 and 15 and retrieving a mysterious sulfur-scented key. They then drive back to Hallia and pursue two leads: visiting Minister Valerius Vane's estate (finding him absent at an emergency council meeting) and researching at the Belvedere library, where they learn about Archmechanics and discover one of Arctos' artists is patronized by the Vane family.
2026-2-3S3E5The party spends a day researching in the Belvedere Library, uncovering critical lore about the Embercall, Teller's Run, Laity, and the nature of Arctos's awakening. They reconnect with Anouk and Anaïs at the Sin and Tonic to coordinate the lodestone hunt, learning the identities of three rival groups also targeting keystone #14. A midnight visit from Ghosts of Raelion leader Donovan Hale reunites Johnny with an old ally. The next morning, the party attempts to make contact with the Heart 'Rapid Connection' at a Prime Meridian transit nexus, but is rebuffed for arriving without the art they offered to trade.
2026-2-17S3E6The party researches art at the Hallia Metropolitan Conservatory, learning about Kellan Quinn's valuable paintings and the museum's security. They return to Minister Vane's house only to find he has been absent for days amid concerns that Senator Grayson is using necromantic mind control on the council. Johnny convinces Arctos to claim Vane's Kellan Quinn painting as his own, and a fax from Anaïs and Anouk sends the party to a Deosil factory to assassinate a drug lord named Sbrtlby Jones — revealed to be a babaw demon.
2026-2-24S3E7Fresh off their victory over the demon Sbrtlby Jones, the party loots his grow operation, rescues Anaïs and Anouk from the rubble, and returns to the Sin and Tonic to identify their spoils. The next morning they travel to a Prime Meridian sub-nexus to trade the Quinn painting to the Heart Rapid Connection in exchange for the keystone — succeeding through honest diplomacy. On their way out, they're ambushed by Crawford Reeves and Lewis Mallard of Concordia, leading to a dramatic combat where Johnny's Roaring Applause and Anzu's telekinetic push set up Benny for a devastating killing blow.
2026-3-3After securing their keystone, the party enters extended downtime while investigating Argyle's suspicious resurrection, then descends into the royal waterways where they discover a hairline fracture in reality — a parallel world imprisoning the god Giant behind the Firmament. They uncover a vast conspiracy funded by Grayson and the Prime Minister, bomb the research facility, and collapse Teller's Run underground before embarking on the pilgrimage.
Fresh off their victory over Concordia's hit squad, the party secures the keystone in a lead-lined safe and settles into downtime — only for two bombshells to land: Benny's father Atum warns of a keystone theft at Belvedere, and Anzu's father Adal reveals his sister has vanished alongside a group called the Singers of the Herald's Star. Then a dead friend returns: Argyle walks back into the Sin and Tonic, but only the 'holy half' of him came back, and the party is deeply suspicious he may be a demon in disguise.
2026-3-9S4E2With Argyle's return still raising suspicions, the party visits Sharp the Cunning Man — a kobold thaumaturge in Deosil — who confirms none of them are possessed. The party then enters an extended six-month downtime period: Arctos launches his shiver-infused soda 'Polar Shiv' with Ternion Heavy Industries, Benny gathers Belvedere intelligence on the Embercall and Pyrelight gang, Anzu makes breakthroughs in understanding the Voidsong as a cognitohazard, and Johnny investigates routes into the quarantined Teller's Run. The session culminates in a sewer expedition toward Teller's Run that uncovers mysterious blue-glowing machinery and a shrine — guarded by living oozes.
2026-3-16S4E3Descending into the royal waterways beneath Hallia, the party engages in a grueling protracted battle against oozes — gray oozes, ochre jellies, and a deadly living tar — surviving multiple near-death moments through mythic intervention and creative spellcasting. After victory, they discover an ancient shrine to an unknown horned deity and a vast network of machinery pumping magical energy through the earth. Pushing deeper into an endless hallway where gravity fades and phantom water echoes, they find a hairline crack in reality itself — a fracture in the firmament radiating godlike magical energy, suggesting someone is attempting to crack open a second path to the Godhome.
