Descending into the royal waterways beneath Hallia, the party engages in a grueling protracted battle against oozes — gray oozes, ochre jellies, and a deadly living tar — surviving multiple near-death moments through mythic intervention and creative spellcasting. After victory, they discover an ancient shrine to an unknown horned deity and a vast network of machinery pumping magical energy through the earth. Pushing deeper into an endless hallway where gravity fades and phantom water echoes, they find a hairline crack in reality itself — a fracture in the firmament radiating godlike magical energy, suggesting someone is attempting to crack open a second path to the Godhome.

  1. Initiative is rolled against a group of oozes — gray oozes, ochre jellies, and a living tar — in the royal waterways beneath Hallia. Anzu recalls knowledge revealing extensive immunities (acid, bleed, bludgeoning, mental, precision, visual, unconscious, critical hits) and varied resistances per ooze type.
  2. An ochre jelly casts 500 magical toads creating difficult terrain; the party struggles with failed Courageous Anthem rolls and oozes resistant to most damage types, forcing them to adapt tactics.
  3. Benny shifts his chainsword into a polytool for bludgeoning damage; Johnny casts Horde of Underlings, summoning six miniature mascot versions of the party with knives to swarm enemies.
  4. The living tar lands devastating blows: a critical hit knocks Benny unconscious (58 damage), and a natural-20 pseudopod against Johnny deals 60 damage — Johnny survives only by spending his last mythic point on 'Correct the Story' to force a reroll.
  5. Anzu's melee peck attack gets his beak stuck in the living tar, restraining him; he narrowly escapes suffocation by using a mythic point to reroll his athletics escape.
  6. Benny is hit with Curse of Lost Time, temporarily aging into a 15-year-old's body (enfeebled and clumsy); the ochre jelly splits when hit with slashing damage.
  7. The party defeats all oozes; Argyle's sustained Spiritual Armament and Benny's double-slice finish off the remaining foes. Johnny teleports the party to safety with Rainbow's End.
  8. Post-combat, the party discovers a shrine depicting an androgynous horned figure (one full horn, one cut stump) surrounded by thousands of tiny carved humanoids. Religion and identify-magic checks reveal it doesn't match any known deity or fiend.
  9. Benny's resonance detects a discordant fourth ping from the statue — it resonates on a different frequency than the party's Voidsong attunement, similar but not matching the radar dishes and the Gryphonline tree.
  10. Crafting checks reveal the blue machinery is pumps made of iron-lead alloy, circulating a glowing blue liquid that gathers magical energy from above and channels it below, shielded to prevent magical leakage.
  11. The party explores the 60-foot-wide hallway of blue machinery, feeling progressively lighter and hearing phantom water sounds; after walking ~1 mile they turn back, then return again to investigate further.
  12. At the northern edge of Teller's Run, the party discovers a hairline crack in the air itself — a fracture in reality radiating immeasurable magical energy, potentially a miniature version of the crack in the firmament through which the gods speak. Approaching it causes the world to visually splinter.
CharactersArgyleAnzuJohnnyBennyOthello (Anzu's familiar)
LocationsRoyal Waterways (ancient sewers beneath Hallia, pre-dating the Iridescent Church coup)Shrine area (containing unknown horned statue and blue machinery)Blue Machinery Hallway (60-foot-wide corridor extending ~1+ mile northward under Teller's Run)
FactionsThe ScaleThe Sinister Six (unnamed foes)Iridescent ChurchCalarian Royal Family (deposed)
ItemsBlue glowing machinery (magic pumps with blue liquid flowing through iron-lead alloy pipes)Unknown shrine/statue (androgynous horned figure surrounded by thousands of tiny humanoid figures)Void paperHorde of Underlings spell (summons miniature mascot versions of party members)Spiritual Armament spellPolytool (Benny's shapeshifting weapon)

Cliffhanger The party stands in the endless blue-lit machinery hallway, staring at a hairline crack in reality itself — a fracture in the firmament brimming with immeasurable magical energy, with machines pumping power into it. They must decide: report it to the Scale and risk being pulled off the case, investigate further now, or leave it and proceed to the pilgrimage as planned.