2026-3-23S4E4Investigating the floating fracture at the end of Teller's Run's sewer hallway, the party discovers a parallel world where a two-mile-tall robed figure — possibly Giant — stands imprisoned behind a firmament-like barrier, with a small research compound monitoring it. After reporting to the Scale and procuring explosives from both Dame Quay and Red/Smiler, the party returns and hacks a terminal in the unexplored hallway, uncovering a vast conspiracy: an operation to engineer a 'harmony' that can shatter the firmament, funded by Grayson, involving the Prime Minister, and with plans to co-opt the upcoming Pilgrimage. The party bombs the mainframe across the fracture and flees, but is intercepted in the hallway by three fiery Embercall agents.
2026-3-30S4E5The party flees the fracture site through the underground hallway but is intercepted by three Ifrit servants of Pyrelight. A chaotic battle unfolds amid recurring zero-gravity waves from the destabilizing fracture; Johnny obliterates one Ifrit with a devastating Horde of Underlings combo, while Benny and Argyle finish the others. Fleeing back, the party bombs the research facility, triggering a catastrophic explosion that collapses Teller's Run underground and sends a tidal wave through the sewers. They escape to find a mushroom cloud of ash over Teller's Run and return to the Sin and Tonic, where Dame Quay debriefs Argyle and the Harlequin announces the pilgrimage departure in one week.
2026-4-13The party embarks on the pilgrimage road trip, arrives at the colossal arachnid Strider, and births their own heart 'Eerie' to build a Fane. They spend a week networking among the nineteen factions aboard, discover the Harlequin Master of Ceremonies is a devil who expects deadly conflict, and survive the first horrific tithe — where Garrick Textiles is wrung dry and void monsters erupt onto the dance floor.
After destroying Teller's Run, the party retreats to the Sin and Tonic and finally shares their hidden motives for the pilgrimage. Aut visits them in a dream to offer deals they refuse, dropping ominous hints about the twins. They then embark on a road trip to Rag and Roost, surviving a magical caltrop trap and a mercenary roadblock before arriving at the completed strider.
2026-5-7S5E2The party arrives at Ragged Roost, now overshadowed by a colossal arachnid Strider city, and is processed aboard by harlequin servants. Led to their assigned plot of land by a jester-servant named Chuck, they activate their keystone and are pulled into a void-space where they must battle waves of ghostly 'thoughts' — star-aligned and void-aligned — plus two powerful Fractured Ideals, to charge the keystone with essence. After a grueling 11-round combat, they feed the collected energy (11 star, 7 void) into the keystone, choose 'knowledge and justice' as their ideal, and name the newborn heart 'Eerie.' Eerie constructs their fane — a house with bedroom, kitchen, and workshop — and the party begins settling into their new home aboard the Strider.
2026-5-11S5E3Settled into their new Fane aboard the colossal Strider, Iconoclasm spends a week building alliances with neighboring organizations before the pilgrimage departs. They host a cookout, meet key representatives from the Scale, Hildebrandt, Solari Sub-surface, and others, and discover the Master of Ceremonies is a devil — the Harlequin — who openly expects and will encourage deadly conflict between the 19 orgs aboard. The party scrambles to network, share intel via heart connections, and prepare for the violence to come.
2026-5-21S5E4The party of Iconoclasm spends their final week before the Strider's departure making the rounds of unmet factions — connecting three new hearts to their skein network (Garrick Textiles, Alkahest Freight, Radiant Arms) while being rebuffed by the Pale Lantern Society and the Ministry of Cultural Progress. At the kickoff gala, the Master of Ceremonies reveals the Strider requires a weekly 'tithe' of Voidsong energy from all attendees; Mr. Obratz of Garrick Textiles lacks sufficient energy and is violently wrung dry, spawning monsters from his remains as combat begins.
2026-5-25S5E5As the Strider begins its voidward journey and extracts its tithe of heart-energy, Mr. Letov of Garrick Textiles is wrung dry and a void portal erupts onto the gala dance floor, spewing barghests and corrupted Ki-Rin. The party fights alongside the Scale, the Protectorate, and others to survive the onslaught, then investigates the still-open portal—discovering a mirror-ballroom filled with hand-creatures and a floating chitinous orb called the Voidheart. After buffing Benny into a sprinting missile, the party follows him in to retrieve the orb, but the pocket dimension collapses around them, forcing a desperate escape with an eldritch Hand of the Void dragged through into real space.
2026-6-1S5E6Emerging from the void portal with the Voidheart and a Hand of the Void abomination, the party and their Scale allies destroy the hand-monster before Silven Grayson can claim its corpse. They then raid the crumbling Garrick Textiles Fane, kill its heart 'Whirling in Rags,' and return home to invest heavily in base upgrades — purchasing a Siphon Array and donating a trove of magic items. After a tense night checking on the unresponsive Protectorate, the party hosts a major alliance summit the next morning, negotiating a faction-merger plan with three smaller groups and establishing a shared strategy for surviving the tithe cycle over the Strider's 4.5-month journey.
2026-6-8The party builds a coalition of factions, harvests weaker hearts for energy, and descends into the Strider's Undercroft to forge an alliance with the ancient Machine God. They assault the sleeping clan's hospital, poison the corrupted heart Lifeline, and Anzu makes a breakthrough on countering the Herald's Song — just as Verdant Holdings is sabotaged and cosmic siblings of the Narrative begin watching the Strider.
Following their meeting of the minds, the group scours the Strider for a map to chart the voidward course, leading them through the Harlequin Fane's eerie library and a curator who trades knowledge for a stolen ink ribbon. Along the way they visit Verdant Holdings, Ternion Heavy Industries, and Ætherion Limited, learning of shifting alliances, Hildebrandt's shady reputation, and warnings that they may be too trusting. Under cover of night, they absorb two smaller factions' hearts — Alkahest Freight and the drunken Solari Sub-surface — bringing their energy to 183, which they immediately pour into moat and bulkhead defenses for their base.
2026-6-18S6E2The party ventures deep into the Undercroft of the Strider to recover a stolen ink ribbon for the library curator, navigating past mutated mongrel folk workers, hostile corrupted worshippers of the Sinister Six, and increasingly disturbing tunnels covered in religious iconography. After a brutal combat and the recovery of the ribbon plus mysterious manuscripts, they press deeper into spider-infested passages and pass through the threshold of a Fane.
2026-6-22S6E3Team Anzu ventures deeper into the Strider's Undercroft, crossing a perilous piston chamber and sneaking past spider-creatures in a silk-filled shaft. They discover an ancient religious site with statues of Aurelia the First's original party, then fight a grueling battle against massive sword-armed spiders and a notorious apothecary bug that steals potions and injects deadly poisons.
2026-6-29S6E4Deep within the Strider, the party rests among statues of Aurelia I's original adventuring party, then pushes into the heart's chamber — a vast room of glowing conduit vats and a giant mechanical humanoid heart. A complex boss fight ensues against the conduit nodes, swarms of hivelings, and Vrax'leth the heart thief spider, culminating in the party shattering every conduit and killing the spider. Johnny then awakens the ancient heart — the Machine God — with a natural-20 Diplomacy, forging an alliance to purge the remaining Herald cultists from the Strider.
2026-7-6S6E5Fresh off their alliance with the Machine God, the party returns to the surface, delivers the ink ribbon to Ocelith, and receives the Void Atlas — discovering a previous borrower linked to Pyrolyte. After studying the atlas for upcoming Joker Worlds, they hold a Ring of Truth loyalty ceremony for the coalition, recruit Radiant Arms to merge into their base, install new defenses, and phone home to allies who hint at rising tensions and mysterious developments back in Calaria.
2026-7-13S6E6The party plans their next move atop the Strider — debating whether to strike the sleeping or waking clan — while Anzu seeks answers about the Voidsong from the Protectorate and Argyle attempts to break Lance's curse at the Scale. After two days of prep and research, the party descends into the Strider's third floor to assault the sleeping clan's hospital stronghold, ruled by the dying heart Lifeline, and find themselves in a chaotic mid-combat standoff against skinwalkers, flesh drones, and a spell-slinging chitinous Maker.
2026-7-20S6E7The party resumes combat in the former hospital ruled by Lifeline, a corrupted heart-entity, battling Skindrones, an Ugathal, the Maker, and the Maid while racing to prevent the Maid from waking the heart. After defeating the enemies, Anzu psychically delves into a sleeping creature's mind and discovers the Ashen Pact—six entities overseeing the world—before pulling back. The party then poisons the vat system to kill the remaining sleeping creatures and the heart, claiming the area for the Machine God.
2026-7-27S6E8After clearing the Undercroft of Lifeline's forces, the party returns home to research, reconnoiter, and prepare for their next move against the Ashen Pact. Anzu makes a major breakthrough on a method to counter the Herald's Song — but needs a living carrier of it to proceed. The second Tithe strikes, and Verdant Holdings is found destroyed not by the Tithe but by sabotage, while the Twins reveal that cosmic siblings of their patron Rengar are now watching the Strider, making this potentially the most important event in existence.
2026-8-3The party accidentally destroys the Menhir — a member of the cosmic Narrative — using a god-killing revolver, catapulting the Strider to a dead, scoured world far off the atlas. Stranded with angry cosmic siblings watching, they broker a fragile ceasefire with Grayson, rescue the mind-controlled gunslinger Egan from the Herald's song, and assault the Strider's corrupted spire to get the massive machine moving again.
The party conducts an impromptu ritual to recruit the Menhir — the heroes' patron among the Narrative — as an ally. Transported to the Black and White void, they are confronted by a jealous Ought, then receive visions and a god-killing revolver called "The End" from the Menhir themselves. When Argyle shoots a Menhir with the gun to escape the void, he destroys all of the Menhir — a member of the Narrative — triggering catastrophic consequences: the Strider is flung far starward to a dead, scoured world, the Harlequins are wiped out, and void portals tear open across the prow. The party raids the ruined Harlequin town for a Voidheart, barely escaping with Benny's life, and feeds the heart to Eerie to gain an Arcane Dampener for their Fae. Now stranded off the atlas with an angry Narrative, they must rally the remaining factions.
2026-8-17S7E2Stranded far beyond the known map on a cold, godless horizon, the party convenes a summit of all surviving Strider factions to chart a path forward. A parlay with Silven Grayson establishes a fragile ceasefire and reveals the Harlequins serve an entity called War. Investigating motion near the abandoned Verdant Holdings crater, the party discovers Egan Arithmites — a half-minotaur gunslinger escaped from the Herald's thrall — and Anzu attempts a dangerous mind-meld to free him by imprinting the Voidsong over the Herald's song, plunging the whole party into Egan's mindscape.
2026-8-24S7E3When a goblin intern at Bisney & Dixar Animated Studios connects a new arcane intelligence to the studio's databases, the AI overloads and casts a spell that engulfs Los Diablos in a blackout and creates a 'movie' on the island of Afro-China. Three Disney villains — Hades, Fulton (Gaston's legally distinct cousin), and Runway Brian (a forgotten Disney short mouse) — are chosen by a mandrill statue of Zeus to recover an enchanted mirror stolen by Maui, now hidden in an Elephant Graveyard of Wonders. After surviving a wildebeest stampede, solving the Cave of Wonders' riddle, defeating the hybrid genie Jaskar (Jafar-Scar fusion), and wishing themselves past a whole skipped sequence to the final soundstage, the trio battles the Legally Distinct Nostalgia Hydra — a five-headed amalgamation of iconic Disney characters that undergoes a terrifying live-action reboot mid-fight. They slay it, seize the mirror, and dive through it into the real world.
2026-9-3S7E4The party of Argyle, Anzu, Benny, and Johnny enter Egan's mindscape — a pirate outpost memory from Lurantris — to sever the Herald Song's hold on him. They battle the Coiled Horn entity and its shade servants within the mental landscape, ultimately freeing Egan from the Herald's control but inadvertently replacing it with the Voidsong of the Vocalist. The session ends with the party debating whether to trust their new 'recruit' and planning their next move: either infiltrating the tower to get the Strider moving again, or going after Galzu.
2026-9-7S7E5The party wakes after resting and decides to enter the Strider's spire to deal with the Harlequins and get the massive machine moving again, leaving Egan behind. They navigate the Undercroft, discover increasingly elastic and blood-stained corridors near the spire's base, and uncover strange documents hinting at the Strider's mysterious starward trajectory. Inside the spire, they are ambushed by Corrupted Harlequins—twisted, void-infused monstrosities pushing through the very walls—in a grueling extended fight that is still ongoing at session's end.
2026-9-17